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#65300, "Sigil of Pain"
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Shouldn't it be a two round power, not one? It's incredibly powerful, and it's just a one rounder. Maybe reconsider that?
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My view has always been....,
FormerEmp (Anonymous),
20-Nov-16 03:40 AM, #34
RE: My view has always been....,
Umiron,
20-Nov-16 04:11 PM, #38
The big thing is that insects has a cool down timer,
Venara,
20-Nov-16 05:16 PM, #40
RE: The big thing is that insects has a cool down timer,
incognito,
26-Nov-16 12:58 AM, #51
RE: Sigil of Pain,
Log Reader (Anonymous),
19-Nov-16 01:07 PM, #10
Like all "flavor of the month" complaints,
Destuvius,
19-Nov-16 01:13 PM, #11
RE: Like all ,
Log Reader (Anonymous),
19-Nov-16 01:17 PM, #12
RE: Like all ,
incognito,
19-Nov-16 05:24 PM, #23
What's the root?,
TJHuron,
19-Nov-16 01:20 PM, #13
Imo its the throw edge,
Destuvius,
19-Nov-16 01:29 PM, #14
So I agree with most of this but,
incognito,
19-Nov-16 05:27 PM, #24
Edges are great, their balance wasn't. n/t,
N b M,
19-Nov-16 05:33 PM, #27
Agree to disagree,
Destuvius,
19-Nov-16 05:58 PM, #29
The Emperor isn't a big enough asshole. ,
Lhydia,
19-Nov-16 06:12 PM, #30
I guess you just didn't post logs when being active,
Kstatida,
21-Nov-16 10:02 AM, #46
I've been complaining about assassins for years :) NT,
TMNS,
21-Nov-16 10:43 AM, #48
Now that you mention striking,
TJHuron,
20-Nov-16 10:02 AM, #36
wut?,
Lhydia,
20-Nov-16 10:42 AM, #37
My two assassins had the hand fighting edge ,
TJHuron,
20-Nov-16 04:58 PM, #39
Atemi Waza? There is always a counter to extra damage.,
Murphy,
20-Nov-16 07:55 PM, #41
I was talking about the throw edge. Sorry if I made tha...,
TJHuron,
20-Nov-16 08:05 PM, #43
Restrictions to throw cease to matter with the edge.,
Murphy,
20-Nov-16 07:58 PM, #42
How do you throw someone you aren't aiming at? n/t,
Lhydia,
20-Nov-16 09:07 PM, #44
I meant the victim not aiming at the assassin,
Murphy,
20-Nov-16 09:39 PM, #45
RE: Now that you mention striking,
incognito,
22-Nov-16 02:55 AM, #49
Problem with that edge,
Kstatida,
22-Nov-16 02:58 AM, #50
I think its strongest on a warrior,
laxman,
19-Nov-16 01:54 PM, #15
RE: I think its strongest on a warrior,
Destuvius,
19-Nov-16 01:56 PM, #16
uh, sure did. nt,
Dallevian,
19-Nov-16 03:52 PM, #18
The lady doth protest too much, methinks. (nt),
Bemused,
19-Nov-16 05:43 PM, #28
RE: I think its strongest on a warrior,
Zephon,
27-Nov-16 12:08 AM, #52
imperial tactics and sigil both need failure checks.,
Dallevian,
19-Nov-16 03:51 PM, #17
RE: imperial tactics and sigil both need failure checks...,
Destuvius,
19-Nov-16 04:13 PM, #19
It's only gnarly on summoners,
laxman,
19-Nov-16 04:49 PM, #21
Assassinate against a muter as soon as he pops out of d...,
Lhydia,
19-Nov-16 06:14 PM, #31
RE: Sigil of Pain,
Umiron,
19-Nov-16 04:48 PM, #20
Color me curious,
N b M,
19-Nov-16 05:17 PM, #22
RE: Color me curious,
incognito,
19-Nov-16 05:29 PM, #25
RE: Color me curious,
Umiron,
19-Nov-16 07:02 PM, #32
Thoughts re: roving murder squad,
Tac,
19-Nov-16 07:22 PM, #33
RE: Thoughts re: roving murder squad,
incognito,
20-Nov-16 06:54 AM, #35
RE: Color me curious,
Drehir,
27-Nov-16 12:40 AM, #54
RE: Sigil of Pain,
Drehir,
27-Nov-16 12:36 AM, #53
It is a leader power.,
Murphy,
15-Nov-16 08:30 AM, #4
Lieutenants are better tbh. Insects are comparable. N...,
TMNS,
15-Nov-16 08:44 AM, #5
RE: Lieutenants are better tbh. Insects are comparable...,
incognito,
16-Nov-16 03:21 PM, #8
it's like instant zombie army on demand,
laxman,
16-Nov-16 06:18 PM, #9
Indeed,
Kstatida,
15-Nov-16 09:23 AM, #7
One round STARTER at that,
Kstatida,
15-Nov-16 06:19 AM, #1
RE: One round STARTER at that,
incognito,
15-Nov-16 07:36 AM, #2
Perma-lag is only dangerous if you can do enough damage...,
TMNS,
15-Nov-16 08:00 AM, #3
Sigil makes you die in two throws,
Kstatida,
15-Nov-16 09:22 AM, #6
RE: Sigil makes you die in two throws,
incognito,
19-Nov-16 05:32 PM, #26
I love it,
Kstatida,
21-Nov-16 10:15 AM, #47
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#65439, "My view has always been...."
