|
Kstatida | Sun 09-Apr-17 03:30 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67678, "To Scarabaeus: OBS/EXP edges"
|
I know this has been on the radar for quite some time. But let's switch the radar off and just return Obs/Exp edge points.
Yes there is an argument that more edges make the game worse (hello Umiron), but I think most of us prefer a bad MMO game with more players to a good MMO game with little players.
Bringing edges back will make many people happy and will make NOONE unhappy. I think that alone is enough to revert the change.
Thank you.
|
|
|
|
Yeah, agreed.,
Calion,
28-Apr-17 02:11 PM, #53
RE: Yeah, agreed.,
Jhyrbian,
28-Apr-17 04:05 PM, #54
It's not about getting edges to be competitive.,
Onewingedangel,
28-Apr-17 11:49 PM, #55
Most people took the same edges though...NT,
TMNS,
29-Apr-17 12:54 AM, #56
Enjoyment is 100% perception 0& reality.,
Saagkri,
29-Apr-17 08:52 AM, #58
I want edges (more of them, not just 1 or 2),
Calion,
29-Apr-17 04:26 AM, #57
RE: I want edges (more of them, not just 1 or 2),
Isildur,
29-Apr-17 08:57 AM, #59
The flaw is in that particular edge, then.,
Calion,
29-Apr-17 09:05 AM, #60
This exact point has been discussed before,
Onewingedangel,
30-Apr-17 07:10 AM, #63
You don't care about others when customizing,
Kstatida,
29-Apr-17 03:12 PM, #61
Not true. ,
KoeKhaos,
30-Apr-17 05:33 AM, #62
Compromise proposal,
Quixotic,
13-Apr-17 09:21 PM, #47
Another great idea, anyone keeping track of those?,
Kstatida,
14-Apr-17 05:46 AM, #48
RE: Compromise proposal,
Isildur,
14-Apr-17 09:57 AM, #50
They have plenty of oversight power.,
Saagkri,
14-Apr-17 01:33 PM, #51
RE: Compromise proposal,
Athioles,
15-Apr-17 05:55 AM, #52
Scarabaeus: about 17 years ago...,
Saagkri,
12-Apr-17 06:33 PM, #38
Improvise - Adapt - Overcome,
Venara,
11-Apr-17 01:40 PM, #26
Back in my days I was playing with wooden cubes,
Kstatida,
12-Apr-17 04:07 AM, #28
Btw I hope you're a coder,
Kstatida,
12-Apr-17 04:13 AM, #30
Back in days EVERYTHING were different,
wln,
12-Apr-17 05:17 AM, #31
You know you could have finished your steam project by ...,
Destuvius,
12-Apr-17 05:58 AM, #32
Not anymore,
wln,
12-Apr-17 06:38 AM, #33
So basically...,
Destuvius,
12-Apr-17 07:25 AM, #34
To be fair, fixing back edges is not universally dislik...,
Kstatida,
12-Apr-17 09:26 AM, #35
RE: Improvise - Adapt - Overcome,
Tac,
13-Apr-17 03:47 PM, #41
Probably not much,
Bemused,
13-Apr-17 05:33 PM, #42
+1, please revert that last nail change.,
wln,
09-Apr-17 01:17 PM, #12
RE: To Scarabaeus: OBS/EXP edges,
Jhyrbian,
09-Apr-17 08:48 AM, #1
So,
Kstatida,
09-Apr-17 08:53 AM, #2
RE: So,
Jhyrbian,
09-Apr-17 09:12 AM, #3
Please elaborate?,
Kstatida,
09-Apr-17 11:01 AM, #7
He doesn't play now. Ignore him.,
Tac,
09-Apr-17 11:10 AM, #8
RE: Please elaborate?,
Jhyrbian,
09-Apr-17 01:12 PM, #11
Veterans teach newbies the game.,
ice king,
09-Apr-17 02:03 PM, #14
It would only help vets, he's right.,
TMNS,
09-Apr-17 04:04 PM, #17
Didn't you hear? It's Isildur, you and I that are the p...,
Jhyrbian,
09-Apr-17 04:07 PM, #18
That's not true, and YOU of all people know that. ,
ice king,
09-Apr-17 06:22 PM, #20
Just like I said, don't bring newbies in,
Kstatida,
10-Apr-17 03:08 AM, #21
RE: Please elaborate?,
Isildur,
09-Apr-17 05:20 PM, #19
So what?,
Kstatida,
10-Apr-17 03:02 PM, #22
