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SertiusSun 28-Jan-18 06:09 PM
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#69804, "Make patches of Eastern wild?"


          

Nothing too crazy, but a patch of three-five rooms of wilderness here and there, probably one on the west side adjacent to the river and one on the east adjacent to the ugruks.

That would promote more PK and make rangers much more viable. Not to mention that in a world like Thera, pretty much any road shouldn't be too civilized for its entirety, but that's another topic.

  

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Reply make it dynamic, laxman, 30-Jan-18 07:52 PM, #10
Reply Only if said guards aggro them, Kstatida, 31-Jan-18 01:49 AM, #11
     Reply I like this idea., SPN, 31-Jan-18 10:20 AM, #12
Reply But what about the poor necros?, AncientNewbie, 30-Jan-18 12:18 PM, #9
Reply Preferably a mountain spot on the crossroads, Kstatida, 29-Jan-18 06:53 AM, #4
Reply Druids can already do this, I think. nt, Akresius, 28-Jan-18 09:24 PM, #2
Reply Druids are excey rare, Sertius, 28-Jan-18 10:16 PM, #3
Reply Make it a swamp to make water shifters viable (and to p..., Bemused, 28-Jan-18 08:48 PM, #1
     Reply Yar!, anta, 29-Jan-18 09:58 AM, #5
     Reply Chameleoned electric eels on eastern? No thank you :P, Mcbeth, 29-Jan-18 01:48 PM, #6
          Reply It's actually completely fine, Sertius, 29-Jan-18 03:37 PM, #7
               Reply FFS people, Kstatida, 30-Jan-18 03:23 AM, #8

laxmanTue 30-Jan-18 07:52 PM
Member since 18th Aug 2003
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#69821, "make it dynamic"
In response to Reply #0


          

What about a group of pagan savages and priest mobs that patroll the road along with the guards. They could have a Druid that randomly does plant growth. Leave them around the same difficulty as the guards for players. Then players can interact with the area to shape it even relatively low level players. It still poses risk because you need to spend time in a high traffic area to influence the dyanamic. Plus a little bit of unpredictability spices things up especially in a high traffic zone.

  

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KstatidaWed 31-Jan-18 01:49 AM
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#69822, "Only if said guards aggro them"
In response to Reply #10


          

That'd be fun.

  

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SPNWed 31-Jan-18 10:20 AM
Member since 24th Oct 2004
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#69823, "I like this idea."
In response to Reply #11


          

You could even tie it to the current state of the Outlander/tribunal cabal war dynamic. Both canals have their item, the number of guards and druids are 1 for 1. If one cabal controls the others item it can unbalance the number of patrollers to druids/rangers to be like 3 to 1. Also, having them auto on each other like the Slayer/Enforcer would be awesome, have more corpses, and may allow vigilante goodies to slip past guards while wanted as they are engaged in combat constantly.

  

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AncientNewbieTue 30-Jan-18 12:18 PM
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#69820, "But what about the poor necros?"
In response to Reply #0


          

Surely we've got to have some graveyards mixed in there. If anywhere in Thera has seen enough death to be a graveyard, it's the eastern road.

Once we get all these changes implemented, I also suggest renaming it to "The Gauntlet" so that noobs know what they're getting into.

  

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KstatidaMon 29-Jan-18 06:53 AM
Member since 12th Feb 2015
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#69808, "Preferably a mountain spot on the crossroads"
In response to Reply #0


          

So that you could permalag everyone as a giant mountaineer savage somewhere outside Redhorn.

  

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AkresiusSun 28-Jan-18 09:24 PM
Member since 15th Nov 2011
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#69806, "Druids can already do this, I think. nt"
In response to Reply #0


          

.

  

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SertiusSun 28-Jan-18 10:16 PM
Member since 17th Nov 2008
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#69807, "Druids are excey rare"
In response to Reply #2


          

Right now there are no active ones. In addition it comes with huge timeouts and guards turn it back to civilized.

  

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BemusedSun 28-Jan-18 08:48 PM
Member since 15th Oct 2013
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#69805, "Make it a swamp to make water shifters viable (and to p..."
In response to Reply #0


          

gr

  

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antaMon 29-Jan-18 09:58 AM
Member since 15th Feb 2017
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#69809, "Yar!"
In response to Reply #1


          

Orcs du like dat too!

  

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McbethMon 29-Jan-18 01:48 PM
Member since 21st Jul 2015
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#69811, "Chameleoned electric eels on eastern? No thank you :P"
In response to Reply #1


          

nt

  

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SertiusMon 29-Jan-18 03:37 PM
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#69812, "It's actually completely fine"
In response to Reply #6


          

No swimto since the rest is still civilized and cannot follow once you flee. I would be way more scared of rangers and chameleon muters than an eel.

  

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KstatidaTue 30-Jan-18 03:23 AM
Member since 12th Feb 2015
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#69818, "FFS people"
In response to Reply #7


          

Should he put an "Australian sarcasm" sign on?

P.S. Eel catching you on a road is a nearly guaranteed kill, much more so than a ranger.

  

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