|
|
#62426, "Ninja Change"
|
Err I mean Assassin..
Third Attack went to 25, dual wield to 23. If I already had those skills and had them practiced, do I get them back at that level when I reach the appropriate rank?
Assuming that isn't the case... Do we get refunded practices?
|
|
|
|
Did I stutter?,
Umiron,
24-Jan-16 08:36 AM, #5
I think that...,
Sarien,
25-Jan-16 07:45 AM, #6
iirc,
incognito,
25-Jan-16 11:57 AM, #10
How're about to move the throw edge to the level 30-36?...,
mharlndarn,
25-Jan-16 09:29 AM, #7
Reasonable,
Kstatida,
25-Jan-16 11:16 AM, #8
We tweaked a few edge level reqs too.,
Umiron,
25-Jan-16 11:21 AM, #9
RE: Assassin Changes,
Umiron,
23-Jan-16 06:28 PM, #2
"The adrenaline delay on hide has been slight for assas...,
dalneko,
23-Jan-16 06:46 PM, #3
Oops. Fixed. (nt),
Umiron,
23-Jan-16 06:51 PM, #4
You only lose % if you actually lose the skill,
Murphy,
23-Jan-16 04:46 PM, #1
| |
|
Umiron | Sun 24-Jan-16 08:36 AM |
Member since 29th May 2017
1497 posts
| |
|
#62431, "Did I stutter?"
In response to Reply #0
|
|
|
  |
Sarien | Mon 25-Jan-16 07:45 AM |
Member since 14th Feb 2009
740 posts
| |
|
#62434, "I think that..."
In response to Reply #5
|
Bash got nerfed pre-25 twice? If I recall correctly it was adjusted to 'miss' more often, and then was further adjusted so that it wouldn't perma-lag if you didn't miss? I could be wrong - but you could confirm
|
|
|
|
    |
incognito | Mon 25-Jan-16 11:57 AM |
Member since 04th Mar 2003
4495 posts
| |
|
#62438, "iirc"
In response to Reply #6
|
The miss rate went up sub 25 but the amount of lag applied didn't?
I could be wrong, but generally bashes miss at low level, so its hard to tell how they are lagging.
|
|
|
|
  |
mharlndarn | Mon 25-Jan-16 09:29 AM |
Member since 23rd May 2011
195 posts
| |
|
#62435, "How're about to move the throw edge to the level 30-36?..."
In response to Reply #5
Edited on Mon 25-Jan-16 09:29 AM
|
|
|
    |
Kstatida | Mon 25-Jan-16 11:16 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#62436, "Reasonable"
In response to Reply #7
|
Considering throw success rates themselves are lower than those of trip.
|
|
|
|
    |
Umiron | Mon 25-Jan-16 11:21 AM |
Member since 29th May 2017
1497 posts
| |
|
#62437, "We tweaked a few edge level reqs too."
In response to Reply #7
|
I don't feel the need to announce that. I do typically announce if an edge becomes significantly more expensive or cheap, but since we never published this stuff in the first place I'm not really concerned with making sure every change is documented publicly. I also don't foresee that changing any time soon, in case anyone is curious.
|
|
|
|
|
Umiron | Sat 23-Jan-16 06:28 PM |
Member since 29th May 2017
1497 posts
| |
|
#62428, "RE: Assassin Changes"
In response to Reply #0
|
A handful of minor changes are now reflected in the Code Changes forum. I didn't want to announce them until after the reboot, though it turns out I could've.
You should retain your previous percentage. If not, let me know.
|
|
|
|
  |
dalneko | Sat 23-Jan-16 06:46 PM |
Member since 28th Feb 2006
268 posts
| |
|
#62429, ""The adrenaline delay on hide has been slight for assas..."
In response to Reply #2
|
|
|
    |
Umiron | Sat 23-Jan-16 06:51 PM |
Member since 29th May 2017
1497 posts
| |
|
#62430, "Oops. Fixed. (nt)"
In response to Reply #3
|
|
|
|
Murphy | Sat 23-Jan-16 04:46 PM |
Member since 30th Dec 2010
1639 posts
| |
|
#62427, "You only lose % if you actually lose the skill"
In response to Reply #0
|
In this case, you have the skill, just are too low level to use it. So yes, the percentage should be retained.
|
|
|
|
|