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Topic subject | Make patches of Eastern wild? |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=69804 |
69804, Make patches of Eastern wild?
Posted by Sertius on Wed 31-Dec-69 07:00 PM
Nothing too crazy, but a patch of three-five rooms of wilderness here and there, probably one on the west side adjacent to the river and one on the east adjacent to the ugruks.
That would promote more PK and make rangers much more viable. Not to mention that in a world like Thera, pretty much any road shouldn't be too civilized for its entirety, but that's another topic.
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69821, make it dynamic
Posted by laxman on Wed 31-Dec-69 07:00 PM
What about a group of pagan savages and priest mobs that patroll the road along with the guards. They could have a Druid that randomly does plant growth. Leave them around the same difficulty as the guards for players. Then players can interact with the area to shape it even relatively low level players. It still poses risk because you need to spend time in a high traffic area to influence the dyanamic. Plus a little bit of unpredictability spices things up especially in a high traffic zone.
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69822, Only if said guards aggro them
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
That'd be fun.
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69823, I like this idea.
Posted by SPN on Wed 31-Dec-69 07:00 PM
You could even tie it to the current state of the Outlander/tribunal cabal war dynamic. Both canals have their item, the number of guards and druids are 1 for 1. If one cabal controls the others item it can unbalance the number of patrollers to druids/rangers to be like 3 to 1. Also, having them auto on each other like the Slayer/Enforcer would be awesome, have more corpses, and may allow vigilante goodies to slip past guards while wanted as they are engaged in combat constantly.
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69820, But what about the poor necros?
Posted by AncientNewbie on Wed 31-Dec-69 07:00 PM
Surely we've got to have some graveyards mixed in there. If anywhere in Thera has seen enough death to be a graveyard, it's the eastern road.
Once we get all these changes implemented, I also suggest renaming it to "The Gauntlet" so that noobs know what they're getting into.
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69808, Preferably a mountain spot on the crossroads
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
So that you could permalag everyone as a giant mountaineer savage somewhere outside Redhorn.
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69806, Druids can already do this, I think. nt
Posted by Akresius on Wed 31-Dec-69 07:00 PM
.
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69807, Druids are excey rare
Posted by Sertius on Wed 31-Dec-69 07:00 PM
Right now there are no active ones. In addition it comes with huge timeouts and guards turn it back to civilized.
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69805, Make it a swamp to make water shifters viable (and to promote PK) (nt)
Posted by Bemused on Wed 31-Dec-69 07:00 PM
gr
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69809, Yar!
Posted by anta on Wed 31-Dec-69 07:00 PM
Orcs du like dat too!
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69811, Chameleoned electric eels on eastern? No thank you :P
Posted by Mcbeth on Wed 31-Dec-69 07:00 PM
nt
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69812, It's actually completely fine
Posted by Sertius on Wed 31-Dec-69 07:00 PM
No swimto since the rest is still civilized and cannot follow once you flee. I would be way more scared of rangers and chameleon muters than an eel.
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69818, FFS people
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
Should he put an "Australian sarcasm" sign on?
P.S. Eel catching you on a road is a nearly guaranteed kill, much more so than a ranger.
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