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Forum Name Gameplay
Topic subjectAuto assisting mobs.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=66721
66721, Auto assisting mobs.
Posted by Necro4547 on Wed 31-Dec-69 07:00 PM
Why don't mobs get a second round of combat after they autoassist? Is this a bug or by design?
66725, RE: Auto assisting mobs.
Posted by Jormyr on Wed 31-Dec-69 07:00 PM
I believe this was intentionally added a few years back to combat the semi-bugginess/poor design of the fact that the act of "autoassist" gives a round of combat, and then any *regular* round of combat happens. IIRC, this was put into place after you'd see random offense shifter who rather than bite/rake/butt people, just spent their time levelling by flee/return/autoassist + regular round, flee, repeat.
66728, Actually, no
Posted by Necrosss on Wed 31-Dec-69 07:00 PM
Year ago mobs assisted almost instantly. Now, they are waiting up to three-four rounds before assisting (and that's a lot). Could you please take a look? It's easy to die to a strong mobs/ragers now (four rounds without rescue is a pain, they are able to flee-reengage-flee-reengage and zombies won't even touch them).

Usually, it goes that way now:


*** ROUND ONE ***

<100%hp 94%m 100%mv 3900tnl 1 PM civilized graveyard> The elite wood-elf warden's legs buckle slightly, but he fights off your spell!
The elite wood-elf warden devastates you!
The elite wood-elf warden devastates you!
The elite wood-elf warden's kick maims you!
The elite wood-elf warden is in perfect health.

*** ROUND TWO ***

<84%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro

The elite wood-elf warden's cleave decimates you!
The elite wood-elf warden's cleave decimates you!
The elite wood-elf warden parries your cleave.
A zombie of Some Creature screams and attacks the elite wood-elf warden!
A flesh golem screams and attacks the elite wood-elf warden!
A shining silver construct screams and attacks the elite wood-elf warden!
A shining silver construct's punch MUTILATES the elite wood-elf warden!
A zombie of Another Creature screams and attacks the elite wood-elf warden!
The elite wood-elf warden has a few scratches.

<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> Ok.
The elite wood-elf warden has a few scratches.

*** ROUND THREE ***

<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro
Ok.
The elite wood-elf warden has a few scratches.

<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard>
The elite wood-elf warden's cleave decimates you!
The elite wood-elf warden's kick MUTILATES you!
The elite wood-elf warden dodges your cleave.
The elite wood-elf warden has a few scratches.

*** ROUND FOUR? ***

<64%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro
A zombie of Some Creature rescues you from the elite wood-elf warden!
The elite wood-elf warden's cleave MUTILATES a zombie of Some Creature!
The elite wood-elf warden's cleave EVISCERATES a zombie of Some Creature!
Ok.

Hope you'll look into it! Thanks.
66729, I could be mistaken, but....
Posted by Wasted on Wed 31-Dec-69 07:00 PM
*** ROUND ONE ***

<100%hp 94%m 100%mv 3900tnl 1 PM civilized graveyard> The elite wood-elf warden's legs buckle slightly, but he fights off your spell!
The elite wood-elf warden devastates you!
The elite wood-elf warden devastates you!
The elite wood-elf warden's kick maims you!
The elite wood-elf warden is in perfect health.

***** This does not count as a "round" ... Any non-damaging spell will open you up for a free few hits.

*** ROUND TWO ***

<84%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro

The elite wood-elf warden's cleave decimates you!
The elite wood-elf warden's cleave decimates you!
The elite wood-elf warden parries your cleave.
A zombie of Some Creature screams and attacks the elite wood-elf warden!
A flesh golem screams and attacks the elite wood-elf warden!
A shining silver construct screams and attacks the elite wood-elf warden!
A shining silver construct's punch MUTILATES the elite wood-elf warden!
A zombie of Another Creature screams and attacks the elite wood-elf warden!
The elite wood-elf warden has a few scratches.

<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> Ok.
The elite wood-elf warden has a few scratches.

*** ROUND THREE ***

<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro
Ok.
The elite wood-elf warden has a few scratches.

<75%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard>
The elite wood-elf warden's cleave decimates you!
The elite wood-elf warden's kick MUTILATES you!
The elite wood-elf warden dodges your cleave.
The elite wood-elf warden has a few scratches.

*** ROUND FOUR? ***

<64%hp 92%m 100%mv 3900tnl 1 PM civilized graveyard> order all rescue Necro
A zombie of Some Creature rescues you from the elite wood-elf warden!
The elite wood-elf warden's cleave MUTILATES a zombie of Some Creature!
The elite wood-elf warden's cleave EVISCERATES a zombie of Some Creature!
Ok.

***** Mobs ARE lagged by murder and combat skills. So it looks like your mobs assisted right after your failed spell (note, that does not count as a "round" of combat), and were lagged for a round from that assist. After that, they rescued you the following round.

Looks to not be any bug here, but of course I'm not the authority on this.
66730, Maybe, but I am comparing with my previous experience
Posted by Necrosss on Wed 31-Dec-69 07:00 PM
When I played a necromancer last time, they could rescue almost instantly, in 1st or second round. Now, there is a loooong delay in which you can be dead already. :(
66731, The info here is accurate nt
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
nt