RE: Re: Manacles vs Shifters from Bug Board,
Kstatida,
24-Jun-16 06:42 AM, #11
You are not using internal logic. ,
Lhydia,
24-Jun-16 05:28 AM, #10
I vote for reduce spell to remove manacles,
Kstatida,
24-Jun-16 07:36 AM, #12
Make assassinate not work on shifters.,
Murphy,
23-Jun-16 11:11 PM, #8
Since we're having open discussion, my vote,
Jormyr,
23-Jun-16 08:42 PM, #6
With you on the anaconda hill.,
TMNS,
23-Jun-16 10:37 PM, #7
I'm not so sure about Sequester,
Drehir,
23-Jun-16 06:41 PM, #2
RE: I'm not so sure about Sequester,
CD,
23-Jun-16 06:55 PM, #3
I'd be careful what you ask for.,
Drehir,
23-Jun-16 07:31 PM, #5
I am asking for a clamp of justice.,
CD,
24-Jun-16 11:04 AM, #13
This totally has to be a cabal edge name.,
Drehir,
24-Jun-16 12:05 PM, #14
RE: Re: Manacles vs Shifters from Bug Board,
CD,
23-Jun-16 06:19 PM, #1
Consider that any Joe Shmoe Trib has insects,
Sertius,
23-Jun-16 07:24 PM, #4
Comparing manacles to insects is like comparing a sprin...,
Quixotic,
23-Jun-16 11:27 PM, #9
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Kstatida | Fri 24-Jun-16 06:42 AM |
Member since 12th Feb 2015
2214 posts
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#63976, "RE: Re: Manacles vs Shifters from Bug Board"
In response to Reply #0
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Having manacles work as cripple effect for the sake of shapeshifting would be really cool, like you shapeshift, get your *** DEMOLISH *** and oila - you're free of manacles.
Shapeshifting escape artist. Some sort of edge may be attributed to this as well, for habitual shapeshifter outlaws?
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Kstatida | Fri 24-Jun-16 07:36 AM |
Member since 12th Feb 2015
2214 posts
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#63983, "I vote for reduce spell to remove manacles"
In response to Reply #10
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Would be fun. As well as enlarge spell to remove insects
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Murphy | Thu 23-Jun-16 11:11 PM |
Member since 30th Dec 2010
1639 posts
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#63971, "Make assassinate not work on shifters."
In response to Reply #0
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All these echoes, especially HTH assassinate, clearly assume a humanoid victim. Internal Logic FTW!
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Jormyr | Thu 23-Jun-16 08:42 PM |
Member since 31st Dec 2014
423 posts
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#63966, "Since we're having open discussion, my vote"
In response to Reply #0
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I'm okay with a sense of realism, but I also feel like it should be feasible to shackle any form with arms/legs/wings. A bird's "wrist" would more or less be the end of the front of the wing, and I honestly think shackles should more or less ruin any non-insect air form's day. (Birds flying with wings shackled? Ew. Flying mantis or wasp? They'd be fine)
So anyways, my vote would be if it has arms, legs, or wings, it can be manacled/shackled. If it's possible to somehow specify the bird forms, they should risk not being able to fly at all.
Not that snakes need a huge boost (yay dodgy regen forms), but that's what is sensible to me. Now anyone ever going to stick my anaconda back in the regular form rolls? *mutter*
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TMNS | Thu 23-Jun-16 10:37 PM |
Member since 10th Jun 2009
2670 posts
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#63970, "With you on the anaconda hill."
In response to Reply #6
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Hopefully neither of us die on this hill though.
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Drehir | Thu 23-Jun-16 06:41 PM |
Member since 19th Jul 2015
85 posts
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#63958, "I'm not so sure about Sequester"
In response to Reply #0
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Most forms manacles already did not work on as memory serves. So this really affects forms with arms (Not that I think shackling a bear would be easy by any means). That is unless something changed at some point that gave forms a lot more arms, or a couple arms to a lot more forms.
