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laxmanFri 20-Jan-17 12:28 AM
Member since 18th Aug 2003
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#66634, "Request to revert change to axe murder edge"


          

From a balance perspective I think giant (and generally high str) axe specs have really suffered post dex changes combined with lower player count and area updates that have made lower con races much more viable. Going full tilt damage on a giant axe spec is still very risky and only a non villager can get milage from it. I recommend an increase in cost for the edge and returning the in combat lag. As evidence I would submit the fact that this has existed forever and giant axe is still mostly an under dog build.

I mean pincer is still better if you can't achieve a 2 size difference, so it's application is theoretically highly limited.

  

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Reply RE: Request to revert change to axe murder edge, Umiron, 20-Jan-17 10:34 AM, #5
Reply So are you still actively coding? n/t, Lhydia, 20-Jan-17 10:36 AM, #6
Reply Nope. (nt), Umiron, 20-Jan-17 11:39 AM, #10
Reply am i misremembering or did overhead always have a lag c..., Sarien, 20-Jan-17 10:44 AM, #7
Reply Misremembering nt, Kstatida, 20-Jan-17 11:10 AM, #9
Reply RE: Request to revert change to axe murder edge, Isildur, 20-Jan-17 11:04 AM, #8
Reply I could be wrong , Oxias D (Anonymous), 20-Jan-17 04:10 PM, #11
Reply I disagree a bit, TJHuron, 20-Jan-17 09:28 AM, #4
Reply I think you underestimate how good it is/was..., Tac, 20-Jan-17 08:47 AM, #3
Reply RE: Request to revert change to axe murder edge, Destuvius, 20-Jan-17 04:15 AM, #2
Reply I object, Kstatida, 20-Jan-17 03:21 AM, #1

UmironFri 20-Jan-17 10:34 AM
Member since 29th May 2017
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#66642, "RE: Request to revert change to axe murder edge"
In response to Reply #0


          

Axe Murderer also increases the success rate of Overhead enough to make it pretty reliable.

So edged, now you had a skill that:
- is pretty reliable
- does high damage (potentially huge damage)
- impervious to fly, protective shield, invoker shields, etc.
- lags the attacker 3 rounds
- lags the victim 2.75 rounds

In and of itself that isn't so bad, but on a build that's specifically designed to capitalize on being a 'roided up Paul Bunyan going super saiyan on people it gets the job done. And I imagine that will still be true, if perhaps to a slightly lesser extend, even now that it was fixed to work the way Daev (I assumed) originally intended.

P.S.: It looks like the lag never would've fired on a victim who was being ganged which probably makes it less attractive to most people and/or substantially more situational.

  

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LhydiaFri 20-Jan-17 10:36 AM
Member since 04th Mar 2003
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#66643, "So are you still actively coding? n/t"
In response to Reply #5


          

Gr

  

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UmironFri 20-Jan-17 11:39 AM
Member since 29th May 2017
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#66651, "Nope. (nt)"
In response to Reply #6


          

asd

  

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SarienFri 20-Jan-17 10:44 AM
Member since 14th Feb 2009
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#66644, "am i misremembering or did overhead always have a lag c..."
In response to Reply #5


          

a lag component for the victim that is.

  

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KstatidaFri 20-Jan-17 11:10 AM
Member since 12th Feb 2015
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#66647, "Misremembering nt"
In response to Reply #7


          

nt

  

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IsildurFri 20-Jan-17 11:04 AM
Member since 04th Mar 2003
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#66646, "RE: Request to revert change to axe murder edge"
In response to Reply #5


          

So what is it after the recent change?

Btw, that's pretty gross. If your victim enters a move that isn't "flee" or if they fail flee, and the axe guy's next command is pincer, then the victim is soaking up the initial overhead damage, one pincer, and 5 rounds of combat. That's enough to kill a lot of people.

  

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Oxias D (Anonymous)Fri 20-Jan-17 04:10 PM
Charter member
#66654, "I could be wrong "
In response to Reply #5


          

But pretty sure I've been lagged by it while fighting Panitorop and Zoenad. Unless you mean that only applies to the buggy part that was fixed.

Or that is the way it will work now that the bug has been fixed.

  

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TJHuronFri 20-Jan-17 09:28 AM
Member since 28th Nov 2007
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#66640, "I disagree a bit"
In response to Reply #0


          

Mostly because axe specs still have pincer.

It's still pretty dang nice with lag on the opening strike.

Neat someone is doing it. I've had an idea for something slightly different involving overhead and the edge for a long time myself.

  

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TacFri 20-Jan-17 08:47 AM
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#66639, "I think you underestimate how good it is/was..."
In response to Reply #0


          

3 round trip lag (or something close to it) is death you any character that relies on active combat skills. With the damage it does, you can outright kill people you aren't even targeting with directed melee while they get 1 command between overheads...

It also seems a little silly for an edge to make something that basically obsoletes what would otherwise be the best spec skill.

Imagine if you could take an edge that put zero lag on jab (think last stand vs. entwine). Why would you ever flurry again?

  

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DestuviusFri 20-Jan-17 04:15 AM
Member since 08th Oct 2013
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#66636, "RE: Request to revert change to axe murder edge"
In response to Reply #0


          

When the issue is a bug, its easier to fix it than do an entire re-design on the edge. It certainly doesn't nullify the use of the edge anymore, and based on most of the logs of current Overhead King of Thera, it wont really impact day to day much... People generally are toast by the time the initial overhead lag clears.

  

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KstatidaFri 20-Jan-17 03:18 AM
Member since 12th Feb 2015
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#66635, "I object"
In response to Reply #0
Edited on Fri 20-Jan-17 03:21 AM

          

No way, man, NO WAY.

Otherwise I'll make a cloud fist/trapping outlander who will break faces with it in an even more ugly manner than Panitorop does.

  

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