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Forum Name Gameplay
Topic subjectOrcs
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=61438
61438, Orcs
Posted by demon on Wed 31-Dec-69 07:00 PM
What happened to this class/race? When you look over their skill list/stats etc, you would think you would see more running a muck! Why is it you never see more than one maybe two orc in hero range? maybe 2-3 in the mids and guessing 3-6 if that in the lower ranks..What can be done to change this? what would you do to make this class/race more appealing/better to play. I'm sure IMMs have better orc numbers, also, why don't you plays orcs? would love to read all your thoughts and ideas/changes!
61467, Orcs are strong, but out of fashion perhaps
Posted by Marcus_ on Wed 31-Dec-69 07:00 PM
I think if someone goes and makes a 2h orc with the pin edge for ass beating purposes, they might see a revival...
61461, Also, why were orcs removed from cabals?nt
Posted by demon on Wed 31-Dec-69 07:00 PM
f
61464, Because the orcs have clan
Posted by incognito on Wed 31-Dec-69 07:00 PM
Also caballed Orc is op. Rager Orc has resist (so they don't die fast) deathblow (berserker is obvious choice) and healing on a stick (skins).

Things like crushing assault and grapple weapon suddenly become very very powerful.

Not to mention that if you go with the right adapt the whole time this is happening you are gaining damroll and you have a second resist layered on top.

Plus you would have hoards of orcs all in the village.

In the right hands orcs are really dangerous already.
61487, RE: Because the orcs have clan
Posted by demon on Wed 31-Dec-69 07:00 PM
The "clan" does not even come close to a cabal. Anyone can just walk into the orc village with zero effort, the village is more of a death trap for the orc than it is being a safe haven. I would give up adapt and bloodyskins to join a cabal. Do you know how many people just flee past the first set of guards to check the orc pit lol, the orc village needs to be BUFFED!
61489, RE: Because the orcs have clan
Posted by Isildur on Wed 31-Dec-69 07:00 PM
I would find it a little scary as a non-Orc.
61490, It's pretty scary for Battle... Not so much for everyone else.
Posted by Tac on Wed 31-Dec-69 07:00 PM
It makes it one of those weird things where Orcs fight Battle because they can be successful and leave Fort alone because they can't be. Honestly raiding Fort as an orc is brutally painful, but the Big D is totally doable.

Plus all the light vuln stuff means rapies for orc defense, but plague + mv costs etc. mean ragers get the stick.
61492, Nothing is as deadly to battle as an orc
Posted by laxman on Wed 31-Dec-69 07:00 PM
If you can take the beating they have almost no way to prevent the lag lock. You need to land a lot of deathblows or be a striking sword spec with cursed weapons. Good luck holding onto stuff like that long term.

I remember telling twists giant pole that the second he didn't use his cursed weapon he would be dead. And I found him using a different vuln weapon to hunt someone else and grapple bash bash get all.coins corpse.
61493, Mundunugu does fine vs fort
Posted by incognito on Wed 31-Dec-69 07:00 PM
I'm guessing shig ru probably isn't bad either.
I can't think of a class I've had an easier time killing the watcher with than my mundunugu.
61498, Mund probably does. Shig-ru.. not so much. Light hurts. nt
Posted by Tac on Wed 31-Dec-69 07:00 PM
.
61491, Share that good stuff
Posted by laxman on Wed 31-Dec-69 07:00 PM
Dude you have hide/sneak and like 40 Agro mobs to work with, depending on your level you can keep enslaving them and setup no recall rooms. The Orc village is some serious home field advantage.

Was it like 8 months ago everyone was posting how stupid terrible it was trying to retrieve in the village? That pendulum swings fast.


The real thing is too many people try to play Orc like a sword giant warrior. If you do that you get your face beat in. Play Orc the same way ass a thug thief and you will stack corpses.
61452, RE: Orcs
Posted by Anonymous1 on Wed 31-Dec-69 07:00 PM
Orcs tank with their faces, which makes them unappealing to a lot of people. Their playstyle is fairly unique, so it makes sense they're going to be less common than a basic warrior.

With that said, personally I think they could do with a slight power boost. I could be wrong but it feels like many of their skills have been slightly nerfed across the board over the last few years. I might be talking out of my ass on this one, though.
61443, Orc / Berserker Stats
Posted by Umiron on Wed 31-Dec-69 07:00 PM
Berserker is currently ranked 12/17 in population and account for 5 of the top 100 PK spots (the average being 5.8). Of level 35+ orcs, adaptations are distributed evenly amongst them with no adaptation being unchosen right now.

