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laxman | Wed 25-Jan-17 07:49 PM |
Member since 18th Aug 2003
1867 posts
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#66698, "Suggestion: trigger happy flaw"
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Something to lay on trigger abusers that strips their ability to see people enter a room and the direction of a flee. It could also add a pulse of lag when they try to use abilities on people not present.
This would make running hunting/sleep triggers almost useless. Conversely maybe make it an affect that wears off eventually as a warning system instead of s permanent gimp.
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RE: Suggestion: trigger happy flaw,
sezdral,
26-Jan-17 11:09 AM, #7
Except - abusing triggers with emotes will get you rotd...,
Sarien,
26-Jan-17 05:47 PM, #8
I don't think so,
Kstatida,
27-Jan-17 07:51 AM, #10
RE: I don't think so,
Umiron,
27-Jan-17 08:22 AM, #11
Right. This has been the stance for a while.,
Sarien,
27-Jan-17 09:00 AM, #12
I did a version of that...,
Lhydia,
27-Jan-17 05:27 PM, #15
RE: Emotes,
Tac,
27-Jan-17 09:19 AM, #13
Oh,
Kstatida,
27-Jan-17 12:15 PM, #14
RE: Suggestion: trigger happy flaw,
incognito,
27-Jan-17 02:56 AM, #9
I'm positive,
Kstatida,
26-Jan-17 04:50 AM, #4
So you stopped? n/t,
Lhydia,
26-Jan-17 07:07 AM, #5
Trigger train has no brakes,
Kstatida,
26-Jan-17 07:24 AM, #6
It doesn't mean what you think it means,
Murphy,
25-Jan-17 11:47 PM, #1
Rrally this is less about realism than it is about null...,
laxman,
26-Jan-17 12:17 AM, #2
Then think of a better name for it,
Murphy,
26-Jan-17 12:36 AM, #3
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sezdral | Thu 26-Jan-17 11:09 AM |
Member since 02nd Oct 2010
88 posts
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#66705, "RE: Suggestion: trigger happy flaw"
In response to Reply #0
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To be honest triggers are not as rampant as you think. I've been accused of using triggers a lot but I've never used any before because it really isn't worth the risk. Careful planning, use of skills, herding people into certain positions and not spamming commands really goes a lot into PK and making it look like you have are a trigger user with godlike reactions.
E.g. some thieves look like they're trigger users when they actually have a certain skill that allows them to doubleback exceptionally fast, and not everyone knows that and assumes it's a trigger, some vets included.
E.g. if you are in a one exit room, dont be surprised that your aggressor can reach you before you run away right after a flee, esp if he hasn't been lagging himself, because there is only one way you'll run, so he's ready to go <direction>;bash $targ
Obvious triggers are really easy to deal with like someone else said, it's the ROTD. You can even deal with it yourself IC as disarm triggers and chase triggers are easily exploited to the disadvantage of the user. I'll leave it to you to figure it out.
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Sarien | Thu 26-Jan-17 05:47 PM |
Member since 14th Feb 2009
740 posts
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#66710, "Except - abusing triggers with emotes will get you rotd..."
In response to Reply #7
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Otherwise id abuse shapaabots chase triggers
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Kstatida | Fri 27-Jan-17 07:51 AM |
Member since 12th Feb 2015
2214 posts
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#66713, "I don't think so"
In response to Reply #8
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Abusing other people triggers should be fine. Umiron hinted at such while he still was IMM.
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Umiron | Fri 27-Jan-17 08:22 AM |
Member since 29th May 2017
1499 posts
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#66714, "RE: I don't think so"
In response to Reply #10
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I don't remember saying what I think you're insinuating, but my not-an-imm-anymore answer is:
If you realize someone has a trigger and changing your behavior accordingly is to your advantage, great.
But! You'll probably end up getting realmed if you do things like try to fire their trigger with emotes. So don't do that.
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Tac | Fri 27-Jan-17 09:19 AM |
Member since 15th Nov 2005
2050 posts
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#66716, "RE: Emotes"
In response to Reply #11
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There isn't really another way to exploit triggers that do things like follow a target that moves (fleeing or otherwise) and re-engaging whether it is via dash or otherwise. It isn't like there is a fake flee command... Chase triggers are so effective (under the right conditions) specifically because they are harder to exploit "legitimately" compared to, say, a disarm trigger. If you have more than 1 person, they can probably be exploited, but then you are ganging anyway and they probably aren't engaged...
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Kstatida | Fri 27-Jan-17 12:15 PM |
Member since 12th Feb 2015
2214 posts
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#66718, "Oh"
In response to Reply #11
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And there i wanted to command inject some ppl
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incognito | Fri 27-Jan-17 02:56 AM |
Member since 04th Mar 2003
4495 posts
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#66712, "RE: Suggestion: trigger happy flaw"
In response to Reply #7
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Nah, the shaapamatic setup is fairly clever in terms of not exposing itself to countermeasures.
And a disarm trigger is not that easily exploited in many one v one matchups.
Triggers are common. I've seen a guy held by a fillet who kept triggering as I walked in and out of the room repeatedly. (I still died to him!)
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Kstatida | Thu 26-Jan-17 04:50 AM |
Member since 12th Feb 2015
2214 posts
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#66702, "I'm positive"
In response to Reply #0
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that transfer to RotD and slay is enough of a flaw for trigger-happy people.
Thank you.
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Lhydia | Thu 26-Jan-17 07:07 AM |
Member since 04th Mar 2003
2391 posts
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#66703, "So you stopped? n/t"
In response to Reply #4
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Kstatida | Thu 26-Jan-17 07:24 AM |
Member since 12th Feb 2015
2214 posts
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#66704, "Trigger train has no brakes"
In response to Reply #5
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Murphy | Wed 25-Jan-17 11:45 PM |
Member since 30th Dec 2010
1639 posts
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#66699, "It doesn't mean what you think it means"
In response to Reply #0
Edited on Wed 25-Jan-17 11:47 PM
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"Trigger happy" flaw should make you randomly attack people when they make a sudden movement -- as if they had cast an aggro spell on you. (Obviously they would yell so you would count as the aggressor.)
E.g. if they wield something, or utter a spell that you don't know, or get something from a container, or use one of those "close" or "aggressive" socials, you have a chance of attacking them automatically.
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laxman | Thu 26-Jan-17 12:17 AM |
Member since 18th Aug 2003
1867 posts
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#66700, "Rrally this is less about realism than it is about null..."
In response to Reply #1
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I would also like to see another variant aimed at disarm triggers but that situation seems more acceptable to the imms even though it devalues several skills and a legacy.
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Murphy | Thu 26-Jan-17 12:35 AM |
Member since 30th Dec 2010
1639 posts
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#66701, "Then think of a better name for it"
In response to Reply #2
Edited on Thu 26-Jan-17 12:36 AM
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Vague naming of requirements is why programmers and users never find an understanding.
FWIW there is enough mechanisms in the game to make using triggers not worth the effort; using them introduces just as much risk as it does benefit and you can often use a person's triggers against them.
EDIT: You are also misusing the word "realism". Realism is something else and irrelevant to either interpretation of your suggestion.
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