RE: So what?,
Seriphax,
12-Apr-17 12:22 PM, #36
Bullcrap,
Kstatida,
12-Apr-17 03:23 PM, #37
Why?,
Java,
09-Apr-17 10:04 AM, #4
RE: Why?,
Jhyrbian,
09-Apr-17 10:32 AM, #5
That's a laugh. NICE TRY THOUGH.,
ice king,
09-Apr-17 10:50 AM, #6
RE: That's a laugh. NICE TRY THOUGH.,
Jhyrbian,
09-Apr-17 01:03 PM, #9
RE: Why?,
Java,
09-Apr-17 01:09 PM, #10
+1 nt,
ice king,
09-Apr-17 02:06 PM, #15
It was a problem.,
TMNS,
09-Apr-17 04:00 PM, #16
Dude,
Kstatida,
10-Apr-17 03:46 PM, #23
Yeah, and I still am. Precise aim is a ####ing bitch t...,
TMNS,
10-Apr-17 05:32 PM, #24
I've mastered it as Kaer for shield brute, no big deal ...,
Kstatida,
11-Apr-17 11:49 AM, #25
I literally think you are confirmation bias come to lif...,
TMNS,
11-Apr-17 01:42 PM, #27
You just don't know the aim mastering trick,
Kstatida,
12-Apr-17 04:09 AM, #29
Sorry Nazarates just tripped me to death on the way the...,
TMNS,
12-Apr-17 06:49 PM, #39
Serves you right,
Kstatida,
13-Apr-17 03:41 AM, #40
To elaborate on aim and precise aim training...,
Ignolmeer,
13-Apr-17 06:32 PM, #43
Jeez gais...I think I did pretty well with my skill tra...,
TMNS,
13-Apr-17 06:35 PM, #44
I specifically phrased it would be beneficial to all.,
Ignolmeer,
13-Apr-17 07:17 PM, #45
Heh. ,
Lhydia,
13-Apr-17 07:36 PM, #46
You aim all day long,
Kstatida,
14-Apr-17 05:48 AM, #49
I'd prefer 'bastardized' game to an empty MUD for you a...,
wln,
09-Apr-17 01:24 PM, #13
| |
|
Calion | Fri 28-Apr-17 02:11 PM |
Member since 04th Mar 2003
367 posts
| |
|
#67953, "Yeah, agreed."
In response to Reply #0
|
A poor edge system is better than "no" edges at all. So clearly bringing back the old obs/exp edge points is preferable to the current state, until a better system can be implemented (especially when that does not seem to be likely to happen any time soon given the current coder resources).
Personally, I can't see myself rolling a new character while the edge drought lasts. I never obsessively farmed every possible obs/exp edge point, but at least I managed to accrue enough to slowly pick a few edges across a character's lifespan. Actually now that I think of it, I roll new characters so rarely that the repetitiveness of obs/exp (re)gathering for a new PC was not really an issue for me.
Oh well, if nothing changes kicking the habit is probably for the best. 8)
|
|
|
|
  |
Jhyrbian | Fri 28-Apr-17 04:05 PM |
Member since 04th Mar 2003
919 posts
| |
|
#67960, "RE: Yeah, agreed."
In response to Reply #53
|
If you didn't obsessively farm edges and just want to pick a few.. the new system works in your favor, not playing because the new system will actually make you more competitive seems really strange to me.
|
|
|
|
    |
Onewingedangel | Fri 28-Apr-17 11:49 PM |
Member since 22nd Jul 2009
447 posts
| |
|
#67971, "It's not about getting edges to be competitive."
In response to Reply #54
|
Some of us just like the feel of picking edges. It feels good. Makes your character feel a little more...unique and your own.
|
|
|
|
      |
TMNS | Sat 29-Apr-17 12:54 AM |
Member since 10th Jun 2009
2670 posts
| |
|
#67972, "Most people took the same edges though...NT"
In response to Reply #55
|
|
|
        |
Saagkri | Sat 29-Apr-17 08:52 AM |
Member since 17th Jun 2014
801 posts
| |
|
#67974, "Enjoyment is 100% perception 0& reality."
