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Sarien | Mon 06-Jul-15 06:52 AM |
Member since 14th Feb 2009
740 posts
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#59947, "Mechanics question: Riddle of Resilience"
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Would riddle halve the affect/duration of all the funky new shaman path poison maledicts?
On this line, does it also halve things like crimson scourge/plague/etc?
Or, is it just "physical" skill maledictions like artery/boneshatter/impale etc?
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Homard | Mon 06-Jul-15 12:22 PM |
Member since 10th Apr 2010
959 posts
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#59950, "Hey, I looked it up."
In response to Reply #0
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Homard the character had riddle, so I figured I'd see if I had any logs of pre-legacy vs. post-legacy.
At level 40: Physical effect: 'crimson scourge' modifies strength by -8 for 9 hours.
At hero: Physical effect: 'crimson scourge' modifies strength by -5 for 9 hours.
Now, some of the new venom path supps do show up as "physical effects" so I imagine that riddle will help with them.
Though, as you can see above, riddle cut the strength loss from scourge, but not the timer on it.
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Calion | Mon 06-Jul-15 12:04 PM |
Member since 04th Mar 2003
367 posts
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#59949, "RE: Mechanics question: Riddle of Resilience"
In response to Reply #0
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Found this in my notes by Daev when asked about Riddle vs. poison/plague/crimson:
" - Riddle of Resilience might be your single best choice. It's useful in resisting these afflictions in the first place, and I believe it would also cut the strength loss and possibly duration from crimson scourge slightly."
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Athioles | Mon 06-Jul-15 10:09 AM |
Member since 09th Jan 2011
392 posts
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#59948, "Just physical."
In response to Reply #0
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Which was nice, especially on a build whose race specific gear tends to nerf dex. But it's also really nice because it smothers bleeding damage. I was taking hits instead of dismembers from some bleeding.
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