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Amora | Thu 13-Oct-16 08:30 AM |
Member since 28th Feb 2006
123 posts
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#65119, "Good to be Back (Edge Thoughts for Immortals and Players)"
Edited on Thu 13-Oct-16 08:33 AM
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Hello Everyone!
Its good to be back to carrion fields. I loved edges. It was a further customization and I love carrion fields customization beyond even just class.
I wanted to propose some further adjustments that will make players happy while keeping with the smart choices immortals have been making.
1) Getting rid of the observation/exploration grind is awesome. It definitely had become 30+ hours of work every time a new character was created to just "stay competitive" and "not miss out" on edge opportunities. I also agree this change closes the gaps between newbies and veterans which I always think is a GREAT thing.
2) Getting rid of pk contribution to edges obviously hurts me a lot. But again, my logical brain thinks this was a great thing. I myself was guilty of "not leveling too fast". I personally tried to make sure my kills were in the context of my characters goals, but I DO THINK it promotes more irrational killing and bloodthirst. It is too bad that there is not edge reward sfor good pk skills, but overall... better for the game. This also closes the newbie-veteran gap again. As good pkillers just got better and dying newbies were left behind.
3) PROPOSED ENHANCEMENT: *Can we do a slight reduction across the board of all edge costs* I'd actually propose a SIGNIFICANT reduction, but it might be better to do it in a series of slight adjustments. Players love edges. We've fixed the explore/observe grind. We've eliminated the pkill incentives. CONSIDER: What's left is the things that you want to promote in carrion fields: Roleplaying / Cabal Interaction / Long-lasting characters by heroing and age. The immortal team has essentially closed the veteran-newbie gap and power curve, so can we add the edge fun back in for EVERYONE.
4) SO EVERYONE DOESN"T JUST HAVE ALL EDGES: (which I honestly don't think would happen if everyone got a few more edges since its so low now) Immortals can further tweak the edges individually as they are doing. Beyond what should be expensive or cheap from a power standpoint... tweak them up and down based on how rare or common of picks they are. This would encourage diversification instead of cookie cutter selections.
BONUS: Thief rant. I love thieves. After druids. I wanted to make a thief the last 18 months, but didn't based on devious versatility. When I've brought this up before, it was said by immortals that they'd "rather just lower and adjust the cost of thief skills across the board". That's great, but obviously not in the short-term plans. In the meantime, can devious versatility be significantly reduced to be put in line with the major edge point decreases? This is still a major nerf to the thief class.
Thanks
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On the subject of edges,
jalbrin,
13-Oct-16 03:38 PM, #7
RE: Good to be Back (Edge Thoughts for Immortals and Pl...,
Drehir,
13-Oct-16 12:14 PM, #4
You lost me,
-flso,
16-Oct-16 09:59 AM, #8
Good post. n/t,
Lhydia,
16-Oct-16 11:08 AM, #9
RE: You lost me,
Destuvius,
16-Oct-16 11:32 AM, #10
Ow,
Kstatida,
16-Oct-16 12:12 PM, #11
Everyone means something else when they say vet,
Murphy,
16-Oct-16 08:11 PM, #12
RE: You lost me,
Warren,
18-Oct-16 01:01 PM, #13
Sorry, edges are the devil and have been cleansed with ...,
Lhydia,
13-Oct-16 09:48 AM, #2
Wrong,
Kstatida,
13-Oct-16 10:03 AM, #3
RE: Sorry, edges are the devil and have been cleansed w...,
Destuvius,
13-Oct-16 12:26 PM, #5
Haha F U CF Jalim wins again. ,
Lhydia,
13-Oct-16 12:34 PM, #6
Also,
Kstatida,
13-Oct-16 09:46 AM, #1
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jalbrin | Thu 13-Oct-16 03:38 PM |
Member since 20th Apr 2009
211 posts
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#65126, "On the subject of edges"
In response to Reply #0
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I know it isn't an easy task, but as a question to imms, is the staff any closer to implementing a system to replace some of the lost edge points? Or should we just accept as the new normal the cutback?
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Drehir | Thu 13-Oct-16 12:14 PM |
Member since 19th Jul 2015
85 posts
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#65123, "RE: Good to be Back (Edge Thoughts for Immortals and Pl..."
