Subject: "Shapeshifter partial shifts" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #61018
Show all folders

Vorek (inactive user)Mon 19-Oct-15 02:33 PM
Charter member
posts
#61018, "Shapeshifter partial shifts"


          

I've only just recently rolled my first ever mage, a shapeshifter (queue SHOCKED GASP), and I quickly came to notice that although there are two kinds of partial shifts (defensive, and offensive/utility) when either one expires you get the same generic echo "Your body returns to normal." so you have no clue which one you've just lost.

I know that later on shifts aren't of ENORMOUS importance so this will be easy to overlook, but I feel like transparency about the status of your character without necessarily having to type "aff" constantly is important.

Suggested change:
Expiration of offensive/utility partial shift results in the same echo "Your body returns to normal."
Expiration of defensive partial shift gets a very slight change to echo "Your skin returns to normal."

Thanks for your time, to all who reads and/or responds.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply RE: Shapeshifter partial shifts, Umiron, 19-Oct-15 02:50 PM, #1
     Reply RE: Shapeshifter partial shifts, Vorek (Anonymous), 19-Oct-15 06:17 PM, #2
          Reply RE: Shapeshifter partial shifts, Vorek (Anonymous), 21-Oct-15 07:12 AM, #3
          Reply RE: Shapeshifter partial shifts, Umiron, 21-Oct-15 07:48 AM, #4
               Reply RE: Shapeshifter partial shifts, Vorek (Anonymous), 21-Oct-15 08:41 AM, #5
          Reply RE: Shapeshifter partial shifts, Kstatida, 21-Oct-15 10:35 AM, #6

UmironMon 19-Oct-15 02:50 PM
Member since 29th May 2017
1499 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#61019, "RE: Shapeshifter partial shifts"
In response to Reply #0


          

Partial shifts can wear off in one of two ways, either duration or when the shapeshifter changes shape. In the case of the latter you'll see some more specific echoes based on the anatomy of the shapeshifter. Because normal affects don't allow for that kind of customization they were left generic.

I agree it could work more smoothy and I'll put it on my list, but it's a pretty low priority for me right now.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
Vorek (inactive user)Mon 19-Oct-15 06:17 PM
Charter member
posts
#61023, "RE: Shapeshifter partial shifts"
In response to Reply #1


          

Although I agree it is a relatively priority, I don't understand how "normal afffects don't allow for that kind of customization." This is the first case of any affect I've ever had on my character that DIDN'T have a specific echo when it's duration ran out.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
Vorek (inactive user)Wed 21-Oct-15 07:12 AM
Charter member
posts
#61071, "RE: Shapeshifter partial shifts"
In response to Reply #2


          

>Although I agree it is a relatively LOW priority...

Is what I meant to say. The question still remains, though. How would giving descriptive echos when it wears off be any different than quite literally every other affect in the game (all of which, that I've found, have their own unique echo for when they expire)?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
UmironWed 21-Oct-15 07:48 AM
Member since 29th May 2017
1499 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#61076, "RE: Shapeshifter partial shifts"
In response to Reply #3


          

The echoes for when partial shifts are stripped are conditional and those conditions cannot be applied to normal wear-off echoes.

I'll get to it when I get to it.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
Vorek (inactive user)Wed 21-Oct-15 08:41 AM
Charter member
posts
#61077, "RE: Shapeshifter partial shifts"
In response to Reply #4


          

As I said, I am aware of its extremely low priority, I was mostly curious as to what you meant when you said it would be complex.

Thanks for explaining, keep up the great work!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
KstatidaWed 21-Oct-15 10:35 AM
Member since 12th Feb 2015
2214 posts
Click to send private message to this author Click to add this author to your buddy list
#61078, "RE: Shapeshifter partial shifts"
In response to Reply #2


          

It seems that the affect flag itself is more complex than common affects, being same for all partial shifts in its main (common) part, hence can't be tailored to each of the shift types when wearing off without additional conditions introduced.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #61018 Previous topic | Next topic