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Savage Ranger (Anonymous)Mon 16-Nov-15 10:15 AM
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#61638, "Savage blow question about terrain."


          

Are there really some terrains where savage blow does not lag? I read that desert and marsh does not lag, is that true? Thank you.

  

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Reply All the savage blow effects as I know them, -flso, 16-Nov-15 12:28 PM, #4
Reply My recent forester could knock people out with Savage B..., Homard, 16-Nov-15 12:38 PM, #5
Reply In a forest?, Kstatida, 16-Nov-15 01:45 PM, #8
Reply I played 600+ hours as forester savage, never knocked s..., -flso, 16-Nov-15 01:46 PM, #10
     Reply Tell me what the echo is and I'll see if I can find an ..., Homard, 16-Nov-15 01:53 PM, #12
          Reply Found it!, Homard, 16-Nov-15 01:56 PM, #13
               Reply Hills terrain == mountains, -flso, 16-Nov-15 01:59 PM, #14
                    Reply It does., Homard, 16-Nov-15 02:06 PM, #15
Reply By 2 round lag, do you mean trip lag?, Kstatida, 16-Nov-15 01:43 PM, #7
Reply I mean 2 rounds of lag, i don't know what 2/1 is, -flso, 16-Nov-15 01:46 PM, #9
     Reply RE: I mean 2 rounds of lag, i don't know what 2/1 is, Kstatida, 17-Nov-15 04:37 AM, #25
Reply RE: All the savage blow effects as I know them, Destuvius, 16-Nov-15 03:45 PM, #17
     Reply Since we're in a sharing mood..., Umiron, 16-Nov-15 03:57 PM, #18
          Reply cool beans. thanks . nt, Dallevian, 16-Nov-15 04:09 PM, #19
          Reply Awesome info..., Tac, 16-Nov-15 06:11 PM, #20
          Reply RE: Awesome info..., Umiron, 16-Nov-15 06:21 PM, #21
               Reply I know some (most?) of the staff disagrees, -flso, 16-Nov-15 06:34 PM, #22
                    Reply RE: I know some (most?) of the staff disagrees, Umiron, 16-Nov-15 06:42 PM, #23
          Reply Thanks. I like seeing no-bs explanations of game mechan..., Anonymous1, 16-Nov-15 09:38 PM, #24
          Reply Awesome, Kstatida, 17-Nov-15 04:39 AM, #26
Reply Correct., Umiron, 16-Nov-15 10:51 AM, #1
     Reply Thanks. Delete;delete., Savage Ranger (Anonymous), 16-Nov-15 11:26 AM, #2
     Reply Heh, okay. (nt), Umiron, 16-Nov-15 11:39 AM, #3
     Reply A follow-up question, Kstatida, 16-Nov-15 01:41 PM, #6
     Reply Home terrain is not a factor in savage blow. (nt), Umiron, 16-Nov-15 01:49 PM, #11
     Reply like what? Does it poison/plague?, Dallevian, 16-Nov-15 02:12 PM, #16

-flsoMon 16-Nov-15 12:28 PM
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#61643, "All the savage blow effects as I know them"
In response to Reply #0


          

First, it always lags you 2 rounds no matter what, hit/miss/size/STR/ranger combo are all irrelevant, you'll always get lagged 2 rounds.

Second, savage blow effects that depend on terrain are fixed across ranger combos, the same for everyone. Lag used to be fixed too (always 2 rounds when it hit, not dependent on other factors) not sure if that's still true.

Forest: lags victim 2 rounds, no extra effects
Mountains: lags victim 2 rounds, can knock victim out (very rare, size difference is a factor)

Water: don't know
Caves: don't know

Civilized: no lag on victim, no extra effects
Swamp: no lag on victim, can plague or poison (maybe both, not sure)
Desert: no lag on victim, don't know about extra effects
Plains: no lag on victim, can send victim out of the room

  

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HomardMon 16-Nov-15 12:38 PM
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#61644, "My recent forester could knock people out with Savage B..."
In response to Reply #4


          

When it landed, which was never.

