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CuriousSquire (Anonymous)Sun 24-Jul-16 02:50 AM
Charter member
#64279, "Request for clarification?"


          

"Instead, certain race/class combinations now yield additional edge points upon reaching level 51"
- What does this mean?
-- Play giant anything and you will get overburdened with edge choices? *Kidding*
- Is this wound back in any way IE if you meet the requirements you will get these points. If your human you will loose points you got?

*****

Characters with experience penalties of 300 or less no longer receive edge points for reaching level 49. Instead, certain race/class combinations now yield additional edge points upon reaching level 51 based on their popularity and other factors. An exception is made for goblins and orcs as they may receive a bonus at 40/50 respectively.

  

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Reply RE: Request for clarification?, Umiron, 24-Jul-16 08:59 AM, #2
Reply Further clarification, Less popular race/classes get th..., TJHuron, 24-Jul-16 10:12 AM, #3
Reply Right. The reverse would be silly. (nt), Umiron, 24-Jul-16 10:22 AM, #4
     Reply i read this aloud in my best John Cleese impersonation...., Doof, 25-Jul-16 05:22 AM, #7
Reply Cheers for the feedback. Appreciated., CuriousSquire (Anonymous), 24-Jul-16 04:57 PM, #6
Reply Incentives, Saagkri, 24-Jul-16 03:45 AM, #1
     Reply RE: Incentives, Demos, 24-Jul-16 04:44 PM, #5

UmironSun 24-Jul-16 08:59 AM
Member since 29th May 2017
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#64281, "RE: Request for clarification?"
In response to Reply #0


          

Nothing is retroactive. Characters that reached levels 49/51 prior to reboot are unaffected in any way.

All characters still get the same number of edge points for reaching 51. What changed is that instead of some characters getting X points at 49 based on their experience penalty, they now receive them at 51 and X is based on their race/class. X can range from zero to the same number of points it was possible to get at 49 previously.

The number of points is based on the popularity of the class, it's perceived "deathfulness", how much the class benefits from edges, and seasonality. The values are essentially the result of some analysis with a pass of subjective review at the end.

We'll review these values from time to time and make adjustments as necessary.

  

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TJHuronSun 24-Jul-16 10:12 AM
Member since 28th Nov 2007
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#64282, "Further clarification, Less popular race/classes get th..."
In response to Reply #2


          

Nt

  

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UmironSun 24-Jul-16 10:22 AM
Member since 29th May 2017
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#64283, "Right. The reverse would be silly. (nt)"
In response to Reply #3


          

nt

  

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DoofMon 25-Jul-16 05:22 AM
Member since 03rd Dec 2009
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#64290, "i read this aloud in my best John Cleese impersonation...."
In response to Reply #4


          

.

  

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CuriousSquire (Anonymous)Sun 24-Jul-16 04:57 PM
Charter member
#64285, "Cheers for the feedback. Appreciated."
In response to Reply #2


          

NT

  

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SaagkriSun 24-Jul-16 03:45 AM
Member since 17th Jun 2014
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#64280, "Incentives"
In response to Reply #0


          

They only work if we know what class/race combos get rewarded.

I'll point out the obvious as well: this reduces edge points (again) for lots of chars contrary to what the playerbase has been asking for.

  

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DemosSun 24-Jul-16 04:44 PM
Member since 20th Apr 2003
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#64284, "RE: Incentives"
In response to Reply #1


          

Idunno. It feels more like a balancing to me. Naturally strong builds get less & more difficult or less meta builds get more?

  

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