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Onewingedangel | Sun 27-Nov-16 02:08 AM |
Member since 22nd Jul 2009
447 posts
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#65599, "Question regarding evade."
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I understand coders are short right now (with departure of Umiron), but I THINK (capitalize think becuase I'm only partially sure) Scar has a bit of experience with it.
But since evade checks before EVERYTHING, I feel that we might need a small change, so it checks if someone can see someone before evade checks, ie ambush and piercing gaze. It was a recent log of a ranger trying to ambush emperor, and it checked the evade first, so it started the combat which got him killed. (Now I don't know everything regarding background, maybe Empire didn't have codex, so take this with a grain of salt). As some who's best midbie PK class is ranger, I know how frustrating that can be, someone who can see you.
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RE: Question regarding evade.,
Umiron,
27-Nov-16 10:05 AM, #10
Well, 90% of the time rangers use waylay,
Murphy,
27-Nov-16 05:54 PM, #11
How do you know the Emperor had piercing up?,
FormerEmp (Anonymous),
27-Nov-16 08:17 AM, #9
This,
Kstatida,
28-Nov-16 07:07 AM, #12
I agree so hard...,
Onewingedangel,
28-Nov-16 12:31 PM, #13
You say that as if it's a bad thing.,
Murphy,
27-Nov-16 03:21 AM, #3
I know it's something to learn from..,
Onewingedangel,
27-Nov-16 03:25 AM, #4
It's been discussed to death.,
Murphy,
27-Nov-16 03:32 AM, #7
Didn't realize it had already been discussed and stuff....,
Onewingedangel,
27-Nov-16 04:08 AM, #8
I half meant to reply to sam with that other post....NT,
Onewingedangel,
27-Nov-16 03:30 AM, #6
Look, if opponents can evade skills you can't possibly ...,
TMNS,
27-Nov-16 03:21 AM, #2
RE: Question regarding evade.,
incognito,
27-Nov-16 02:55 AM, #1
idk...,
Onewingedangel,
27-Nov-16 03:29 AM, #5
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Umiron | Sun 27-Nov-16 10:05 AM |
Member since 29th May 2017
1499 posts
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#65610, "RE: Question regarding evade."
In response to Reply #0
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It should be easy enough to designate certain combat-initiating skills to bail earlier if the victim can't see the attacker, or at the very least provide a special case for ambush. I imagine the way things work is just an oversight or whoever implemented evade didn't particularly care that rangers wouldn't always get the free "don't bother, they can see you" safety check as it were.
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Murphy | Sun 27-Nov-16 05:54 PM |
Member since 30th Dec 2010
1639 posts
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#65613, "Well, 90% of the time rangers use waylay"
In response to Reply #10
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and it then begins combat whether the victim can see the ranger or not.
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#65608, "How do you know the Emperor had piercing up?"
In response to Reply #0
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Regardless of that the bigger issue here is that someone snared should lack the movement to evade anything.
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Kstatida | Mon 28-Nov-16 07:07 AM |
Member since 12th Feb 2015
2214 posts
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#65628, "This"
In response to Reply #9
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Constrained, sleeping, KO = no evade.
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Onewingedangel | Mon 28-Nov-16 12:31 PM |
Member since 22nd Jul 2009
447 posts
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#65631, "I agree so hard..."
In response to Reply #9
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Murphy | Sun 27-Nov-16 03:21 AM |
Member since 30th Dec 2010
1639 posts
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#65602, "You say that as if it's a bad thing."
In response to Reply #0
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Yes, it got him killed, so what? Something to learn from.
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Onewingedangel | Sun 27-Nov-16 03:25 AM |
Member since 22nd Jul 2009
447 posts
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#65603, "I know it's something to learn from.."
In response to Reply #3
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but I also know the code can be terrible to work with (I've dabbled a bit in C++). But I also wanted to bring to their attention, in case it is by design or just a weird working of code, and even if they can't change it, it's ok. I didn't want it to sound like whining, even it if it might of (I'm also pretty drunk right now.) So yeah, all that.
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Murphy | Sun 27-Nov-16 03:32 AM |
Member since 30th Dec 2010
1639 posts
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#65606, "It's been discussed to death."
In response to Reply #4
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Difficult to fix and not worth the effort.
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Onewingedangel | Sun 27-Nov-16 04:08 AM |
Member since 22nd Jul 2009
447 posts
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#65607, "Didn't realize it had already been discussed and stuff...."
In response to Reply #7
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Onewingedangel | Sun 27-Nov-16 03:30 AM |
Member since 22nd Jul 2009
447 posts
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#65605, "I half meant to reply to sam with that other post....NT"
In response to Reply #3
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TMNS | Sun 27-Nov-16 03:21 AM |
Member since 10th Jun 2009
2670 posts
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#65601, "Look, if opponents can evade skills you can't possibly ..."
In response to Reply #0
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...the code is probably some terrible horrific nightmare that I wouldn't wish on my worst enemy.
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incognito | Sun 27-Nov-16 02:55 AM |
Member since 04th Mar 2003
4495 posts
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#65600, "RE: Question regarding evade."
In response to Reply #0
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Think you are meant to be able to evade that stuff. Just rare. Consider it light feeling to motion or noticing a change in the light, so you move.
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Onewingedangel | Sun 27-Nov-16 03:29 AM |
Member since 22nd Jul 2009
447 posts
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#65604, "idk..."
In response to Reply #1
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It seems odd, though. I personally feel it should check if they can see you first...but that's just my personal feeling. I'd love to hear the Imms input on this.
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