Orcs are strong, but out of fashion perhaps,
Marcus_,
10-Nov-15 07:27 AM, #16
Also, why were orcs removed from cabals?nt,
demon,
10-Nov-15 12:08 AM, #12
Because the orcs have clan,
incognito,
10-Nov-15 03:22 AM, #13
RE: Because the orcs have clan,
demon,
11-Nov-15 08:44 PM, #18
RE: Because the orcs have clan,
Isildur,
11-Nov-15 10:46 PM, #19
It's pretty scary for Battle... Not so much for everyo...,
Tac,
11-Nov-15 11:43 PM, #20
Nothing is as deadly to battle as an orc,
laxman,
11-Nov-15 11:51 PM, #22
Mundunugu does fine vs fort,
incognito,
12-Nov-15 12:18 AM, #23
Mund probably does. Shig-ru.. not so much. Light hurt...,
Tac,
12-Nov-15 10:55 AM, #24
Share that good stuff,
laxman,
11-Nov-15 11:46 PM, #21
RE: Orcs,
Anonymous1,
09-Nov-15 09:09 PM, #7
Orc / Berserker Stats,
Umiron,
09-Nov-15 05:43 PM, #2
RE: Orc / Berserker Stats,
Isildur,
09-Nov-15 07:16 PM, #3
I am sure you wrote the wrong thing...,
Destuvius,
09-Nov-15 07:24 PM, #4
OMG. Thank you for this. Hilarious. nt,
Tac,
09-Nov-15 08:41 PM, #5
That was GOLD JERRY! GOLD! nt,
TMNS,
09-Nov-15 10:20 PM, #10
I laughed so hard at this. nt,
Artificial,
09-Nov-15 11:08 PM, #11
I liked skrugga,
incognito,
10-Nov-15 03:38 AM, #14
RE: Orc / Berserker Stats,
Jormyr,
09-Nov-15 09:04 PM, #6
I have not played one but I bet I could easily do a 100...,
laxman,
09-Nov-15 09:12 PM, #9
RE: Orcs,
Isildur,
09-Nov-15 05:33 PM, #1
RE: Chieftain,
Anonymous1,
09-Nov-15 09:12 PM, #8
Chief is very strong,
incognito,
10-Nov-15 03:40 AM, #15
Only as an orctober event NT,
Kstatida,
10-Nov-15 07:50 AM, #17
| |
|
demon | Tue 10-Nov-15 12:08 AM |
Member since 24th Sep 2010
78 posts
| |
|
#61461, "Also, why were orcs removed from cabals?nt"
In response to Reply #0
|
|
|
  |
incognito | Tue 10-Nov-15 03:22 AM |
Member since 04th Mar 2003
4495 posts
| |
|
#61464, "Because the orcs have clan"
In response to Reply #12
|
Also caballed Orc is op. Rager Orc has resist (so they don't die fast) deathblow (berserker is obvious choice) and healing on a stick (skins).
Things like crushing assault and grapple weapon suddenly become very very powerful.
Not to mention that if you go with the right adapt the whole time this is happening you are gaining damroll and you have a second resist layered on top.
Plus you would have hoards of orcs all in the village.
In the right hands orcs are really dangerous already.
|
|
|
|
        |
Tac | Wed 11-Nov-15 11:43 PM |
Member since 15th Nov 2005
2050 posts
| |
|
#61490, "It's pretty scary for Battle... Not so much for everyo..."
In response to Reply #19
|
It makes it one of those weird things where Orcs fight Battle because they can be successful and leave Fort alone because they can't be. Honestly raiding Fort as an orc is brutally painful, but the Big D is totally doable.
Plus all the light vuln stuff means rapies for orc defense, but plague + mv costs etc. mean ragers get the stick.
|
|
|
|
          |
laxman | Wed 11-Nov-15 11:51 PM |
Member since 18th Aug 2003
1867 posts
| |
|
#61492, "Nothing is as deadly to battle as an orc"
In response to Reply #20
|
If you can take the beating they have almost no way to prevent the lag lock. You need to land a lot of deathblows or be a striking sword spec with cursed weapons. Good luck holding onto stuff like that long term.
I remember telling twists giant pole that the second he didn't use his cursed weapon he would be dead. And I found him using a different vuln weapon to hunt someone else and grapple bash bash get all.coins corpse.
|
|
|
|
          |
incognito | Thu 12-Nov-15 12:18 AM |
Member since 04th Mar 2003
4495 posts
| |
|
#61493, "Mundunugu does fine vs fort"
In response to Reply #20
Edited on Thu 12-Nov-15 12:18 AM
|
I'm guessing shig ru probably isn't bad either. I can't think of a class I've had an easier time killing the watcher with than my mundunugu.
|
|
|
|
            |
Tac | Thu 12-Nov-15 10:55 AM |
Member since 15th Nov 2005
2050 posts
| |
|
#61498, "Mund probably does. Shig-ru.. not so much. Light hurt..."
In response to Reply #23
|
|
|
      |
laxman | Wed 11-Nov-15 11:46 PM |
Member since 18th Aug 2003
1867 posts
| |
|
#61491, "Share that good stuff"
In response to Reply #18
|
Dude you have hide/sneak and like 40 Agro mobs to work with, depending on your level you can keep enslaving them and setup no recall rooms. The Orc village is some serious home field advantage.
