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#66721, "Auto assisting mobs."
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Why don't mobs get a second round of combat after they autoassist? Is this a bug or by design?
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Jormyr | Sat 28-Jan-17 10:48 PM |
Member since 31st Dec 2014
422 posts
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#66725, "RE: Auto assisting mobs."
In response to Reply #0
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I believe this was intentionally added a few years back to combat the semi-bugginess/poor design of the fact that the act of "autoassist" gives a round of combat, and then any *regular* round of combat happens. IIRC, this was put into place after you'd see random offense shifter who rather than bite/rake/butt people, just spent their time levelling by flee/return/autoassist + regular round, flee, repeat.
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#66728, "Actually, no"
In response to Reply #1
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Year ago mobs assisted almost instantly. Now, they are waiting up to three-four rounds before assisting (and that's a lot). Could you please take a look? It's easy to die to a strong mobs/ragers now (four rounds without rescue is a pain, they are able to flee-reengage-flee-reengage and zombies won't even touch them).
Usually, it goes that way now:
*** ROUND ONE ***
<100%hp 94%m 100%mv 3900tnl 1 PM civilized graveyard> The elite wood-elf warden's legs buckle slightly, but he fights off your spell! The elite wood-elf warden devastates you! The elite wood-elf warden devastates you! The elite wood-elf warden's kick maims you! The elite wood-elf warden is in perfect health.
*** ROUND TWO ***
<84%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro
The elite wood-elf warden's cleave decimates you! The elite wood-elf warden's cleave decimates you! The elite wood-elf warden parries your cleave. A zombie of Some Creature screams and attacks the elite wood-elf warden! A flesh golem screams and attacks the elite wood-elf warden! A shining silver construct screams and attacks the elite wood-elf warden! A shining silver construct's punch MUTILATES the elite wood-elf warden! A zombie of Another Creature screams and attacks the elite wood-elf warden! The elite wood-elf warden has a few scratches.
<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> Ok. The elite wood-elf warden has a few scratches.
*** ROUND THREE ***
<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro Ok. The elite wood-elf warden has a few scratches.
<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> The elite wood-elf warden's cleave decimates you! The elite wood-elf warden's kick MUTILATES you! The elite wood-elf warden dodges your cleave. The elite wood-elf warden has a few scratches.
*** ROUND FOUR? ***
<64%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro A zombie of Some Creature rescues you from the elite wood-elf warden! The elite wood-elf warden's cleave MUTILATES a zombie of Some Creature! The elite wood-elf warden's cleave EVISCERATES a zombie of Some Creature! Ok.
Hope you'll look into it! Thanks.
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Wasted | Mon 30-Jan-17 01:50 PM |
Member since 21st Jun 2015
111 posts
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#66729, "I could be mistaken, but...."
In response to Reply #2
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*** ROUND ONE ***
<100%hp 94%m 100%mv 3900tnl 1 PM civilized graveyard> The elite wood-elf warden's legs buckle slightly, but he fights off your spell! The elite wood-elf warden devastates you! The elite wood-elf warden devastates you! The elite wood-elf warden's kick maims you! The elite wood-elf warden is in perfect health.
***** This does not count as a "round" ... Any non-damaging spell will open you up for a free few hits.
*** ROUND TWO ***
<84%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro
The elite wood-elf warden's cleave decimates you! The elite wood-elf warden's cleave decimates you! The elite wood-elf warden parries your cleave. A zombie of Some Creature screams and attacks the elite wood-elf warden! A flesh golem screams and attacks the elite wood-elf warden! A shining silver construct screams and attacks the elite wood-elf warden! A shining silver construct's punch MUTILATES the elite wood-elf warden! A zombie of Another Creature screams and attacks the elite wood-elf warden! The elite wood-elf warden has a few scratches.
<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> Ok. The elite wood-elf warden has a few scratches.
*** ROUND THREE ***
<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro Ok. The elite wood-elf warden has a few scratches.
<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> The elite wood-elf warden's cleave decimates you! The elite wood-elf warden's kick MUTILATES you! The elite wood-elf warden dodges your cleave. The elite wood-elf warden has a few scratches.
*** ROUND FOUR? ***
<64%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro A zombie of Some Creature rescues you from the elite wood-elf warden! The elite wood-elf warden's cleave MUTILATES a zombie of Some Creature! The elite wood-elf warden's cleave EVISCERATES a zombie of Some Creature! Ok.
***** Mobs ARE lagged by murder and combat skills. So it looks like your mobs assisted right after your failed spell (note, that does not count as a "round" of combat), and were lagged for a round from that assist. After that, they rescued you the following round.
Looks to not be any bug here, but of course I'm not the authority on this.
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#66730, "Maybe, but I am comparing with my previous experience"
In response to Reply #3
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When I played a necromancer last time, they could rescue almost instantly, in 1st or second round. Now, there is a loooong delay in which you can be dead already. ![](./images/sad.gif)
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Destuvius![](./images/team_imm.gif) | Mon 30-Jan-17 03:38 PM |
Member since 08th Oct 2013
1012 posts
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#66731, "The info here is accurate nt"
In response to Reply #3
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