In response to Reply #56
|
If people enjoy them, it doesn't matter if we all pick the same edges.
|
|
|
|
    |
Calion | Sat 29-Apr-17 04:26 AM |
Member since 04th Mar 2003
367 posts
| |
|
#67973, "I want edges (more of them, not just 1 or 2)"
In response to Reply #54
|
I, like many others, enjoy the customization they offer. The prospect of edges also helps keep interest in a character, if you can look forward to picking new ones as the character progresses (e.g. at hero when other mechanical options are exhausted with no more levels to gain or skills to practise).
|
|
|
|
        |
Calion | Sat 29-Apr-17 09:05 AM |
Member since 04th Mar 2003
367 posts
| |
|
#67976, "The flaw is in that particular edge, then."
In response to Reply #59
|
Not in customizing through edges. If some edge(s) get always chosen, they are too good and not balanced with the other choices (there certainly are quite a few, but they've been discussed elsewhere).
|
|
|
|
          |
Onewingedangel | Sun 30-Apr-17 07:10 AM |
Member since 22nd Jul 2009
447 posts
| |
|
#68002, "This exact point has been discussed before"
In response to Reply #60
|
albeit briefly. I completely agree.
|
|
|
|
        |
Kstatida | Sat 29-Apr-17 03:11 PM |
Member since 12th Feb 2015
2214 posts
| |
|
#67995, "You don't care about others when customizing"
In response to Reply #59
Edited on Sat 29-Apr-17 03:12 PM
|
It's not "take the edge noone has", it's customizing YOUR character.
So no, you didn't counter.
P.S. That being said, I have played a few assassins, none of which chose Nage Waza as Master edge.
|
|
|
|
    |
KoeKhaos | Sun 30-Apr-17 05:04 AM |
Member since 04th Mar 2003
400 posts
| |
|
#68000, "Not true. "
In response to Reply #54
Edited on Sun 30-Apr-17 05:33 AM
|
I don't think a few edges are really possible right now for most people. My current char has gotten immexp boosts 5 or so times for a total of 900, over 1400 role experience, hero, a bunch of Commerce experience, and is well onto middle age. Only got one decent cost edge and one cheap edge. And the edges I pick aren't for making me more competitive in PK, but for quality of life mostly so that point isn't completely accurate for everyone. Doing only what you say as a shifter who spins the wheel means only one cheap edge. I'd much prefer the old system over nothing, though I'd prefer a newer system even more that can reward from different angles.
|
|
|
|
|
Quixotic | Thu 13-Apr-17 09:21 PM |
Member since 09th Feb 2006
837 posts
| |
|
#67840, "Compromise proposal"
In response to Reply #0
|
Observation, Explore, & PK edge points can be accrued at the old rate,
but
the amount that can be spent on edge purchases is modified by 10% + 10% per 100 immexp. Immortal experience is gained through observed roleplay between player characters to encourage interaction.
This would give players back some control of their edge destiny, but immortals would have more oversight in douchey behavior.
|
|
|
|
  |
Kstatida | Fri 14-Apr-17 05:46 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67844, "Another great idea, anyone keeping track of those?"
In response to Reply #47
|
The rate might be different, but the mechanic itself sounds awesome.
|
|
|
|
  |
Isildur | Fri 14-Apr-17 09:54 AM |
Member since 04th Mar 2003
5969 posts
| |
|
#67846, "RE: Compromise proposal"
In response to Reply #47
Edited on Fri 14-Apr-17 09:57 AM
|
This is roughly equivalent to just boosting the EP value of IMM XP.
The only characters where it would be *different* are ones who have fewer PKs than their imm exp would otherwise allow them to capitalize on. So, newbies.
But you do give me an idea:
Set a goal value for each of the things we want to incentivize, then award EP to characters based on the metric where they've made the *least* progress toward the goal value. Basically incentivize people to be well-rounded.