  

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KstatidaMon 16-Nov-15 01:45 PM
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#61650, "In a forest?"
In response to Reply #5


          

Because I have experience of knocking people out in mountains as a mountaineer, and never in forest.

Perhaps home terrain comes into play...

  

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-flsoMon 16-Nov-15 01:46 PM
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#61653, "I played 600+ hours as forester savage, never knocked s..."
In response to Reply #5


          

In mountains sure.

  

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HomardMon 16-Nov-15 01:53 PM
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#61655, "Tell me what the echo is and I'll see if I can find an ..."
In response to Reply #10


          

I don't log everything, but I may have it.

Pretty sure I knocked Aufang out once or twice, too, so he may have it, too.

  

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HomardMon 16-Nov-15 01:56 PM
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#61656, "Found it!"
In response to Reply #12


          

1050(100%) 548(93%) 879(100%) 24350tnl(-26.49%)8:00 waning raining outdoor wilderness hills
You tense up into a savage stance and charge towards Aufang.
Your savage blow slams Aufang against an outcrop of jagged rocks!
Your savage blow DISMEMBERS Aufang!
Aufang is momentarily knocked out by your savage blow!

1050(100%) 548(93%) 879(100%) 24350tnl(-26.49%)8:00 waning raining outdoor wilderness hills
savage
But you aren't fighting anyone!

1050(100%) 548(93%) 879(100%) 24350tnl(-26.49%)8:00 waning raining outdoor wilderness hills
look
Before a Fortified Hillock
A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.


Aufang the felar is sleeping here.

  

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-flsoMon 16-Nov-15 01:58 PM
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#61657, "Hills terrain == mountains"
In response to Reply #13
Edited on Mon 16-Nov-15 01:59 PM

          

Show me a knock out on forest or swamp or desert or civilized or plains ...
You won't find any.

Umiron just said ranger hometerrain is not a factor in savageblow, so I assume that wraps everything up.

  

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HomardMon 16-Nov-15 02:06 PM
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#61658, "It does."
In response to Reply #14


          

I was going on the supposition that your preferred terrain was the deciding factor in what bonus effects you'd get.

But it looks like the terrain itself decides what happens, right?

  

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KstatidaMon 16-Nov-15 01:43 PM
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#61649, "By 2 round lag, do you mean trip lag?"
In response to Reply #4


          

Because 2/1 is more like my experience. I didn't research it too deeply though.

  

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-flsoMon 16-Nov-15 01:46 PM
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#61651, "I mean 2 rounds of lag, i don't know what 2/1 is"
In response to Reply #7


          

Victim will always get unlagged before you though, so is guaranteed next command.

  

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KstatidaTue 17-Nov-15 04:37 AM
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#61683, "RE: I mean 2 rounds of lag, i don't know what 2/1 is"
In response to Reply #9


          

By 2/1 I mean you get lagged for 2 rounds, opponent for 1. Trip is not 2/1, it's 2/2-pulse, so the opponent has only one pulse guaranteed (if no cheapshot). Subjectively, many of the lagging moves give less lag to the opponent than trip does, so I generally call them 2/1. I'm not sure I get this correctly though.

Savage blow is among those moves that seem to give lag for less time than trip.

  

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DestuviusMon 16-Nov-15 03:45 PM
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#61660, "RE: All the savage blow effects as I know them"
In response to Reply #4


          

Water: lags like trip both on the surface AND underwater

Cave: trip lag and chance for ko

Hills: trip lag and chance for ko

Desert: no lag and a chance for an aoe dirt kick type effect

I never saw a ko in mountains, just lag. I also always had it do the send out of the room effect in plains. Super handy for fighting whip specs or necros.

  

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UmironMon 16-Nov-15 03:54 PM
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#61661, "Since we're in a sharing mood..."
In response to Reply #17
Edited on Mon 16-Nov-15 03:57 PM

          

Forest / Trail: Lag and damage.

Desert: Damage and AoE blindness.

Water / Underwater: Lag, reduced damage.

Mountain / Hill / Cave: Lag, damage, chance to knockout.

