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SarienMon 06-Jul-15 06:52 AM
Member since 14th Feb 2009
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#59947, "Mechanics question: Riddle of Resilience"


          

Would riddle halve the affect/duration of all the funky new shaman path poison maledicts?

On this line, does it also halve things like crimson scourge/plague/etc?

Or, is it just "physical" skill maledictions like artery/boneshatter/impale etc?

  

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HomardMon 06-Jul-15 12:22 PM
Member since 10th Apr 2010
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#59950, "Hey, I looked it up."
In response to Reply #0


          

Homard the character had riddle, so I figured I'd see if I had any logs of pre-legacy vs. post-legacy.

At level 40:
Physical effect: 'crimson scourge' modifies strength by -8 for 9 hours.

At hero:
Physical effect: 'crimson scourge' modifies strength by -5 for 9 hours.

Now, some of the new venom path supps do show up as "physical effects" so I imagine that riddle will help with them.

Though, as you can see above, riddle cut the strength loss from scourge, but not the timer on it.

  

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CalionMon 06-Jul-15 12:04 PM
Member since 04th Mar 2003
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#59949, "RE: Mechanics question: Riddle of Resilience"
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Found this in my notes by Daev when asked about Riddle vs. poison/plague/crimson:

" - Riddle of Resilience might be your single best choice. It's useful in resisting these
afflictions in the first place, and I believe it would also cut the strength loss and
possibly duration from crimson scourge slightly."

  

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AthiolesMon 06-Jul-15 10:09 AM
Member since 09th Jan 2011
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#59948, "Just physical."
In response to Reply #0


          

Which was nice, especially on a build whose race specific gear tends to nerf dex. But it's also really nice because it smothers bleeding damage. I was taking hits instead of dismembers from some bleeding.

  

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