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IsildurSat 31-Oct-15 09:04 AM
Member since 04th Mar 2003
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#61249, "REQUEST: tells from NPCs"


          

Could you add a check when a PC receives a "tell" such that if the "tell" originated from an NPC it doesn't replace the value in the "reply to" slot?

I hate it when I'm having a conversation with someone who's hidden/camo/duo and walk by that Malinya mob in Arkham.

(See, not all my ideas are bad.)

  

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UmironSun 01-Nov-15 08:45 AM
Member since 29th May 2017
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#61254, "Maybe."
In response to Reply #0


          

We do occasionally interact with mortals ICly via NPCs, which is already problematic for the player if they don't keepreply. This change would make it pretty much impossible for PCs to carry on those conversations, however uncommon they are.

I'll see what I can do. We could probably rig it so that your "reply to" isn't updated unless the NPC is switched into by an immortal, for example.

  

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IsildurSun 01-Nov-15 09:33 AM
Member since 04th Mar 2003
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#61256, "RE: Maybe."
In response to Reply #4


          

Thanks. Obviously pretty low priority, but thought it might be worth mentioning.

  

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TJHuronSat 31-Oct-15 12:40 PM
Member since 28th Nov 2007
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#61251, "That drives me nuts too nt"
In response to Reply #0


          

nt

  

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KalageadonSat 31-Oct-15 11:20 AM
Member since 23rd Oct 2003
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#61250, "See help (keep reply) nt"
In response to Reply #0


          

nt

  

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IsildurSat 31-Oct-15 06:51 PM
Member since 04th Mar 2003
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#61252, "RE: See help (keep reply) nt"
In response to Reply #1


          

That's a bandaid. It's not always a hidden person I'm talking to. Sometimes it's just "a person" and after walking by the "tell" mob I have to type out "tell soandso whatever" instead of "reply whatever".

Clearly not the end of the world. Just mildly annoying.

  

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