Set the "goal" values using the median achievement on each metric among "long-lived" (say, 350+ hour) characters. In other words, if you're an "average" long-lived character you should expect to only just reach the goal. If you're below-average then you can expect to "leave some EP on the table", so to speak.
Also determine the max amount of EP we want a character to ever have if they hit every goal on every metric.
Then, for each metric, assign an EP amount to the "start" value. For some metrics (e.g. Role XP) this will be "zero", but for others (e.g. IMM XP) it should be non-zero. This is how many EP are available to you, based on that metric, if you've made no progress whatsoever.
The EP available to a character at any given time is the MINIMUM value indicated by all the different metrics being tracked.
Here's an example. Let's say our metrics are imm xp, role xp, observation xp, exploration xp and solo pks. We set the following base EP value and goal for each one:
Imm xp: 50 EP, 400 xp Role xp: 0 EP, 2000 xp Obs xp: 0 EP, 15k XP Expl xp: 0 EP, 10k XP Solo PK: 20 EP, 15 PK
Now imagine a character with 0 imm xp, 1500 role xp, 10k observation xp, 8k exploration xp and 10 solo PKs. His progress indicates the following EP totals for each metric:
Imm xp: 50 EP + (0/400 * 50) = 50 EP Role: 75 EP Obs: 67 EP Expl: 80 EP Solo PK: 20 EP + (10/15 * 80) = 73 EP
This character would have 50 EP available by virtue of his weakest metric (IMM XP). Earning more Role/Obs/Expl/PK wouldn't help immediately, since those aren't his weak point. But they have future value if we assume he's eventually going to get more IMM XP.
We'd probably need to add a "pacifist" option that can be chosen at character creation. It would remove PK from the equation entirely, but reduce the max EP by some amount. Possibly from 100 to 80. Most healers and many heralds would choose this option.
If you wanted, you could also add PK *deaths* as a metric. It wouldn't be possible to "game" more EP by intentionally dying in PK, because you're still held back by whatever your "weakest" metric is. However, it would hamstring characters who are disproportionately careful and literally never die in PK. "Pacifist" option would also remove this metric from the EP calculation.
|
|
|
|
  |
Saagkri | Fri 14-Apr-17 01:33 PM |
Member since 17th Jun 2014
801 posts
| |
|
#67847, "They have plenty of oversight power."
In response to Reply #47
|
Stop looking for ways to require IMM effort for char growth. They have that power...you don't have to code limit char growth for them to be able to participate.
And if you make IMMxp more consequential, you will see it given less freely than it already is.
|
|
|
|
  |
Athioles | Sat 15-Apr-17 05:55 AM |
Member since 09th Jan 2011
392 posts
| |
|
#67850, "RE: Compromise proposal"
In response to Reply #47
|
We don't negotiate with terrorists.
Hail PETM!
|
|
|
|
|
Venara | Tue 11-Apr-17 01:40 PM |
Member since 11th Oct 2016
52 posts
| |
|
#67806, "Improvise - Adapt - Overcome"
In response to Reply #0
|
Back in my day we didn't have edges, and we liked it!
And we had to walk down eastern road with 4 svirfs berserking and spamming pincer, both ways! UPHILL!
|
|
|
|
  |
Kstatida | Wed 12-Apr-17 04:07 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67815, "Back in my days I was playing with wooden cubes"
In response to Reply #26
|
And I liked it.
Doesn't mean anything, really
|
|
|
|
  |
Kstatida | Wed 12-Apr-17 04:13 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67817, "Btw I hope you're a coder"
In response to Reply #26
|
And have almost finished Balator revamping, because we don't need Matrik with revamped halfling lands
|
|
|
|
  |
wln | Wed 12-Apr-17 05:17 AM |
Member since 11th Jun 2016
134 posts
| |
|
#67818, "Back in days EVERYTHING were different"
In response to Reply #26
|
To begin with cabals (they were more balanced and intersting) and to the staff, who were leading cabals. A lot of things were easier, too, RP was not so strict. Then a lot of changes were made, and players got used to them. Players got a wonderful toy - EP and got used to it.
But then, that really, really good improvement got nuked - twice. There is a golden rule in game design: "never f*ng remove something good that will lead players to disappointment, if it's possible!" If not - give a replacement BEFORE you take that candy. And replacement must be BETTER than the candy you are removing.