Field: Lag, damage, can send victim sprawling into adjacent room.

Swamp: Reduced damage, poison/plague.

Anything else: Damage.

Cold rooms: Chill touch like effect (regardless of sector).

- Sucks if you're ganging, like most lagging abilities.
- Don't wear metal armor.
- High strength helps, high opponent dex hurts.
- Level difference matters against NPCs.

  

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DallevianMon 16-Nov-15 04:09 PM
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#61662, "cool beans. thanks . nt"
In response to Reply #18


          

nt

  

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TacMon 16-Nov-15 06:11 PM
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#61670, "Awesome info..."
In response to Reply #18


          

Add to helpfile/wiki? I suppose I could do the wiki part...

  

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UmironMon 16-Nov-15 06:21 PM
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#61672, "RE: Awesome info..."
In response to Reply #20


          

If people want to organize that kind of info somewhere that's fine with me, but I'm still a firm believer that the helpfiles don't need to be that verbose 99% of the time.

  

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-flsoMon 16-Nov-15 06:34 PM
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#61673, "I know some (most?) of the staff disagrees"
In response to Reply #21


          

but I wish this sort of information was available for every skill.

It would make theory crafting and planning builds a lot more straightforward.
I wouldn't have to sink 30-50 hours (probably more these days) to power rank something and find out if what I had in mind will work or not.

Also I think I can safely assume that a lot of skills have effects that are very
difficult for us to discover unless we coordinate with others and "test" things
together. Even then, some of the effects could depend on factors that are not
present all the time.

  

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UmironMon 16-Nov-15 06:42 PM
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#61674, "RE: I know some (most?) of the staff disagrees"
In response to Reply #22


          

I hear ya.

It's just not a priority for me. If another coder (i.e., someone who can write with authority on how things actually work) wants to put in the man hours updating the helpfiles to be on par with a modern MMO guide I won't stop them, but it probably won't be me any time soon.

But again, go nuts. Put it on the wiki. That's what it's there for.

  

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Anonymous1Mon 16-Nov-15 09:34 PM
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#61677, "Thanks. I like seeing no-bs explanations of game mechan..."
In response to Reply #18
Edited on Mon 16-Nov-15 09:38 PM

          

With that said, can we start regularly putting this sort of direct, complete information in helpfiles for skills and edges? Is anything stopping this from happening (other than a lack of manpower?) 3.5 D&D manuals handle this expertly by having a "fluff" section, and then a no-nonsense explanation of what the actual game mechanics are below.

Vagueness for the sake of vagueness is not fun for anyone, and probably contributes to low playerbase count by forcing newbs to gamble their con figuring out the details of their skills and edges.

You might find it cute that this guy is willing to delete over SB not doing what he thought it did, but it's probably a pretty crappy experience for him to waste that many hours and get something he didn't expect, don't you think?

EDIT: I missed that this discussion is already going on above. Well, at least I'm not alone in thinking this.

  

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KstatidaTue 17-Nov-15 04:39 AM
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#61684, "Awesome"
In response to Reply #18


          

Too bad you can't be savage explorer to utilize them all effectively.

  

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UmironMon 16-Nov-15 10:51 AM
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#61639, "Correct."
In response to Reply #0


          

It does other useful things though.

  

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Savage Ranger (Anonymous)Mon 16-Nov-15 11:26 AM
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#61640, "Thanks. Delete;delete."
In response to Reply #1


          

Lag is king more than disease.

  

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UmironMon 16-Nov-15 11:39 AM
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#61642, "Heh, okay. (nt)"
In response to Reply #2


          

nt

  

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KstatidaMon 16-Nov-15 01:41 PM
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#61648, "A follow-up question"
In response to Reply #1


          

Does home terrain act as a factor in anything but success rate?

  

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UmironMon 16-Nov-15 01:49 PM
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#61654, "Home terrain is not a factor in savage blow. (nt)"
In response to Reply #6


          

asd

  

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DallevianMon 16-Nov-15 02:12 PM
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#61659, "like what? Does it poison/plague?"
In response to Reply #1


          

any other neato things?

  

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