I like this idea. However, I wouldn't say sequester should entirely prevent shapeshifting, but I think it should prevent flyto and fly skills for air shifters.
Also, with your idea about losing the manacles, if you do a successful shapeshift, you should probably take damage from breaking out of them.
Also liked your final idea.
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CD | Thu 23-Jun-16 06:54 PM |
Member since 05th Jul 2012
279 posts
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#63960, "RE: I'm not so sure about Sequester"
In response to Reply #2
Edited on Thu 23-Jun-16 06:55 PM
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A lot of stuff in cf would ridiculously hard in RL. The idea of shackling a bear is easy if you remember...
manacles is a power you can only initiate with.
That means you are somehow calculating a way to manacle. It's not happening in the flyby phase of combat.
For the condor, you could be digging it into their flesh/wings to stick or where their wing span starts. maybe even with a dagger/or sharp object on hand! I don't know. You are utilizing the time before engaging combat to devise a method to shackle them somehow with this piece of weaponry.
Perhaps the phrase needs to be changed yes...
"The tribunal devises a method to place manacles upon you!"
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Drehir | Thu 23-Jun-16 07:31 PM |
Member since 19th Jul 2015
85 posts
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#63962, "I'd be careful what you ask for."
In response to Reply #3
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Scara might make it so you have to carry specific manacles for each of the forms. So when you're running around in Trib at some point with 300+ lbs of all the manacles for each of the races and forms do not say I didn't warn you.
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CD | Fri 24-Jun-16 11:04 AM |
Member since 05th Jul 2012
279 posts
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#63984, "I am asking for a clamp of justice."
In response to Reply #5
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A clamp with spikes that pierce into any form, race, whatever.
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Drehir | Fri 24-Jun-16 12:05 PM |
Member since 19th Jul 2015
85 posts
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#63985, "This totally has to be a cabal edge name."
In response to Reply #13
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CD | Thu 23-Jun-16 06:19 PM |
Member since 05th Jul 2012
279 posts
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#63956, "RE: Re: Manacles vs Shifters from Bug Board"
In response to Reply #0
Edited on Thu 23-Jun-16 06:19 PM
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Why are we nerfing the only real power the tribunal has.
Change the power to 'justice's weight' and call it a day. You shroud them in the cloak of prosecution.
Vindicator gets 'bloodied shroud of justice'.
Or we can have it be a giant clamp. Like a bear trap that you wind and unleash on them. You can stick it on a doe's tail if you want. A single leg. Maybe a morphed giant lip.
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Sertius | Thu 23-Jun-16 07:24 PM |
Member since 17th Nov 2008
360 posts
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#63961, "Consider that any Joe Shmoe Trib has insects"
In response to Reply #1
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Only the three Outlander leaders get insects, but all tribs get sequester, which is more or less the same. You also have a safe zone as opposed to anyone else. Even if your build can't compete with some Outlander running around Galadon at all or just need a small rest, you can always hide in the Paladin guild or the spire and there's next to nothing they can effectively do. Plus you get detect hidden, which is huge and combined with the safe zone aspect, makes you more or less unkillable if you don't want to fight.
Not being able to place manacles on shifters is somewhat balanced by the said shifter not being able to insect you since it can only be done out of form. That point is not nearly as important as the above Trib advantages though. There's a reason Delaed was a trib, for an easy example of utilizing powergamer Trib aspects.
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Quixotic | Thu 23-Jun-16 11:27 PM |
Member since 09th Feb 2006
837 posts
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#63972, "Comparing manacles to insects is like comparing a sprin..."
In response to Reply #4
Edited on Thu 23-Jun-16 11:27 PM
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I am a habitual outlanderer, but I've also played a few Tribs just to see their side. As a whole, outlander powers are better.
Sequester doesn't last long. Manacles can only be done within your limited jurisdiction. Manacles do not cause (minor) damage Manacles do not prevent you from resting or hiding once you leave town.
The balance to this is that insects are a leader power, not an outlander power.
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