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#60976, "Request for Drehir:"
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I didn't know where to post this, so I decided to toss it on gameplay. By any chance would you consider making the 'room types' of your shrine caves rather than civilized?
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Shameless bump:,
Sarien,
27-Oct-15 08:24 AM, #1
No.,
Drehir,
27-Oct-15 11:56 AM, #2
RE: No.,
Isildur,
27-Oct-15 12:32 PM, #3
RE: No.,
Drehir,
27-Oct-15 08:30 PM, #5
It had scary echoes. =( n/t,
Lhydia,
27-Oct-15 12:37 PM, #
It had scary echoes. =( n/t,
Lhydia,
27-Oct-15 12:37 PM, #4
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Sarien | Tue 27-Oct-15 08:24 AM |
Member since 14th Feb 2009
740 posts
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#61194, "Shameless bump:"
In response to Reply #0
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Drehir, any chance you'l make your shrine a cave? It is 'fitting' since the desc says it's a cave - and it won't have a negative affect on outie wilderness time.
Loved playing a follower.
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Drehir | Tue 27-Oct-15 11:56 AM |
Member since 19th Jul 2015
85 posts
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#61198, "No."
In response to Reply #1
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I have reasons for having it the way it is. If you are staying in my shrine long enough for it to affect your wilderness time to a large degree then you are staying way too long. Even if you stay 15 minutes (about 24 in-game hours), that is a drop in the bucket of your wilderness time. If 15 minutes is actually affecting you, you are doing something very wrong in general for wilderness time. Like not taking opportunities to rest in the wilderness when wounded, ranking in the wilderness, or resting up your movement in wilderness.
A few players hardly stay in my shrine long enough to initiate interaction sometimes. This is even in cases where it being a Cave would not help them at all.
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Drehir | Tue 27-Oct-15 08:30 PM |
Member since 19th Jul 2015
85 posts
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#61211, "RE: No."
In response to Reply #3
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Obviously I need to make a gauntlet to get to my shrine just to appease you guys.
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Lhydia | Tue 27-Oct-15 12:37 PM |
Member since 04th Mar 2003
2391 posts
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#61200, "It had scary echoes. =( n/t"
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Lhydia | Tue 27-Oct-15 12:37 PM |
Member since 04th Mar 2003
2391 posts
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#61201, "It had scary echoes. =( n/t"
In response to Reply #2
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