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SarienSat 19-Sep-15 04:29 PM
Member since 14th Feb 2009
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#60652, "Frequent Lag"


          

Within the past few days, there has been quite a bit of lag. Moreso than there has been in the recent few months. Could this be due to a code change?

  

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Reply RE: Frequent Lag, Scarabaeus, 22-Sep-15 03:50 PM, #11
Reply Well I guess that's one way to win a pk. n/t, Lhydia, 22-Sep-15 04:11 PM, #12
Reply RE: Frequent Lag, Isildur, 22-Sep-15 03:24 PM, #10
Reply Is it really awful today?, Dallevian, 22-Sep-15 02:52 PM, #9
Reply I was totally fine, not that I played much tho (n/t), Kstatida, 20-Sep-15 08:10 AM, #6
Reply At least twice today, Sertius, 19-Sep-15 10:34 PM, #4
Reply It was a networking issue, I was getting around 50% pac..., Theerkla, 20-Sep-15 07:50 AM, #5
     Reply RE: It was a networking issue, I was getting around 50%..., Isildur, 20-Sep-15 09:23 AM, #7
Reply RE: Frequent Lag, Umiron, 19-Sep-15 04:45 PM, #1
     Reply RE: Frequent Lag, Isildur, 19-Sep-15 05:00 PM, #2
     Reply RE: Frequent Lag, Isildur, 19-Sep-15 05:53 PM, #3
     Reply I got bad lag, incognito, 20-Sep-15 09:40 AM, #8

ScarabaeusTue 22-Sep-15 03:50 PM
Member since 19th Feb 2011
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#60707, "RE: Frequent Lag"
In response to Reply #0


  

          

I contacted our provider and it appears there have been some DDoS attacks that could be causing short bursts of lag. They're dealing with the issue now.

  

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LhydiaTue 22-Sep-15 04:11 PM
Member since 04th Mar 2003
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#60708, "Well I guess that's one way to win a pk. n/t"
In response to Reply #11


          

gr

  

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IsildurTue 22-Sep-15 03:24 PM
Member since 04th Mar 2003
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#60706, "RE: Frequent Lag"
In response to Reply #0


          

So I created this thing:

http://www.thinkbroadband.com/ping/share/1deb08aa1ba98a0e80ace9307a3e36f9.html

They're located in the UK, so take that into account when evaluating the ping times (and the times of day, which are local to the UK).

In theory this thing should update automatically. I just created it so there's not much data.

  

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DallevianTue 22-Sep-15 02:52 PM
Member since 04th Mar 2003
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#60705, "Is it really awful today?"
In response to Reply #0


          

I've been fighting bouts of connectivity issues that come in spurts of 3-6 minutes long.

  

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KstatidaSun 20-Sep-15 08:10 AM
Member since 12th Feb 2015
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#60664, "I was totally fine, not that I played much tho (n/t)"
In response to Reply #0


          

NT

  

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SertiusSat 19-Sep-15 10:34 PM
Member since 17th Nov 2008
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#60660, "At least twice today"
In response to Reply #0


          

The whole mud (not just me) seems to go slow for a time (~10 mins). For example, right now.

  

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TheerklaSun 20-Sep-15 07:50 AM
Member since 04th Mar 2003
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#60661, "It was a networking issue, I was getting around 50% pac..."
In response to Reply #4


          

that is all

  

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IsildurSun 20-Sep-15 09:23 AM
Member since 04th Mar 2003
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#60665, "RE: It was a networking issue, I was getting around 50%..."
In response to Reply #5


          

Occasionally I'll actually take the time to hunt down where the issue is and email someone. No idea if it actually makes a difference, but you never know.

For anybody who's curious...

1. traceroute carrionfields.net to get a list of hosts between you and CF.

2. Ping each host in turn. If the order is "You, X, Y Z, CF" then start with "X", then "Y", etc.

3. If "ping X" is normal but "ping Y" is degraded then the problem is either with Y itself or the connection between X and Y.

4. Capture the output of "traceroute Y" and "ping Y" then do "whois Y" to get a technical support email. Email the logs to that address along w/ a date/time.

5. Repeat #4 with "X" unless the technical support email is the same, in which case there's no need to email again.

  

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UmironSat 19-Sep-15 04:42 PM
Member since 29th May 2017
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#60653, "RE: Frequent Lag"
In response to Reply #0
Edited on Sat 19-Sep-15 04:45 PM

          

I haven't noticed any significant lag myself, and what little relevant historical data I have would suggest that the MUD itself isn't responsible. It's possible we've been having network issues, but again, I haven't noticed anything.

There definitely haven't been any code changes in the past few days (or weeks) that I would expect to have any impact on the MUD's performance.

EDIT: Right now specifically, it looks like there might be some trouble between Level3 and AT&T/CenturyLink and Sprint/AT&T.

  

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IsildurSat 19-Sep-15 05:00 PM
Member since 04th Mar 2003
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#60655, "RE: Frequent Lag"
In response to Reply #1


          

Once upon a time I wrote a tintin++ script to test in-game latency. Both network and the mud code. Will see if I can dig it up.

Basically it spammed some command w/ near-zero lag (e.g. "look") and timed the duration between the command was sent and when the echo was received.

  

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IsildurSat 19-Sep-15 05:53 PM
Member since 04th Mar 2003
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#60657, "RE: Frequent Lag"
In response to Reply #2


          

Couldn't find the one from before so I wrote this one:

#ali {cfping} {#act {You nod.} {#format {endtime} {%U};#math
{duration} {$endtime - $starttime};#math {durationhi}
{$duration / 1000000};#math {durationlo} {$duration %
1000000};#format {duration} {%d.%d} {$durationhi}
{$durationlo};#showme {$duration};#format {starttime}
{%U};nod};#ali {off} {#unact {You nod.};#unali {off}};#format
{starttime} {%U};nod}


Enter the alias "cfping" to start it, then the alias
"off" to turn it off.  Doesn't currently collate
stats; just echos the round-trip time for each "nod"
social.

Syntax is specific to tintin++.

  

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incognitoSun 20-Sep-15 09:40 AM
Member since 04th Mar 2003
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#60667, "I got bad lag"
In response to Reply #1


          

Raiding. So I aborted the raid and logged out. It seemed to be the route to the mud and not the mud itself, as 10 rounds would fly by every so often.

  

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