In response to Reply #0
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That the Emperor is the most powerful person in Thera. The powers should reflect that. With that being said I've been on the wrong end of it many times. Kurbrawn wrecked me in one flurry on two difference occasions and don't get me started on Ahtieli. But even then it fit with the rp dynamic of the mud.
If there's anything I've ever felt needed a save it's insects. And the crying about insects is louder than all else (even deathblow) when there's a competent flyto shifter, pursuit ranger or warrior.
Point being something is always going to suck when the right players are playing the combo. Just enjoy the game and gang the piss out of them.
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Umiron | Sun 20-Nov-16 04:11 PM |
Member since 29th May 2017
1499 posts
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#65453, "RE: My view has always been...."
In response to Reply #34
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>If there's anything I've ever felt needed a save it's insects. >And the crying about insects is louder than all else (even >deathblow) when there's a competent flyto shifter, pursuit >ranger or warrior.
Insects doesn't have a save but it does have a (terrain dependent) chance modifier and the chance itself rarely of ever reaches above 90-95% or so even in primo terrain, with the exception that insects love to bone undead.
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Venara | Sun 20-Nov-16 05:16 PM |
Member since 11th Oct 2016
52 posts
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#65455, "The big thing is that insects has a cool down timer"
In response to Reply #38
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Should sigil have a cool down timer?
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incognito | Sat 26-Nov-16 12:58 AM |
Member since 04th Mar 2003
4495 posts
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#65595, "RE: The big thing is that insects has a cool down timer"
In response to Reply #40
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You still have to escape the first set of insects.
I don't think sigil is the kind of threat insects is.
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#65413, "RE: Sigil of Pain"
In response to Reply #0
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The other question I have is if there's a save against sigil. As lots of people keep saying there is a save against phoenix brand, and soften and all the other similar stuff, but I haven't yet seen a log of sigil failing. Not once.
So I'd ask for two things, see what people think.
Make sigil two rounds.
Imms, please check and see if there is a save for sigil and if it's working right. If there isn't, shouldn't there be?
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#65415, "RE: Like all "
In response to Reply #11
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Shouldn't there at least be a chance to save against it? Why is this one thing without any chance to resist?
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incognito | Sat 19-Nov-16 05:24 PM |
Member since 04th Mar 2003
4495 posts
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#65428, "RE: Like all "
In response to Reply #12
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Why should everything have a chance to resist?
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TJHuron | Sat 19-Nov-16 01:20 PM |
Member since 28th Nov 2007
1132 posts
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#65416, "What's the root?"
In response to Reply #11
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Throw edge?
I'd be really curious to hear what the staffs opinion on that edge is. Is it just anothe flavor of the month complaint or is there merit to it?
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incognito | Sat 19-Nov-16 05:27 PM |
Member since 04th Mar 2003
4495 posts
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#65429, "So I agree with most of this but"
In response to Reply #14
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The solution to things with too large an impact is to reduce the effectiveness, not to take them out altogher. Eg tail of the lizard scrolls should exist for balance reasons, but the success rate of avoiding bashes needed to be about a third of what it was.
