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mharlndarn | Fri 15-Jan-16 03:15 AM |
Member since 23rd May 2011
195 posts
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#62231, "The throw edge on assassins. (Master of Nage Waza)"
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Imms, can you look into it? I think its a bit op.
1) Can you turn it down or just completly rework it?
2) Or just remove it and return edge poions for all assassins who took it if you don't have time now for rework?
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It is good but..,
Lhydia,
15-Jan-16 06:23 AM, #1
Well, its op.,
mharlndarn,
15-Jan-16 07:07 AM, #2
Okay then all edges are op...,
Lhydia,
15-Jan-16 08:38 AM, #3
RE: Okay then all edges are op...,
Tac,
15-Jan-16 10:31 AM, #4
You are misinformed/incorrect.,
Lhydia,
15-Jan-16 11:01 AM, #5
Prove it. Saying I'm wrong and offering nothing? Well...,
Tac,
15-Jan-16 12:26 PM, #6
RE: Prove it. Saying I'm wrong and offering nothing? ...,
incognito,
15-Jan-16 12:35 PM, #8
I know throw is trip lag by itself. I conflated the gr...,
Tac,
15-Jan-16 04:08 PM, #10
Actually you had ground control separate in the next po...,
Lhydia,
15-Jan-16 04:56 PM, #11
I get it. You are playing an assassin with the edge...,
Tac,
15-Jan-16 05:37 PM, #13
Dude, Jalim's played a metric ass-ton of assassins.,
TMNS,
16-Jan-16 12:45 AM, #14
I no rut! >=( n/t,
Lhydia,
16-Jan-16 05:15 AM, #15
RE: Okay then all edges are op...,
incognito,
15-Jan-16 12:34 PM, #7
RE: Okay then all edges are op...,
Isildur,
15-Jan-16 02:21 PM, #9
It's full throw/ground control but...,
Lhydia,
15-Jan-16 04:57 PM, #12
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mharlndarn | Fri 15-Jan-16 07:07 AM |
Member since 23rd May 2011
195 posts
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#62235, "Well, its op."
In response to Reply #1
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Trust me. If imms don't want to remove it - I don't mind as well
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Tac | Fri 15-Jan-16 10:30 AM |
Member since 15th Nov 2005
2050 posts
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#62240, "RE: Okay then all edges are op..."
In response to Reply #3
Edited on Fri 15-Jan-16 10:31 AM
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>It makes throw work more often and you can throw more >classes.
As I've already said it is a combination of zero exp penalty *and* edges. In this particular case, throw has very little (nothing?) the opponent can do to mitigate your success. So in this case it is very similar to lash.
Throw is a powerful ability. First strengths:
Cannot be avoided without bash protection. High(est?) damage for a lagging ability. Can permalag. Can trigger ground control which is even more damage + maledict. Doesn't care about size differences (as far as I can tell).
Weakensses (without edge): Cannot be used reliably against hand specs or other assassins. Decent chance of failure (I'd guess ~75% reliable, on par with lash as a whip/flail spec). Cannot be used to open combat.
The edge removes the first two weaknesses almost entirely and seems to increase the strength in damage and ground control categories. That's really... really good. Too good for a stealth class. I would probably take throw and ground control + edge over trip + cheapshot on any thug thief I'd play.
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Tac | Fri 15-Jan-16 12:26 PM |
Member since 15th Nov 2005
2050 posts
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#62246, "Prove it. Saying I'm wrong and offering nothing? Well..."
In response to Reply #5
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incognito | Fri 15-Jan-16 12:35 PM |
Member since 04th Mar 2003
4495 posts
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#62248, "RE: Prove it. Saying I'm wrong and offering nothing? ..."
In response to Reply #6
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Well, throw is trip lag, when you leave ground control out of the equation. So definitely not permalag.
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Tac | Fri 15-Jan-16 04:08 PM |
Member since 15th Nov 2005
2050 posts
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#62260, "I know throw is trip lag by itself. I conflated the gr..."
In response to Reply #8
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Tac | Fri 15-Jan-16 05:37 PM |
Member since 15th Nov 2005
2050 posts
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#62268, "I get it. You are playing an assassin with the edge..."
In response to Reply #11
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Or whatever. I said throw could permalag not because I was trying to dupe people into believing that (what would be the purpose?) but because I conflated throw and ground control for that. You'll notice I didn't mention lag on the ground control line. Honestly it isn't like throw and ground control are 20 levels apart, they are 7 and it is all there by 25. So it isn't like you are going to fight a ton of assassins that have throw but not ground control.
Which other parts are incorrect? Which parts exactly? You continue to offer nothing in support of your opinion.
I'm not exaggerating to prove my point. I stated originally I thought it was a combination of no assassin XP penalty *and* the throw edge. Fighting lower level opponents needs little explanation, so I outlined why I believe throw to be so powerful. I also, *while I was playing Defl, as well as afterward* specifically asked what factors into throw success because I was having a hard time with it. It isn't like this was the first character I've ever fought assassins with before in 20 years of CF. It was the first time I've gotten worked over (almost entirely) by throw + ground control damage. I suspect felar are particular susceptible due to low str (even with gear covering), but honestly I don't know. The difference could be all edge.
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Lhydia | Sat 16-Jan-16 05:15 AM |
Member since 04th Mar 2003
2391 posts
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#62280, "I no rut! >=( n/t"
In response to Reply #14
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incognito | Fri 15-Jan-16 12:34 PM |
Member since 04th Mar 2003
4495 posts
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#62247, "RE: Okay then all edges are op..."
In response to Reply #3
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Are you trying to understate it?
It allows, unless I'm mistaken, throws on people trying to do some stuff to you (like missed bash).
Also makes ground control work much better. That's fairly significant.
Personally I think hiding classes should rarely be the favorite in toe to toe combat. They have stealth to swing things their way. Whereas assassins would normally be the favorite even without stealth.
Perhaps assassins should have a choice between stealth + assassinate, or visible but with great throws etc.
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