But someone who did that to CF didn't bother to learn the basic things of game design and player's psychology. That someone (Umiron, I guess, by his own) did exactly what any adequate game designer/producer/imm/whatever won't EVER, EVER do.
So, how should that removal have been processed? A) Replacement for PK EP should have been implemented; B) Replacement for explore/observation EP should have been implemented; C) Old systems should have been replaced.
|
|
|
|
      |
wln | Wed 12-Apr-17 06:38 AM |
Member since 11th Jun 2016
134 posts
| |
|
#67821, "Not anymore"
In response to Reply #32
|
When I got reply from qhcf community like 'f*ck off with your steam' and Umiron, at the same time, told me to 'f*ck off' here, on officials, calling me names, I have abandoned that project and dismissed the coder (one of those who made JMC client). Currently, my resources are drawn elsewhere and I'm not sure when I'll have enough to do it *right*.
Another thing why I have no inspiration to do it is your reaction to my posts. I have offered a freaking lots of ways how to fix CF, and told you (as I did in 2015) gave estimation how it will affect playerbase/online, and explained why. I have such expertise and experience, and I'm quite sure that my suggestion will fix the situation, at least partially. But all you see are complains.
I repeat: I do not complain about anything. I am not being toxic. I am not being an asshole. I give you f*ng constructive criticism, I'm explaining what you did and how it DID affect the game. You didn't listen me then, you keep ignoring anything except for "negative" aspects of my posts, that, for some reason, hurts your feelings.
I see it as you are keeping to choose self-defense by becoming offended. While there is NOTHING that should really affend you. THAT is not mature behavior, you will not build any constructive dialogue.
Damnit, I quit posting here, that's pointless.
|
|
|
|
          |
Kstatida | Wed 12-Apr-17 09:26 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67823, "To be fair, fixing back edges is not universally dislik..."
In response to Reply #34
|
And the people who dislike the idea do not play currently, which shows
|
|
|
|
  |
Tac | Thu 13-Apr-17 03:47 PM |
Member since 15th Nov 2005
2050 posts
| |
|
#67833, "RE: Improvise - Adapt - Overcome"
In response to Reply #26
|
I recognize you are making a joke. And I appreciate it.
It did make me wonder about how much of CF's combined unwillingness to change comes down to a shared sense of effort justification. Not just from Staff, but also from Players who feel their skill was hard earned and therefore place a higher value on it than it is objectively worth.
|
|
|
|
    |
Bemused | Thu 13-Apr-17 05:33 PM |
Member since 15th Oct 2013
665 posts
| |
|
#67835, "Probably not much"
In response to Reply #41
|
Most people share everything they know in game to anyone who asks. IMO it is a selfish minority who information hoard.
Personally I can't think of a single bit of information I would keep to myself but then again I am not one to over prep on rare potions.
|
|
|
|
|
wln | Sun 09-Apr-17 01:17 PM |
Member since 11th Jun 2016
134 posts
| |
|
#67701, "+1, please revert that last nail change."
In response to Reply #0
|
It's better to have players fed with edges than a worndefully balanced (actually not), but empty MUD.
|
|
|
|
|
Jhyrbian | Sun 09-Apr-17 08:48 AM |
Member since 04th Mar 2003
919 posts
| |
|
#67686, "RE: To Scarabaeus: OBS/EXP edges"
In response to Reply #0
|
starting everyone with av 31 healing weapons and a randomized quest skill would bring people back too.. it would also bastardize the game itself.
You guys need to learn that Sacer or the rest of the staff itself don't generally make changes because YOU want them to, they have to take a wider view of the game. The only way I want to see obsv/exp back for edges, is in the manner that Twist proposed where it only counts for quality of life edges.
|
|
|
|
  |
Kstatida | Sun 09-Apr-17 08:53 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67687, "So"
In response to Reply #1
|
Will bringing edges back make you unhappy?
|
|
|
|
    |
Jhyrbian | Sun 09-Apr-17 09:12 AM |
Member since 04th Mar 2003
919 posts
| |
|
#67688, "RE: So"
In response to Reply #2
|
|
|
      |
Kstatida | Sun 09-Apr-17 11:01 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67694, "Please elaborate?"