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N b M | Sat 19-Nov-16 05:33 PM |
Member since 29th Sep 2005
444 posts
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#65432, "Edges are great, their balance wasn't. n/t"
In response to Reply #24
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Kstatida | Mon 21-Nov-16 10:02 AM |
Member since 12th Feb 2015
2214 posts
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#65480, "I guess you just didn't post logs when being active"
In response to Reply #30
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With comments like "Throw is not OP mmmkay"
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TMNS | Mon 21-Nov-16 10:43 AM |
Member since 10th Jun 2009
2670 posts
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#65482, "I've been complaining about assassins for years :) NT"
In response to Reply #30
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TJHuron | Sun 20-Nov-16 10:02 AM |
Member since 28th Nov 2007
1132 posts
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#65444, "Now that you mention striking"
In response to Reply #14
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When I think about it, as a melee type character in general, I like my chances against the striking elf better than the throw assassin.
I think that in itself says a lot since I am basically saying an edge is better than one of the most powerful legacies.
At least with striking there are things that can be done to counter it to some degree. You can have high int, you can be predictable, heck even a cranial can help.
As far as I know there are no counters to the throw edge.
Having played a few striking elves I'd be cool with it's removal. If even for the mere fact that when you roll an elf you wouldn't feel so obligated to take striking and could try something else out.
I also agree with your opinions on assassin edges and that throw edge should be removed but if not the removal of throw edge I think it should at least be nerfed and some counters given. Actually I think both should be done. Remove for future assassins and nerfed for the current.
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TJHuron | Sun 20-Nov-16 04:58 PM |
Member since 28th Nov 2007
1132 posts
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#65454, "My two assassins had the hand fighting edge "
In response to Reply #37
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And I don't know any counter to it for melee classes. Care to share?
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Murphy | Sun 20-Nov-16 07:55 PM |
Member since 30th Dec 2010
1639 posts
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#65462, "Atemi Waza? There is always a counter to extra damage."
In response to Reply #39
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It's called damage reduction.
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TJHuron | Sun 20-Nov-16 08:05 PM |
Member since 28th Nov 2007
1132 posts
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#65464, "I was talking about the throw edge. Sorry if I made tha..."
In response to Reply #41
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Murphy | Sun 20-Nov-16 07:58 PM |
Member since 30th Dec 2010
1639 posts
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#65463, "Restrictions to throw cease to matter with the edge."
In response to Reply #37
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They can still throw you with 99% reliability even when you're bigger and not aiming at them.
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Lhydia | Sun 20-Nov-16 09:07 PM |
Member since 04th Mar 2003
2391 posts
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#65465, "How do you throw someone you aren't aiming at? n/t"
In response to Reply #42
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Murphy | Sun 20-Nov-16 09:39 PM |
Member since 30th Dec 2010
1639 posts
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#65470, "I meant the victim not aiming at the assassin"
In response to Reply #44
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Reading comprehension and common sense.
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incognito | Tue 22-Nov-16 02:55 AM |
Member since 04th Mar 2003
4495 posts
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#65527, "RE: Now that you mention striking"
In response to Reply #36
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Well, unpredictable edge, which counters striking, also counters martial trance iirc.
I don't remember getting blocked too often and I put it down to that edge.
It's kind of stupid that the edge is so useful because striking is so popular.
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Kstatida | Tue 22-Nov-16 02:58 AM |
Member since 12th Feb 2015
2214 posts
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#65529, "Problem with that edge"
In response to Reply #49
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is that requires int as prerequisite. Which should be fixed. Would fix many trance/STSF issues as well.
P.S. Oh the edge points, right.
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laxman | Sat 19-Nov-16 01:54 PM |
Member since 18th Aug 2003
1867 posts
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#65418, "I think its strongest on a warrior"
In response to Reply #11
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They have a lot of both passive and active damage so it really shines.
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Dallevian | Sat 19-Nov-16 03:52 PM |
Member since 04th Mar 2003
1649 posts
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#65421, "uh, sure did. nt"
In response to Reply #16
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Bemused | Sat 19-Nov-16 05:43 PM |
Member since 15th Oct 2013
665 posts
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#65433, "The lady doth protest too much, methinks. (nt)"
In response to Reply #18
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Zephon | Sun 27-Nov-16 12:08 AM |
Member since 21st Mar 2007
488 posts
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#65596, "RE: I think its strongest on a warrior"
In response to Reply #16
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Actually I complained about Hunsobo in general. But he also had really good gear and a duergar shaman played by Isildur at the time. Which completely rocked Zephon...which mostly did not have to do with sigil. Poor Zephon. Summon bash is not your friend.
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Dallevian | Sat 19-Nov-16 03:51 PM |
Member since 04th Mar 2003
1649 posts
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#65420, "imperial tactics and sigil both need failure checks."
