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DallevianThu 17-Sep-15 10:04 AM
Member since 04th Mar 2003
1646 posts
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#60592, "XP and 'certain factors'"


          

- Certain factors that increase XP per mob (e.g., Outlanders killing common Outlander enemies) have increased (again).

Hey Umiron. Your announcement page got me thinking about a few things, namely some clarification and secondly ideas.

Right now I know that an outlander killing nightwalkers gives a bonus to experience. But what are the other scenarios? Ideas posted below if not already in place:

battle killing mage class
elf killing dark-elf race
dark-elf killing elf race
dwarf killing duergar or orc and vice versa
outlander killing city guards and guild guards
scarab killing priest class

and so forth

  

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UmironThu 17-Sep-15 11:23 AM
Member since 29th May 2017
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#60595, "RE: XP and 'certain factors'"
In response to Reply #0


          

Off the top of my head:

- Good killing evil, evil killing good
- Tribunal killing chaotic
- Paladin killing particularly evil stuff (necros, APs, etc.)
- Outlander killing races Outlander hates, or cityguards
- Battle killing strong enough mages
- Veil affects Battle/Nexus somehow

  

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