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laxmanSun 11-Jun-17 07:10 PM
Member since 18th Aug 2003
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#68419, "An idea on preps"
Edited on Sun 11-Jun-17 07:15 PM

          

Disclaimer: I haven't played in months and likely won't have time to start again for a few more. So none of this is aimed at any player or current circumstance.

Idea: change most sold potion preps into pills and make pills more filling on a sliding scale. I.e. Stone skin prep equal to a half chicken, protection equal to a berry pie, and fly/detect invis to bread. Also turn shield and aura gather able potions into half chicken sized pills.

Affect: this will make using consumable preps have a usage cost, in some cases you simply won't be able to prep as much as pre change at all, in other cases you won't be able to continually refresh them. An advantage will run toward giant sized players that can eat more (a side change might be making fill level based on racial max con to disadvantage high dex races). The net affect will also make dispel abilities more useful against long established characters with deep pockets.


Reasoning: I think this change could hit a bunch of points. As mentioned above it would put high str chars in an advantage over high dex. It ends the era of the always peeped to the gills non mages. It narrows the vet advantage and long term char advantage over newer players/younger chars. Creates a system of choosing your preps more dynamically and also rewarding ambushing styles of play since coverage of preparedness will wane. I also think that as far as changes go to implement it would be generally easier than building out a whole new framework(lots of footwork to switch potions to pills and maybe adjusting the eat command depending on how it presently handles pills).


Also you can still go farm potions you just can't buy a full sack of preps. I would also include purchased word, teleport, and enlarge/reduce. Do you want to prep or be sure you have an escape option?(now that healers can't offensively gate it seems more reasonable, watch out for air shifters!)

Thoughts?

  

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Reply Interesting take, Kstatida, 12-Jun-17 10:03 AM, #4
Reply RE: An idea on preps, sleepy, 12-Jun-17 12:45 AM, #3
Reply Just eat famish pills. n/t, wareagle, 15-Jun-17 01:39 PM, #5
     Reply I demand spoon, Kstatida, 16-Jun-17 04:33 AM, #6
Reply ABS wands too?, Murphy, 11-Jun-17 08:47 PM, #1
     Reply RE: ABS wands too?, laxman, 11-Jun-17 09:09 PM, #2

KstatidaMon 12-Jun-17 10:03 AM
Member since 12th Feb 2015
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#68423, "Interesting take"
In response to Reply #0


          

On reducing STSF elves ability to prep

  

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sleepyMon 12-Jun-17 12:44 AM
Member since 24th Jul 2007
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#68422, "RE: An idea on preps"
In response to Reply #0
Edited on Mon 12-Jun-17 12:45 AM

          

Do you think this could have an unintended effect of players (aka vets) becoming even more prone to playing conservatively? Conservatively as in, use protections, once they fall they scram until they are "hungry" enough to fight again.

  

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wareagleThu 15-Jun-17 01:39 PM
Member since 19th Aug 2007
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#68432, "Just eat famish pills. n/t"
In response to Reply #3


          

n/t

  

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KstatidaFri 16-Jun-17 04:33 AM
Member since 12th Feb 2015
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#68434, "I demand spoon"
In response to Reply #5


          

Please PM.

  

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MurphySun 11-Jun-17 08:47 PM
Member since 30th Dec 2010
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#68420, "ABS wands too?"
In response to Reply #0


          

In the mud I used to play you could only consume two potions/pills and the third would make you puke (taking no effect). However, you could quaff potions in combat.

  

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laxmanSun 11-Jun-17 09:09 PM
Member since 18th Aug 2003
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#68421, "RE: ABS wands too?"
In response to Reply #1


          

In my head if this change happened it would only apply to buy able preps plus shield/aura farmable potions. So if you use wands/talisman/scrolls/class abilities you have an advantage over those using other means to achieve the same affect. Hell I bet invis gets way more useful at all ranks if this gets applied.

  

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