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#65269, "Low dex tactics vs trip"
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Are there ways to avoid or mitigate trip and/or trip lag other than quaffing flying potions every 5 ticks when you are in unsecure areas? I am asking about what a lower dex race can do specifically, and also a class without dodge or evade or much combat/melee prowess at all(to fight through the lag) or the use of staves, wands, or scrolls(for longer duration).
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Without meaning to be funny,
incognito,
13-Nov-16 05:57 PM, #5
You don't need to hide to trip. Warriors have trip.,
Murphy,
13-Nov-16 09:51 PM, #6
It's much less of a danger if you see it coming NT,
Kstatida,
14-Nov-16 06:20 AM, #7
Just because they can't hide,
Murphy,
14-Nov-16 06:23 AM, #8
RE: Low dex tactics vs trip,
Umiron,
13-Nov-16 09:59 AM, #2
Beyond flight, not spamming,
Destuvius,
13-Nov-16 09:55 AM, #1
This came up in a discussion with a friend the other da...,
SPN,
13-Nov-16 01:22 PM, #3
It's basically a counter to bash mechanic,
Kstatida,
13-Nov-16 01:37 PM, #4
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incognito | Sun 13-Nov-16 05:57 PM |
Member since 04th Mar 2003
4495 posts
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#65275, "Without meaning to be funny"
In response to Reply #0
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Part of the solution is to avoid spending time in areas where people can trip you (at least, avoid areas where thieves hide so you only have to deal with assassin trip.
Other than that, fly, or move fast but without spamming. If I know a thief is on (check who a lot) then I might even write an alias to do my shopping so I am not standing in the shop long enough did someone to get to me.
Also, if you go polearm spec, people trying to trip you will get charge set for lots of damage if you aren't already fighting.
Another semi helpful solution is to use weapons the trippers won't know so they take a lot of damage while tripping you. Sadly that's less effective since dex changes broke game balance by making those weapons easier to dodge.
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Murphy | Sun 13-Nov-16 09:51 PM |
Member since 30th Dec 2010
1639 posts
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#65276, "You don't need to hide to trip. Warriors have trip."
In response to Reply #5
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Kstatida | Mon 14-Nov-16 06:20 AM |
Member since 12th Feb 2015
2214 posts
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#65283, "It's much less of a danger if you see it coming NT"
In response to Reply #6
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Murphy | Mon 14-Nov-16 06:23 AM |
Member since 30th Dec 2010
1639 posts
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#65284, "Just because they can't hide"
In response to Reply #7
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doesn't mean you necessarily see them coming, or are ready for it.
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Umiron | Sun 13-Nov-16 09:59 AM |
Member since 29th May 2017
1499 posts
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#65271, "RE: Low dex tactics vs trip"
In response to Reply #0
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The short answer: not much.
There are a few class-specific things that mitigate trip (e.g., Outcry of Steel, Smear Mud, Calcify, Avatar of Venoms, Fend, etc.) and there are other preps besides fly such as enlarge, but those are either very situational or considerably less convenient than simply buying a bunch of dirt cheap fly potions.
If you really don't want to have to deal with trip anywhere anytime then you probably need to either play a build that comes with some natural defense against it or make peace with fly preps.
There is also some leggings that make tripping the wearer a bit less appealing, but I certainly wouldn't advise planning builds around something like that.
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SPN | Sun 13-Nov-16 01:22 PM |
Member since 24th Oct 2004
352 posts
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#65272, "This came up in a discussion with a friend the other da..."
In response to Reply #1
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Is there a lower limit to trip? Meaning, is there any limitations due to being too small, or is it only large size that negates trip?
I mean... an enlarged giant tripping a reduced gnome seems a bit unrealistic in regards that the gnome would be about the size of his big toe.. Now punting the whole gnome for lag would be a different story.
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Kstatida | Sun 13-Nov-16 01:37 PM |
Member since 12th Feb 2015
2214 posts
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#65273, "It's basically a counter to bash mechanic"
In response to Reply #3
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You can't bash with +2 size, you can't trip with -2 size.
I think that was the idea.
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