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laxman | Fri 20-Jan-17 12:28 AM |
Member since 18th Aug 2003
1867 posts
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#66634, "Request to revert change to axe murder edge"
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From a balance perspective I think giant (and generally high str) axe specs have really suffered post dex changes combined with lower player count and area updates that have made lower con races much more viable. Going full tilt damage on a giant axe spec is still very risky and only a non villager can get milage from it. I recommend an increase in cost for the edge and returning the in combat lag. As evidence I would submit the fact that this has existed forever and giant axe is still mostly an under dog build.
I mean pincer is still better if you can't achieve a 2 size difference, so it's application is theoretically highly limited.
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RE: Request to revert change to axe murder edge,
Umiron,
20-Jan-17 10:34 AM, #5
So are you still actively coding? n/t,
Lhydia,
20-Jan-17 10:36 AM, #6
Nope. (nt),
Umiron,
20-Jan-17 11:39 AM, #10
am i misremembering or did overhead always have a lag c...,
Sarien,
20-Jan-17 10:44 AM, #7
Misremembering nt,
Kstatida,
20-Jan-17 11:10 AM, #9
RE: Request to revert change to axe murder edge,
Isildur,
20-Jan-17 11:04 AM, #8
I could be wrong ,
Oxias D (Anonymous),
20-Jan-17 04:10 PM, #11
I disagree a bit,
TJHuron,
20-Jan-17 09:28 AM, #4
I think you underestimate how good it is/was...,
Tac,
20-Jan-17 08:47 AM, #3
RE: Request to revert change to axe murder edge,
Destuvius,
20-Jan-17 04:15 AM, #2
I object,
Kstatida,
20-Jan-17 03:21 AM, #1
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Umiron | Fri 20-Jan-17 10:34 AM |
Member since 29th May 2017
1499 posts
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#66642, "RE: Request to revert change to axe murder edge"
In response to Reply #0
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Axe Murderer also increases the success rate of Overhead enough to make it pretty reliable.
So edged, now you had a skill that: - is pretty reliable - does high damage (potentially huge damage) - impervious to fly, protective shield, invoker shields, etc. - lags the attacker 3 rounds - lags the victim 2.75 rounds
In and of itself that isn't so bad, but on a build that's specifically designed to capitalize on being a 'roided up Paul Bunyan going super saiyan on people it gets the job done. And I imagine that will still be true, if perhaps to a slightly lesser extend, even now that it was fixed to work the way Daev (I assumed) originally intended.
P.S.: It looks like the lag never would've fired on a victim who was being ganged which probably makes it less attractive to most people and/or substantially more situational.
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Lhydia | Fri 20-Jan-17 10:36 AM |
Member since 04th Mar 2003
2391 posts
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#66643, "So are you still actively coding? n/t"
In response to Reply #5
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Umiron | Fri 20-Jan-17 11:39 AM |
Member since 29th May 2017
1499 posts
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#66651, "Nope. (nt)"
In response to Reply #6
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Sarien | Fri 20-Jan-17 10:44 AM |
Member since 14th Feb 2009
740 posts
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#66644, "am i misremembering or did overhead always have a lag c..."
In response to Reply #5
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a lag component for the victim that is.
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Kstatida | Fri 20-Jan-17 11:10 AM |
Member since 12th Feb 2015
2214 posts
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#66647, "Misremembering nt"
In response to Reply #7
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#66654, "I could be wrong "
In response to Reply #5
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But pretty sure I've been lagged by it while fighting Panitorop and Zoenad. Unless you mean that only applies to the buggy part that was fixed.
Or that is the way it will work now that the bug has been fixed.
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TJHuron | Fri 20-Jan-17 09:28 AM |
Member since 28th Nov 2007
1132 posts
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#66640, "I disagree a bit"
In response to Reply #0
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Mostly because axe specs still have pincer.
It's still pretty dang nice with lag on the opening strike.
Neat someone is doing it. I've had an idea for something slightly different involving overhead and the edge for a long time myself.
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Tac | Fri 20-Jan-17 08:47 AM |
Member since 15th Nov 2005
2050 posts
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#66639, "I think you underestimate how good it is/was..."
In response to Reply #0
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3 round trip lag (or something close to it) is death you any character that relies on active combat skills. With the damage it does, you can outright kill people you aren't even targeting with directed melee while they get 1 command between overheads...
It also seems a little silly for an edge to make something that basically obsoletes what would otherwise be the best spec skill.
Imagine if you could take an edge that put zero lag on jab (think last stand vs. entwine). Why would you ever flurry again?
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Kstatida | Fri 20-Jan-17 03:18 AM |
Member since 12th Feb 2015
2214 posts
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#66635, "I object"
In response to Reply #0
Edited on Fri 20-Jan-17 03:21 AM
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No way, man, NO WAY.
Otherwise I'll make a cloud fist/trapping outlander who will break faces with it in an even more ugly manner than Panitorop does.
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