Was it like 8 months ago everyone was posting how stupid terrible it was trying to retrieve in the village? That pendulum swings fast.
The real thing is too many people try to play Orc like a sword giant warrior. If you do that you get your face beat in. Play Orc the same way ass a thug thief and you will stack corpses.
|
|
|
|
|
|
#61452, "RE: Orcs"
In response to Reply #0
|
Orcs tank with their faces, which makes them unappealing to a lot of people. Their playstyle is fairly unique, so it makes sense they're going to be less common than a basic warrior.
With that said, personally I think they could do with a slight power boost. I could be wrong but it feels like many of their skills have been slightly nerfed across the board over the last few years. I might be talking out of my ass on this one, though.
|
|
|
|
|
Umiron | Mon 09-Nov-15 05:43 PM |
Member since 29th May 2017
1499 posts
| |
|
#61443, "Orc / Berserker Stats"
In response to Reply #0
|
Berserker is currently ranked 12/17 in population and account for 5 of the top 100 PK spots (the average being 5.8). Of level 35+ orcs, adaptations are distributed evenly amongst them with no adaptation being unchosen right now.
I think berserkers are pretty neat, but they do require some finesse to play effectively. Their low int probably makes them unattractive to many players (like myself), and while they're quite capable and nuanced, they require a bit more strategy and know-how than other classes and often means if you just want to win fights and don't particularly care what you're playing, a warrior or shapeshifter is probably a better choice. And of course the whole no cabal thing is most likely a hard no for some people.
I'm not sure I'd say something happened to the race/class, and I certainly think they're very viable. I'm happy with the class balance wise, design wise and in terms of the stats we see. I'm not of the opinion that a class has to appeal to a certain percentage of players to be successful as long as the players who don't like it have plenty of options too.
|
|
|
|
      |
Tac | Mon 09-Nov-15 08:41 PM |
Member since 15th Nov 2005
2050 posts
| |
|
#61446, "OMG. Thank you for this. Hilarious. nt"
In response to Reply #4
|
|
|
      |
TMNS | Mon 09-Nov-15 10:20 PM |
Member since 10th Jun 2009
2670 posts
| |
|
#61455, "That was GOLD JERRY! GOLD! nt"
In response to Reply #4
|
|
|
      |
incognito | Tue 10-Nov-15 03:38 AM |
Member since 04th Mar 2003
4495 posts
| |
|
#61465, "I liked skrugga"
In response to Reply #4
|
Although the fact that improved flee couldn't be toggled off back then got me killed a lot. Like fleeing from an undead beholder into the arcanaloth 2 room away and on the other side of a closed door. So good that you guys changed it!
|
|
|
|
    |
Jormyr | Mon 09-Nov-15 09:04 PM |
Member since 31st Dec 2014
423 posts
| |
|
#61451, "RE: Orc / Berserker Stats"
In response to Reply #3
|
As a ridiculous habitual orc player, I personally feel that in addition to the comments others have made, one of the biggest issues is that orcs are more or less self-repairing ridiculous glass cannons. Things either go in your favor, or they go horribly wrong. However, when things are in your favor, orcs have more lagging options than nearly any other character, and when things aren't, so long as you can escape, you can recover and get back at it faster than nearly anyone. As Nepenthe once said, people want to be Rambo.
Also, Isildur...I'd personally say Skrugga is entirely designed with the concept of being cowardly and *not dying*, which doesn't directly translate to PKing. The others are better at smashing, they just don't always have survival benefits.
|
|
|
|
      |
laxman | Mon 09-Nov-15 09:12 PM |
Member since 18th Aug 2003
1867 posts
| |
|
#61454, "I have not played one but I bet I could easily do a 100..."
In response to Reply #6
|
Dirty fighting really plays seamlessly in to enhance the best kill landing strats as an Orc. But really adapts are icing on an already really reliable cake once you understand the rythme and flow of the class.
My first Orc died in three rounds constantly at hero. My second was winning fights against Heros at level 35. Knowing how to get into position to drop the lag makes all the difference.
|
|
|
|
  |
|
#61453, "RE: Chieftain"
In response to Reply #1
|
In the beginning, wasn't the plan to eventually add multiple orc clans? There's some mobile in Ostiliagh, for instance, which is an orc of some non-Grinning-Skulls clan.
I don't think it would be gamebreaking to allow 2-3 competing (or even occasionally cooperating) chiefs of separate clans, with the caveat that they could never be in a group together and maybe would be forced RP-wise to fight orcs in other clans. Or maybe with no drawbacks at all - are we really worried about orcs being overpowered?
|
|
|
|
    |
incognito | Tue 10-Nov-15 03:40 AM |
Member since 04th Mar 2003
4495 posts
| |
|
#61466, "Chief is very strong"
In response to Reply #8
|
A big power boost.
I am not sure there should be multiple ones. Every Orc would probably be chief for a big chunk of its life.
|
|
|
|
    |
Kstatida | Tue 10-Nov-15 07:50 AM |
Member since 12th Feb 2015
2214 posts
| |
|
#61468, "Only as an orctober event NT"
In response to Reply #8
|
|
|
|