In response to Reply #3
|
Because obviously you don't give a damn about newbies (which you have explicitly stated when confessing that you would feed on them if some sort of newbie flag was immplemented).
|
|
|
|
        |
Tac | Sun 09-Apr-17 11:10 AM |
Member since 15th Nov 2005
2050 posts
| |
|
#67695, "He doesn't play now. Ignore him."
In response to Reply #7
|
He doesn't want any changes to a game he doesn't play.
|
|
|
|
        |
Jhyrbian | Sun 09-Apr-17 01:12 PM |
Member since 04th Mar 2003
919 posts
| |
|
#67698, "RE: Please elaborate?"
In response to Reply #7
|
Newbies won't know where to min/max exploration XP anyway. The changes you're begging for help veteran players. Did you ever play CF before corpseguard existed?
|
|
|
|
          |
ice king | Sun 09-Apr-17 02:03 PM |
Member since 08th Nov 2016
162 posts
| |
|
#67718, "Veterans teach newbies the game."
In response to Reply #11
|
It wouldn't ONLY help veteran players and you know that. You say these things because you don't care which way the game goes. You've checked out but for some reason stick around for some conversation and random trollings.
Most of what I know about the game I learned IC. I'm not the only person like this. I try to teach people as much as I can without breaking role. I'm not the only person like this.
You can say this #### but don't expect people to believe you. You know this, yet here you are. gl with that bro
|
|
|
|
            |
TMNS | Sun 09-Apr-17 04:04 PM |
Member since 10th Jun 2009
2670 posts
| |
|
#67736, "It would only help vets, he's right."
In response to Reply #14
|
Sure, the trickle-down affect could reach to newbs...but are we now relying on the empathy/sympathy of the CF playerbase? Who has players that literally will "stalk" IMMortals or hack into characters (like what happened to Elystan) or create a proxy to multi-char so they can get an edge with a PK requirement, etc, etc, etc.
Our current playerbase is closer to ####ty than it is good.
|
|
|
|
              |
Jhyrbian | Sun 09-Apr-17 04:07 PM |
Member since 04th Mar 2003
919 posts
| |
|
#67737, "Didn't you hear? It's Isildur, you and I that are the p..."
In response to Reply #17
|
I can't believe some nublet actually posted that.
|
|
|
|
              |
ice king | Sun 09-Apr-17 06:22 PM |
Member since 08th Nov 2016
162 posts
| |
|
#67745, "That's not true, and YOU of all people know that. "
In response to Reply #17
|
I'm not saying newbies will get as much out of it as veterans, but to say ONLY vets will benefit is incorrect and you all know this. And no, this is not splitting hairs. I taught myself half of the potion/lab quest with one character, and over the next few I eventually learned it all(once someone showed me the ONE thing I was doing wrong). And I'm a newbie for life.
|
|
|
|
          |
Kstatida | Mon 10-Apr-17 03:08 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67747, "Just like I said, don't bring newbies in"
In response to Reply #11
|
Because you don't give a #### about them.
|
|
|
|
          |
Kstatida | Mon 10-Apr-17 03:02 PM |
Member since 12th Feb 2015
2214 posts
| |
|
#67780, "So what?"
In response to Reply #19
|
It's VETS leaving the game, remembers? And by the way being a newbie I LOVED edges. Too bad I stepped on a nasty bug and was only able to get 3 of them, but I was grinding and exploring and #### to get more.
|
|
|
|
            |
Seriphax | Wed 12-Apr-17 12:22 PM |
Member since 26th Feb 2017
145 posts
| |
|
#67826, "RE: So what?"
In response to Reply #22
|
There is already a pretty large delineation between vets and newbs just based on area/item knowledge. To the point that is newbs must either prey on each other or join a vet for a gank to get a kill. Pushing the seasoned players ceiling even further would be less fun than it is now, which isn't much fun when almost everyone pushes my #### in already. Now areas, that is down to experience. Items too, but I think we should add limited items under level 40 to the item list, for those of us that rely on such things. I am more likely to get an edge from role/roleplay immxp than any other source until I learn where and how to cash in on the other types of edge xp. I'm likely to stick around either way, but I doubt others will be like me in that regard.
|
|
|
|
              |
Kstatida | Wed 12-Apr-17 03:23 PM |
Member since 12th Feb 2015
2214 posts
| |
|
#67827, "Bullcrap"
In response to Reply #36
|
Gromm was a newbie character who went 42/50 with two edges.