In response to Reply #11
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they've needed them for over a decade, people have complained about them for over a decade, and i myself have complained about them for over a decade. there are not 2 skills in the game of similar power without a failure check.
it is absolutely retarded that tactics trip/dirt/disarm never fails, never does a skill check, or modified stat check, or anything, on any type of class. tactics should check by class (blades should have higher chance to land than an emperor black or divine sect) and by skill (dagger should disarm less than sword, or trip should land less for a sub 20 dex).
imms have toned other abilities appropriately (insects, bloodthirst) over the years but empire has not been touched. weird.
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laxman | Sat 19-Nov-16 04:49 PM |
Member since 18th Aug 2003
1867 posts
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#65426, "It's only gnarly on summoners"
In response to Reply #19
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The limits are decent because while they know someone is there it's not as good as having detect X.
But when you can summon them out of concealment it gets a bit messy. I guess it works that way to let assassins stalk camo targets. If it was changed it could help cabal defense against emperor AP, necro, and shaman.
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Lhydia | Sat 19-Nov-16 06:14 PM |
Member since 04th Mar 2003
2391 posts
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#65436, "Assassinate against a muter as soon as he pops out of d..."
In response to Reply #21
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Umiron | Sat 19-Nov-16 04:48 PM |
Member since 29th May 2017
1499 posts
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#65425, "RE: Sigil of Pain"
In response to Reply #10
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You can fail to call Sigil of Pain in the same way you can lose your concentration when casting a spell, but if the spell actually attempts it will land 100% of the time. There's no opportunity to save or otherwise resist it.
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N b M | Sat 19-Nov-16 05:17 PM |
Member since 29th Sep 2005
444 posts
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#65427, "Color me curious"
In response to Reply #20
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How many other spells or communes are there that will land 100% of the time as long as they are used successfully?
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incognito | Sat 19-Nov-16 05:29 PM |
Member since 04th Mar 2003
4495 posts
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#65430, "RE: Color me curious"
In response to Reply #22
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Faerie fire.
Almost All damage spells (just less so).
Entangle supp.
I could probably go on.
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Umiron | Sat 19-Nov-16 07:02 PM |
Member since 29th May 2017
1499 posts
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#65437, "RE: Color me curious"
In response to Reply #22
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Almost all spells (or communes/powers) behave this way, but many especially powerful abilities bake in a save or otherwise provide some means if resistance. Examples include rot, neurological disruption, sleep, and corporeal softening (which has a similar effect to sigil).
My two cents is that sigil not allowing for a save isn't the worst thing in the world (DR is plentiful, after all).
I think the source of people's frustration with it right now more stems from the fact that a cabal that's purpose is to be a roving murder squad may not make as much sense in modern CF as it did back when the game was a massive game of multi-team CTF, and that's exacerbated by the good vs. evil skew that Verathi sort of described in Xisaer's (sp?) goodbye.
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Tac | Sat 19-Nov-16 07:22 PM |
Member since 15th Nov 2005
2050 posts
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#65438, "Thoughts re: roving murder squad"
In response to Reply #32
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>I think the source of people's frustration with it right now >more stems from the fact that a cabal that's purpose is to be >a roving murder squad may not make as much sense in modern CF >as it did back when the game was a massive game of multi-team >CTF, and that's exacerbated by the good vs. evil skew that >Verathi sort of described in Xisaer's (sp?) goodbye. >
I think some of this is that team evil coordinates way better than team good. Team evil can be Empire + Orc, Scarabs + Orc, Battle + Scarabs, Empire + Tribunal, or Tribunal + Orc or...
Where as Good is really just Maran + Acolyte. I can totally understand why Worthag played the way he did, and I've played the same. He is just one (now dead) example of team Evil at it's silliest, which is why I mention him. Basically team Red with no real evil action involved. Totally dependable and reliable as an ally, even for those who know he was also allies with their enemies. Like running with Scarabs one minute, Piscary the next, and Emperor the next. The sad part is, it mostly makes sense from a certain evil RP perspective as well...
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incognito | Sun 20-Nov-16 06:54 AM |
Member since 04th Mar 2003
4495 posts
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#65441, "RE: Thoughts re: roving murder squad"
In response to Reply #33
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Warlock was a great cabal IMO and a good foil to some of the tough classes. But I'd keep the cabal qh separate from fort.
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Drehir | Sun 27-Nov-16 12:40 AM |
Member since 19th Jul 2015
85 posts
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#65598, "RE: Color me curious"
In response to Reply #32
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My opinion is that the way Empire has worked in the past is not exactly good for the game in general. But ganks of 5+ used to be common place. They still sucked back then though.
