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amazingdonnie | Sat 27-Feb-16 02:57 PM |
Member since 19th Nov 2013
148 posts
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#62803, "Nofollow mechanics"
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Recently, i've had a player follow me while I was leading a group. I was out of his range, but my group mate was not. I could not nofollow as I was in a group. So the intention here was to follow me as my group mate fled, and use that mechanic as something of an autochase mechanism.
Is it possible for us to rethink this command and perhaps create an invite command to allow only invited followers to make use of the follow command? I find it a bit cheap even with thieves and assassins, whereas hunters have a skill designed specifically for that, which i find much more tasteful.
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Umiron | Wed 02-Mar-16 09:06 PM |
Member since 29th May 2017
1499 posts
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#62836, "RE: Nofollow mechanics"
In response to Reply #0
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I'm not sure how I feel about this yet. Some people "abuse" follow to be cheesy and lame (usually only really working against the lower hanging fruit), but your proposal is probably farther in the other direction than I'd like. We'll see.
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Saagkri | Sun 28-Feb-16 04:59 PM |
Member since 17th Jun 2014
801 posts
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#62806, "RE: Nofollow mechanics"
In response to Reply #0
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Really, should you be able to control who follows you, especially when you cannot see them? But, I understand the problems with 'you can follow anyone' in game.
It would be neat to have an edge that let's you follow someone in your PK if they cannot see you no matter what nofollow is set to. I know that sounds scary.
But, it doesn't sound unreasonable to be able to thwart out of PK people following you.
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amazingdonnie | Sun 28-Feb-16 05:28 PM |
Member since 19th Nov 2013
148 posts
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#62807, "RE: Nofollow mechanics"
In response to Reply #1
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On the same note, should you be able to simply nofollow, to control who follows you especially when you cannot see them?
I don't know, but I simply dislike the idea of someone abusing the mechanic for a free chase trigger. I do think making these things skills for hidden classes ala hunter would be a cool idea.
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