I think berserkers are pretty neat, but they do require some finesse to play effectively. Their low int probably makes them unattractive to many players (like myself), and while they're quite capable and nuanced, they require a bit more strategy and know-how than other classes and often means if you just want to win fights and don't particularly care what you're playing, a warrior or shapeshifter is probably a better choice. And of course the whole no cabal thing is most likely a hard no for some people.

I'm not sure I'd say something happened to the race/class, and I certainly think they're very viable. I'm happy with the class balance wise, design wise and in terms of the stats we see. I'm not of the opinion that a class has to appeal to a certain percentage of players to be successful as long as the players who don't like it have plenty of options too.
61444, RE: Orc / Berserker Stats
Posted by Isildur on Wed 31-Dec-69 07:00 PM
If you look at the top PK orcs historically, it does seem like Skrugga is under-represented. At least, last time I looked.
61445, I am sure you wrote the wrong thing...
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
You mean the adaptation that has IMPROVED FLEE isn't the best one?! I think the interwebs may explode....
61446, OMG. Thank you for this. Hilarious. nt
Posted by Tac on Wed 31-Dec-69 07:00 PM
.
61455, That was GOLD JERRY! GOLD! nt
Posted by TMNS on Wed 31-Dec-69 07:00 PM
Well done D.
61458, I laughed so hard at this. nt
Posted by Artificial on Wed 31-Dec-69 07:00 PM
nt
61465, I liked skrugga
Posted by incognito on Wed 31-Dec-69 07:00 PM
Although the fact that improved flee couldn't be toggled off back then got me killed a lot. Like fleeing from an undead beholder into the arcanaloth 2 room away and on the other side of a closed door. So good that you guys changed it!
61451, RE: Orc / Berserker Stats
Posted by Jormyr on Wed 31-Dec-69 07:00 PM
As a ridiculous habitual orc player, I personally feel that in addition to the comments others have made, one of the biggest issues is that orcs are more or less self-repairing ridiculous glass cannons. Things either go in your favor, or they go horribly wrong. However, when things are in your favor, orcs have more lagging options than nearly any other character, and when things aren't, so long as you can escape, you can recover and get back at it faster than nearly anyone. As Nepenthe once said, people want to be Rambo.

Also, Isildur...I'd personally say Skrugga is entirely designed with the concept of being cowardly and *not dying*, which doesn't directly translate to PKing. The others are better at smashing, they just don't always have survival benefits.
61454, I have not played one but I bet I could easily do a 100 kill skugra
Posted by laxman on Wed 31-Dec-69 07:00 PM
Dirty fighting really plays seamlessly in to enhance the best kill landing strats as an Orc. But really adapts are icing on an already really reliable cake once you understand the rythme and flow of the class.

My first Orc died in three rounds constantly at hero. My second was winning fights against Heros at level 35. Knowing how to get into position to drop the lag makes all the difference.
61442, RE: Orcs
Posted by Isildur on Wed 31-Dec-69 07:00 PM
> Why is it you never see more than one maybe two orc in hero range?

Because there's only one Chieftain and the Chieftain gets a large-ish power boost.

The current chieftain is pretty beastly, so clearly it's possible to have PK success with the class. They do tend to die a lot though. Though, even that's not a hard and fast rule- there have been a few orcs that managed to have 90+% PK ratios.
61453, RE: Chieftain
Posted by Anonymous1 on Wed 31-Dec-69 07:00 PM
In the beginning, wasn't the plan to eventually add multiple orc clans? There's some mobile in Ostiliagh, for instance, which is an orc of some non-Grinning-Skulls clan.

I don't think it would be gamebreaking to allow 2-3 competing (or even occasionally cooperating) chiefs of separate clans, with the caveat that they could never be in a group together and maybe would be forced RP-wise to fight orcs in other clans. Or maybe with no drawbacks at all - are we really worried about orcs being overpowered?
61466, Chief is very strong
Posted by incognito on Wed 31-Dec-69 07:00 PM
A big power boost.

I am not sure there should be multiple ones. Every Orc would probably be chief for a big chunk of its life.
61468, Only as an orctober event NT
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
NT