In response to Reply #0
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1. The intention behind obs/explore exp was good, but the issue is that it was implemented in such a way that you were repeating the same content and not required to actually read or learn anything once you knew the mechanics behind it. I agree this was a good change.
2. The issue with PK edges is that it is such that the rich get richer. You can have someone who does not RP continually kill other people, because they are actually better at item knowledge or PK mechanics, or even that they have good support without contributing anything else to the game. That is the larger issue with Pk related rewards.
3. Edges should be adjusted periodically so that an average player has a handful to work with. They are meant to be additional and beyond gameplay. Not to say they should not be significant. I hope edges slowly evolve into unique choices with powerful options. Assassins have probably the best set of edges created for them. Not only are they unique but you cannot have every edge because it is a choice. The more classes become that way, the more real choice a player has. Unfortunately, that is not a simple or quick thing to add to the game.
4. I think your last item involves more than what you mentioned. Having more options for a player in general would really fix this. It is also the most difficult of all problems. If you have ideas for edges for a specific class, I'm sure the imms are glad to hear any opinions you have. It is all about making the game more interesting and fun.
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-flso | Sun 16-Oct-16 09:59 AM |
Member since 02nd Oct 2007
296 posts
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#65127, "You lost me"
In response to Reply #4
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"You can have someone who does not RP continually kill other people, because they are actually better at item knowledge or PK mechanics, or even that they have good support without contributing anything else to the game. That is the larger issue with Pk related rewards."
This is an RP-enforced game, if someone does not RP he will be dealt with accordingly.
What you probably meant (and should have phrased differently) is someone "who does not RP to what your (or the IMM) model/frequency/standard of RP is".
Which again is missing the point entirely cause you're trying to shoehorn people into specific behaviors, which is always going to end up with cognitive dissonance on the part of the playerbase, drama and people leaving the game.
I keep repeating myself when I say that CF is and always has been a PK/RP game, not a RP/PK game. The mechanics, strife and interactions behind PK are what brought the crowds and made the game what it used to be in its golden days.
But the past few years we've seen a *total reversal* on the part of the IMMs as to what they think CF is or should become. Well, whatever changes towards that end they've made in the past do not seem to be working, in fact one could say they've been a colossal disaster since they alienated veterans, replaced fun with tedium and led to mass exodus. Only now *some* are beginning to get the picture and are trying to rollback some of the damage hoping it's not too late.
If I have a suggestion to make it's this: Stop focusing on the illusionary "average player" or the mythical "new player who has a chance against the vets now cause the big bad PK-rewarded edges are gone", take a *big* step back and adopt a hands-off approach, simplicity and emergent gameplay with an emphasis on fun.
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Lhydia | Sun 16-Oct-16 11:08 AM |
Member since 04th Mar 2003
2391 posts
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#65128, "Good post. n/t"
In response to Reply #8
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Kstatida | Sun 16-Oct-16 12:12 PM |
Member since 12th Feb 2015
2214 posts
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#65130, "Ow"
In response to Reply #10
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Are you implying that vets are minority in current CF? Cause I've been playing this as "I'm a newb surrounded by vets FEAR THE SHADOWS" style for a long time now.
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Murphy | Sun 16-Oct-16 08:11 PM |
Member since 30th Dec 2010
1639 posts
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#65131, "Everyone means something else when they say vet"
In response to Reply #11
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Some only consider people who played 20 years to be "vets". Others consider anyone who can PK well a "vet", as opposed to those who can't, regardless of years. And for some people "vet" means veterinary doctor.
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Lhydia | Thu 13-Oct-16 09:48 AM |
Member since 04th Mar 2003
2391 posts
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#65121, "Sorry, edges are the devil and have been cleansed with ..."
In response to Reply #0
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Kstatida | Thu 13-Oct-16 10:03 AM |
Member since 12th Feb 2015
2214 posts
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#65122, "Wrong"
In response to Reply #2
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Umiron did suicide bombing on edges because they were haram.
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Kstatida | Thu 13-Oct-16 09:46 AM |
Member since 12th Feb 2015
2214 posts
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#65120, "Also"
In response to Reply #0
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please remove rank restrictions for obs/exp now that they don't give edge points?
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