If newbie isn't competitive w/o edges, he won't make it regardless his enemies having edges or not. Middle-ranks is no-edge ground and that's where newbies dwell. And an uncompetitive newbie is toast on hero regardless edges.
That argument is void, really.
|
|
|
|
    |
Jhyrbian | Sun 09-Apr-17 10:32 AM |
Member since 04th Mar 2003
919 posts
| |
|
#67692, "RE: Why?"
In response to Reply #4
|
They actually did change code to mitigate spam prac. Nice try though.
|
|
|
|
      |
ice king | Sun 09-Apr-17 10:50 AM |
Member since 08th Nov 2016
162 posts
| |
|
#67693, "That's a laugh. NICE TRY THOUGH."
In response to Reply #5
|
Did it remove the need to practice skills? No. Did it make my skills 100% if I use enough practice sessions? No. Do I still have to spam to master my skills? Yes. O.o
|
|
|
|
        |
Jhyrbian | Sun 09-Apr-17 01:03 PM |
Member since 04th Mar 2003
919 posts
| |
|
#67696, "RE: That's a laugh. NICE TRY THOUGH."
In response to Reply #6
|
whatever suits your narrative bro. GL with that.
|
|
|
|
        |
ice king | Sun 09-Apr-17 02:06 PM |
Member since 08th Nov 2016
162 posts
| |
|
#67719, "+1 nt"
In response to Reply #10
|
|
|
    |
TMNS | Sun 09-Apr-17 04:00 PM |
Member since 10th Jun 2009
2670 posts
| |
|
#67734, "It was a problem."
In response to Reply #4
|
All you needed to realize that was to look at PK stats and highest PK killer numbers from 2003-2008 and then 2008-2017 (I think edges were 2008, right?).
It was a bunch of different stuff.
In a vacuum, adding edges didn't break anything. Even allowing characters to have 20+ (while stupid) didn't break anything. However, if you take those changes into account with other changes, you effectively created ways characters could become nigh-unkillable.
(a (relatively vague and terrible) example...how do you kill a decked leader char who has everything mastered pimp gear, etc....You gang him down...oh now that doesn't work...well you try to perma-lag him...Oh, he took an edge to not let that ever happen...well I guess just delete or wait for him to delete)
I don't think there is a SINGLE player who wants edges deleted from the game.
What many players like myself and Jhyrbian wish, is for edges to seem like "rewards" and not like "something you have to have". I don't want to feel like my character is ruined because I didn't get enough edge points to take Kama Buki (or whatever), and sadly, that's the culture we've created over the last 4-6 years.
|
|
|
|
      |
Kstatida | Mon 10-Apr-17 03:46 PM |
Member since 12th Feb 2015
2214 posts
| |
|
#67781, "Dude"
In response to Reply #16
|
You were bitter about not having balanced percussionist. 'Member?
|
|
|
|
          |
Kstatida | Tue 11-Apr-17 11:49 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67805, "I've mastered it as Kaer for shield brute, no big deal ..."
In response to Reply #24
|
|
|
            |
TMNS | Tue 11-Apr-17 01:42 PM |
Member since 10th Jun 2009
2670 posts
| |
|
#67807, "I literally think you are confirmation bias come to lif..."
In response to Reply #25
|
|
|
              |
Kstatida | Wed 12-Apr-17 04:09 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67816, "You just don't know the aim mastering trick"
In response to Reply #27
|
Or pretend not to. It's easily mastered. Try to hit people with shields.
|
|
|
|
                | |
                  |
Kstatida | Thu 13-Apr-17 03:41 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67831, "Serves you right"
In response to Reply #39
|
|
|
                |
Ignolmeer | Thu 13-Apr-17 06:32 PM |
Member since 16th Nov 2016
77 posts
| |
|
#67836, "To elaborate on aim and precise aim training..."
