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incognitoSat 07-Nov-15 03:04 AM
Member since 04th Mar 2003
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#61366, "Edge cost changes"


          

Two parts to this post. A question and a suggestion.

The question is, does this reduce available edge points to those who already have one of the edges? If it is, have you considered allowing people to sell their edges given that the opportunity cost of having them has been increased?

The suggestion is that edge cost be automated to reflect demand, and can fall as well as rise. But with imm oversight in case the popularity of the edge is indicative of another problem.

For example, if every char is taking the unpredictable edge, that probably indicates that striking the shadows footfall is too good. I bet the latter would still be popular even if taking it meant you couldn't have another legacy. So the legacy would be a better target for adjustment than the edge.

  

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Reply RE: Edge cost changes, Rodriguez, 07-Nov-15 01:35 PM, #9
Reply re: vitals edge...., Odrirg, 07-Nov-15 11:55 AM, #7
Reply Opening attack, Artificial, 07-Nov-15 01:14 PM, #8
     Reply Yep. It used to be trip or murder..., Tac, 07-Nov-15 08:02 PM, #10
          Reply There was a time when you could initiate combat with th..., Saagkri, 08-Nov-15 02:53 PM, #11
               Reply I was around for ninjas and I don't recall that..., Tac, 08-Nov-15 04:59 PM, #12
                    Reply RE: I was around for ninjas and I don't recall that..., Saagkri, 08-Nov-15 08:02 PM, #13
Reply RE: Edge cost changes, Umiron, 07-Nov-15 08:15 AM, #3
Reply Thanks, incognito, 07-Nov-15 08:48 AM, #4
Reply I just want to know which edges. nt, Artificial, 07-Nov-15 05:08 AM, #1
     Reply I'd rather edges that are popular as just folded in...., Tac, 07-Nov-15 08:02 AM, #2
          Reply True but sleeping chars are vulnerable, incognito, 07-Nov-15 08:50 AM, #5
               Reply Meh. Only a little. Game is too big to be found if yo..., Tac, 07-Nov-15 09:48 AM, #6

RodriguezSat 07-Nov-15 01:35 PM
Member since 30th Jan 2005
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#61376, "RE: Edge cost changes"
In response to Reply #0


          

I really don't like the direction where edges are going currently.
First it becomes more difficult to gain edge points, now popular edges become more expensive.

More grind, more work...


Why not make it so characters can onlz spend X amount of edge points in their lifetime but this amount is gained with reasonable ease. Anything more has to directly come from Immortals.


  

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OdrirgSat 07-Nov-15 11:55 AM
Member since 16th Oct 2004
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#61374, "re: vitals edge...."
In response to Reply #0


          

I never understood the bandwagon of whining soo...sooooooo much about this edge. And I hope that the change in this edge had absolutely nothing to do with how much whining was going on about it.

Is it a quick skill that maledicts a little and does a little damage? yes.

even edged, is it the end-all be all? I just don't see it.

Against classes that don't rely on physical stats, the assassin is just wasting commands....specifically *NOT* doing anything to lag the opponent.

Not to mention, Heck, I've gotten more maledicts from 1 iceneedles (not to mention 300 hp through protection/shield/stone skin) than I have gotten from 5 nerves in a row.

So I just don't see the "speed of maledicting" as a valid argument for it's uberness.

Against classes that DO rely on physical stats, all but one have options that will either 1) lag the assassin to slow down the nerves, 2) out-maledict the nerves or 3) change the circumstances of the fight via skills or flee maneuvering

And if one of those three don't work...YOU AREN'T BEING LAGGED!

The only class I see as really having to struggle with nerve, are shifters...but again...if they are nerving...they aren't lagging...

Can anyone explain to me why it was sooooo tooooo uber that it needed a nerf....other than "The cool kids keep whining about it, and they are always right"?

  

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ArtificialSat 07-Nov-15 01:14 PM
Member since 22nd Apr 2008
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#61375, "Opening attack"
In response to Reply #7


  

          

It makes chasing as an assassin WAY easier.

  

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TacSat 07-Nov-15 08:02 PM
Member since 15th Nov 2005
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#61387, "Yep. It used to be trip or murder..."
In response to Reply #8


          

And one of those is easily countered by flying. Murder doesn't do any guaranteed damage, and it doesn't maledict... And it lags longer-ish.

  

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SaagkriSun 08-Nov-15 02:53 PM
Member since 17th Jun 2014
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#61407, "There was a time when you could initiate combat with th..."
In response to Reply #10


          

n/t

  

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TacSun 08-Nov-15 04:59 PM
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#61411, "I was around for ninjas and I don't recall that..."
In response to Reply #11


          

Are you sure you aren't thinking of someplace that isn't CF?

  

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SaagkriSun 08-Nov-15 08:02 PM
Member since 17th Jun 2014
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#61413, "RE: I was around for ninjas and I don't recall that..."
In response to Reply #12


          

There's someplace besides CF?

I'm getting old, but I'm pretty sure I remember throwing people as Stormshadow right after Boltar summoned them. Unfortunately, my throw button was next to my vanish button, so I also did that instead quite a few times, much to Boltar's frustration...and misfortune.

This was right after the purge in the 1990s.

  

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UmironSat 07-Nov-15 08:15 AM
Member since 29th May 2017
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#61369, "RE: Edge cost changes"
In response to Reply #0


          

Changes in edge point costs don't impact characters who already have those edges. Nothing is retroactive.

I have no desire to make a pseudo-economy out of edges. I'm not exactly fine with the status quo, but manually tweaking costs and requirements (and power) from time to time is about as much work as I'm willing to put into edges right now.

  

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incognitoSat 07-Nov-15 08:48 AM
Member since 04th Mar 2003
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#61370, "Thanks"
In response to Reply #3


          

Just wondered if it could be easier in the long run.

  

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ArtificialSat 07-Nov-15 05:08 AM
Member since 22nd Apr 2008
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#61367, "I just want to know which edges. nt"
In response to Reply #0


  

          

nt

  

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TacSat 07-Nov-15 08:02 AM
Member since 15th Nov 2005
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#61368, "I'd rather edges that are popular as just folded in...."
In response to Reply #1


          

For instance one of the most useful ones on that thread was seasoned traveler. Surprise! People don't want to waste time sleeping for mv...

  

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incognitoSat 07-Nov-15 08:50 AM
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#61371, "True but sleeping chars are vulnerable"
In response to Reply #2


          

I'm not sure that should just disappear.

  

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TacSat 07-Nov-15 09:48 AM
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#61372, "Meh. Only a little. Game is too big to be found if yo..."
In response to Reply #5


          

Sleeping for mv is silly when you need to cover so much ground to find anyone.

  

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