Subject: "Depending on interest I will be starting a CF inspired ..." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #68234
Show all folders

Pro1Tue 23-May-17 05:55 PM
Member since 19th May 2017
80 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#68234, "Depending on interest I will be starting a CF inspired Ark server cluster"


          

It will be inspired only so much in that it will have a fantasy theme and pre-canned conflict.

I welcome some of you to join once CF closes it's doors. I think that day is comming soon so I'll just leave this here.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

LhydiaTue 23-May-17 07:25 PM
Member since 04th Mar 2003
2391 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#68237, "What is an Ark server cluster? n/t"
In response to Reply #0


          

gr

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
Pro1Thu 25-May-17 03:51 PM
Member since 19th May 2017
80 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#68297, "See Ark Survival Evolved."
In response to Reply #1
Edited on Thu 25-May-17 03:53 PM

          

I am slowly fleshing out a linked series of Ark Maps.

The Island, The Center, Scorched Earth, Ragnarok, and perhaps an Aztech themed one.

They are clustered so that you can move from one to the other in order to explore, raid, gather rescources and craft certain items. There are not many set ups with this many maps and it may cost me upwards of a couple hundred a month to run it so I'm still in the research and Development stage and recruiting interested admins.

I have different species and strains of humans in mind that are common to specific maps.

I am trying to adjust spawns to more acuratly mirror a workable environment and I have RP enforced restrictions and bonuses for each.

For example. Giants are strong, have high melee and can only ride certain sized animals. Modern humans known as Miltechs are stranded scientists/Soldiers and do not have the ability to use engrams (skills learned as you advance) Nor can they tame animals. But they can use blue prints to fabricate even Future Texh if they find it. So they are very weak but can become the most powerful both in PK and trade wealth. They could trade generators and fuel in exchange for a pet animal to mount and ride for instance.



Anyway. It's comming along.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #68234 Previous topic | Next topic