In response to Reply #29
|
My experience as a mortal with mastering aim & precise aim... I'm on my phone so I'm not going to look up specific names of mobs with shields but...
Teens/twenties Ysigrath - sek warriors have bone shields Desert of Araile - the warriors with shields Thirties Azuremain -Mages with shields
Late 30s Kua-toa lair - warriord with shields Kiadana-Rah - Fire giant guards with shields
Not 100% off the top of my head, but drow patrollers or guards have shields too I think.
That's a starting point for you.
|
|
|
|
                  |
TMNS | Thu 13-Apr-17 06:35 PM |
Member since 10th Jun 2009
2670 posts
| |
|
#67837, "Jeez gais...I think I did pretty well with my skill tra..."
In response to Reply #43
|
And this is not spending any of those 160 hrs training skills, other than during a ranking session.
With dwarf INT!
And running for my life 90% of the time haha!
Level 1 axe 100% Level 1 dagger 100% Level 1 flail 94% Level 1 mace 100% Level 1 polearm 100% Level 1 spear 93% Level 1 sword 100% Level 1 staff 92% Level 1 whip 90% Level 1 enhanced damage 100% Level 1 hand to hand 99% Level 1 parry 100% Level 1 rescue 94% Level 1 recall 100% Level 1 shield block 83% Level 1 stone armor use 76% Level 2 improved compare 88% Level 2 improved consider 91% Level 2 elbow 1% Level 2 metal armor use 100% Level 2 light armor use 100% Level 2 beseech 81% Level 3 dirt kicking 93% Level 4 aim 100% Level 4 knee 1% Level 5 second attack 100% Level 6 fast healing 100% Level 7 recuperate 89% Level 8 kick 1% Level 10 disarm 92% Level 10 feint 1% Level 10 pen 1% Level 11 inspect goods 42% Level 12 third attack 100% Level 12 dual wield 100% Level 13 dodge 100% Level 14 haggle 86% Level 14 pierce 1% Level 15 bash 100% Level 15 trip 100% Level 15 shield cleave 1% Level 15 pugil 1% Level 15 meditation 100% Level 16 charge 91% Level 17 lore 1% Level 17 thrust 1% Level 18 berserk 100% Level 18 lash 1% Level 19 slice 100% Level 20 attune 1% Level 20 eyes of flame 100% Level 20 warcry 100% Level 20 distance 100% Level 20 backhand 91% Level 21 retreat 100% Level 22 zeal 100% Level 23 offhand disarm 86% Level 23 entrap 90% Level 23 deflect shield 1% Level 24 evade 86% Level 25 chop 93% Level 25 legsweep 75% Level 25 drive 75% Level 26 cranial 100% Level 26 bone armor use 1% Level 27 parting blow 87% Level 28 boneshatter 100% Level 30 careful vision 58% Level 30 fourth attack 100% Level 30 dent 79% Level 30 charge set 90% Level 30 dash 94% Level 32 cutoff 86% Level 33 drum 100% Level 35 precise aim 89% Level 46 enhanced reactions 100%
|
|
|
|
                    |
Ignolmeer | Thu 13-Apr-17 07:17 PM |
Member since 16th Nov 2016
77 posts
| |
|
#67838, "I specifically phrased it would be beneficial to all."
In response to Reply #44
Edited on Thu 13-Apr-17 07:17 PM
|
|
|
                    | |
                      |
Kstatida | Fri 14-Apr-17 05:48 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#67845, "You aim all day long"
In response to Reply #46
|
And still can't hit it when the night comes.
JK
|
|
|
|
  |
wln | Sun 09-Apr-17 01:21 PM |
Member since 11th Jun 2016
134 posts
| |
|
#67703, "I'd prefer 'bastardized' game to an empty MUD for you a..."
In response to Reply #1
Edited on Sun 09-Apr-17 01:24 PM
|
And about avg 31 weapon - don't be a hypocrite. Everyone knows who are grinding Hell after each reboot, collecting much more powerful items. For some reason, it doesn't bring people back but draws even more of them away. It have nothing to do with explorations and EPs.
|
|
|
|
|