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Carrock | Wed 09-Mar-05 10:39 AM |
Member since 13th Mar 2019
52 posts
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#7713, "Kick = one round lag"
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What do you think about it?
This would make it a bit more tempting to practice and really doesn't swing into the overpowered spectrum at all, afaik.
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RE: Kick = one round lag,
Valguarnera,
09-Mar-05 10:58 AM, #3
RE: Kick = one round lag,
Carrock,
09-Mar-05 11:08 AM, #4
Random pet pieve on echoes.,
Straklaw,
09-Mar-05 02:20 PM, #6
We can call it punch, and it will be great, mwahahahaha...,
rulanit,
09-Mar-05 02:34 PM, #7
RE: Kick = one round lag,
Nivek1,
09-Mar-05 02:51 PM, #8
RE: Kick = one round lag,
Valkenar,
10-Mar-05 05:06 PM, #9
RE: Kick = one round lag,
Tirach,
09-Mar-05 10:48 AM, #1
For most classes...,
GinGa,
09-Mar-05 10:54 AM, #2
kick is not redundant for aps,
incognito,
09-Mar-05 12:22 PM, #5
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Carrock | Wed 09-Mar-05 11:08 AM |
Member since 13th Mar 2019
52 posts
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#7718, "RE: Kick = one round lag"
In response to Reply #3
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Yes, I meant the person performing the kick should be lagged for 1 round, not two like right now.
Yes, I'd never dream of asking the victim to be lagged by a kick for 1 round. That's too powerful, I agree.
To address some poster's issue below: yes, the boots-in-question would be nasty, but they're rare anyhow. And with every non-felar assassin, non-felar thief, orc, sword-spec and healer after them, they're rarer still.
And finally -- I would take you up on this offer of a kick-like ability that almost any class can get (throw out kick, if need be) that would let you do something while ranking.
I agree with some other poster that no warrior ever would want to practice kick (and mostly no one else, too). It's just that kick, in its present state, is really bypassed by almost everyone and downing it to 1 round would make a few people think about using it. I know I would, as long as I don't roll a warrior.
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rulanit | Wed 09-Mar-05 02:34 PM |
Member since 28th Sep 2004
51 posts
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#7727, "We can call it punch, and it will be great, mwahahahaha..."
In response to Reply #3
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Valkenar | Thu 10-Mar-05 05:06 PM |
Member since 04th Mar 2003
1203 posts
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#7763, "RE: Kick = one round lag"
In response to Reply #3
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>There's no way I'd just move Kick to one round though. >Healers are the easy example, but the damage output on >one-round-Kick would be sizable and would go to too >many classes.
Well you could make the boots (when used by non-assassins) also lag you one round, so you end up being lagged 2 rounds only when wearing boots. Would be reasonably consistant given that it takes a little extra finesse to make sure you drive the spike in rather than kicking with some other part of the foot.
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Tirach | Wed 09-Mar-05 10:48 AM |
Member since 26th Feb 2004
115 posts
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#7714, "RE: Kick = one round lag"
In response to Reply #0
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With a certain set of boots that can be one hell of a damage output... Or do you meen the opponent is lagged 1 round?
If opponent is lagged one round, I kinda dissagree since it would not be like RL in several aspects. I do martial arts, and many time I accept a good kick just to deploy several other techniques and as a trained martial artist it just does not lag me at all. Though side kick, or a thorough head kick does for obvious reasons
Tirach
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incognito | Wed 09-Mar-05 12:22 PM |
Member since 04th Mar 2003
4495 posts
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#7722, "kick is not redundant for aps"
In response to Reply #2
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personally I find it very useful with aps, particularly at lower levels where mana is tight. Even at higher levels kick sometimes takes the place of mana consuming alternatives, particularly if you have spiked toed boots.
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