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Drehir | Sun 27-Nov-16 12:36 AM |
Member since 19th Jul 2015
85 posts
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#65597, "RE: Sigil of Pain"
In response to Reply #20
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That sounds right, but does not seem right. There really should be a counter to that sort of thing. Or at least a fail chance of 5-10%.
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Murphy | Tue 15-Nov-16 08:30 AM |
Member since 30th Dec 2010
1639 posts
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#65305, "It is a leader power."
In response to Reply #0
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Insects are just as good, as are provost lieutenants.
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TMNS | Tue 15-Nov-16 08:44 AM |
Member since 10th Jun 2009
2670 posts
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#65306, "Lieutenants are better tbh. Insects are comparable. N..."
In response to Reply #4
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incognito | Wed 16-Nov-16 03:21 PM |
Member since 04th Mar 2003
4495 posts
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#65333, "RE: Lieutenants are better tbh. Insects are comparable..."
In response to Reply #5
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I can't see lieutenants killing me but insects can and does on many of the builds who have had it.
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laxman | Wed 16-Nov-16 06:18 PM |
Member since 18th Aug 2003
1867 posts
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#65339, "it's like instant zombie army on demand"
In response to Reply #8
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They are great meat shields and pump significant damage. Mix that with flee prevention and skill getting engaged and it's nuts. I think we simply have not seen as many player+build combinations to really exploit it as we have outlander leaders.
I mean a lot of triv leaders have been Paladins and shifters. We had one fairly competent assassin that totally disrupted hero range with them (the tabbies helped but just throw and tents is pretty mean)
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Kstatida | Tue 15-Nov-16 09:23 AM |
Member since 12th Feb 2015
2214 posts
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#65308, "Indeed"
In response to Reply #4
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What we are discussing are not assassin powers but Emperor assassin who is a damn good PKer.
So taking general decisions based on that instance would be straight out stupid.
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Kstatida | Tue 15-Nov-16 06:19 AM |
Member since 12th Feb 2015
2214 posts
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#65301, "One round STARTER at that"
In response to Reply #0
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So you get a sigil and if you don't gtfo the moment you get it, boom goes throw permalag.
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incognito | Tue 15-Nov-16 07:36 AM |
Member since 04th Mar 2003
4495 posts
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#65302, "RE: One round STARTER at that"
In response to Reply #1
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The problem with that is throw permalag, not sigil.
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TMNS | Tue 15-Nov-16 08:00 AM |
Member since 10th Jun 2009
2670 posts
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#65303, "Perma-lag is only dangerous if you can do enough damage..."
In response to Reply #2
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Throw + ground control + ground fighter edge + sigil = Guaranteed CAPS damage on everything but uber protected people.
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Kstatida | Tue 15-Nov-16 09:22 AM |
Member since 12th Feb 2015
2214 posts
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#65307, "Sigil makes you die in two throws"
In response to Reply #2
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Which is like 50% permalag chance. W/o sigil, you may stay alive for like 4 or 5 throws, which gives you a chance to do things.
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incognito | Sat 19-Nov-16 05:32 PM |
Member since 04th Mar 2003
4495 posts
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#65431, "RE: Sigil makes you die in two throws"
In response to Reply #6
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Sigil isn't a doubling or more of damage, you realise?
It makes less difference than you claim.
Personally I like it when people sigil me as I don't feel more likely to die and I can use that time to do something. Although vs edged throw I would be using wraith form or armor of thorns.
Now why is sigil fine as it is? Because if the assassin uses sigil on me I can flee and use that prep.
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Kstatida | Mon 21-Nov-16 10:15 AM |
Member since 12th Feb 2015
2214 posts
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#65481, "I love it"
In response to Reply #26
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how you post preps extremely limited and unknown to the wide public as common. Well they're not.
Also the point is, if the Emperor uses sigil on you, you've got ONLY 1 round to flee. Most people are not that elite to judge and react so fast. Then you get lagged (50% - for 4 rounds, 25% - for 6 rounds). And if you're smart enough to fail your only flee command or type "where" instead - you're pretty done for.
Then again, if you're smart enough to do a 2 round move in a fight with Naz with no throw protection, and it's met with 1 round sigil and then throw - you almost have no chance, sorry bro.
P.S. And don't give me "6 rounds are not enough to kill me". Because it's MORE than enough because stalk trance.
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