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UmironThu 04-Jun-15 11:44 AM
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#59488, "Website Item Search Follow Up"


          

I've opened a thread here for discussion related to our new item search: www.carrionfields.net/itemsearch/

  

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Reply If an item doesn't show up..., Treebeard, 09-Jun-15 09:00 AM, #35
Reply RE: If an item doesn't show up..., Umiron, 09-Jun-15 09:13 AM, #36
Reply Possible bug, Kraken71, 06-Jun-15 01:31 AM, #31
Reply Nope., Umiron, 06-Jun-15 08:32 AM, #33
     Reply Now I have to key on slot too :-) (n/t), Kraken71, 06-Jun-15 08:38 AM, #34
Reply Probably should be in bug forum but, Kstatida, 05-Jun-15 10:35 AM, #26
Reply Would it be possible to include item keywords in the JS..., Kraken71, 05-Jun-15 04:03 AM, #22
Reply So that you could code an auto-looter? :) NT, Kstatida, 05-Jun-15 10:03 AM, #25
     Reply That would be easy without -- it's not like I cannot gu..., Kraken71, 06-Jun-15 01:38 AM, #30
          Reply don't even need lore, Murphy, 06-Jun-15 01:51 AM, #32
Reply awesome. wow., Odrirg, 04-Jun-15 09:02 PM, #17
Reply RE: awesome. wow., Umiron, 04-Jun-15 09:18 PM, #18
Reply So, when do you make imp?, TJHuron, 06-Jun-15 12:03 AM, #28
Reply That's a legacy ROM flag I suppose, Kstatida, 05-Jun-15 02:31 AM, #20
Reply Another general flag question, Calion, 05-Jun-15 03:38 AM, #21
     Reply In ROM, enchant armor didn't work on such items., Murphy, 05-Jun-15 06:25 AM, #23
     Reply RE: Another general flag question, Umiron, 05-Jun-15 08:56 AM, #24
Reply Way to use it in Cmud, Jaegendar, 04-Jun-15 08:41 PM, #16
Reply use it with an item search alias - spoon inside, crsweeney, 05-Jun-15 09:17 PM, #27
     Reply YUUM, Jaegendar, 06-Jun-15 12:45 AM, #29
Reply reset button doesn't seem to be reseting the fields., Perpetual_Noob, 04-Jun-15 06:24 PM, #15
Reply Actually it does reset the "FLAGS" but nothing else. n..., Perpetual_Noob, 04-Jun-15 11:00 PM, #19
Reply The "database"., Umiron, 04-Jun-15 03:29 PM, #13
Reply JSON FTW!, Kraken71, 04-Jun-15 03:57 PM, #14
Reply RE: Website Item Search Follow Up, incognito, 04-Jun-15 03:24 PM, #12
Reply Great work. This will be a big help for all, thank you...., TheDude, 04-Jun-15 02:56 PM, #9
Reply Would have killed for this in the 90's, am still pretty..., Falstaff, 04-Jun-15 02:46 PM, #8
Reply Minor possible item correction, Falstaff, 04-Jun-15 03:03 PM, #10
     Reply Yeah, sorta., Umiron, 04-Jun-15 03:06 PM, #11
Reply This is very nice, thanks. n/t, Calion, 04-Jun-15 02:10 PM, #7
Reply RE: Website Item Search Follow Up, glerwyn, 04-Jun-15 01:57 PM, #6
Reply RE: Website Item Search Follow Up, Jhyrbian, 04-Jun-15 12:59 PM, #5
Reply great idea!, crsweeney, 04-Jun-15 12:50 PM, #4
Reply wowow, Dallevian, 04-Jun-15 12:48 PM, #3
Reply Awesome change, you guys are on the right track., amazingdonnie, 04-Jun-15 12:38 PM, #2
Reply RE: Website Item Search Follow Up, VitriolicStream, 04-Jun-15 11:52 AM, #1

TreebeardTue 09-Jun-15 09:00 AM
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#59569, "If an item doesn't show up..."
In response to Reply #0


          

And we've checked its non-limited, and we suspect it is lvl 30 or under - should we submit to you? Is there a way to expand this?

Thanks! I love it. A lot.

  

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UmironTue 09-Jun-15 09:13 AM
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#59570, "RE: If an item doesn't show up..."
In response to Reply #35


          

I suppose you can shoot me an email. There are a handful of factors that may exclude an item, one being a brand new flag that mortals can't see which prevents an item from being listed, at the area author's discretion. More likely though, the item is no_locate or something like that.

For the record, items with the following fields/attributes are not listed: no_locate, vis_death, rot_death and anything that cannot be identified. We also exclude explore areas, cabals and shrines. And lastly, the item must repop onto something. Items that are loaded via progs (e.g., quest rewards) are excluded as well.

  

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Kraken71Sat 06-Jun-15 01:31 AM
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#59531, "Possible bug"
In response to Reply #0


          

Looking at the guy:

<worn on head>      a thick strip of red leather

and JSON:

    {
        "name": "a thick strip of red
leather",
        "area_name": "Desert of Araile",
        "material": "leather",
        "item_type": "armor",
        "flags": "bless",
        "wear_flags": "neck",
        "level": "16",
        "weight": "0 lb 10 oz",
        "armor_class": "Pierce: 5 Bash: 3
Slash: 5 Magic: 6 Element: 6",
        "weapon_type": "",
        "weapon_attack": "",
        "weapon_avg": "0",
        "weapon_flags": "",
        "affects": {
            "charisma": "2",
            "hit roll": "3",
            "save vs spell": "-2",
            "strength": "1"
        }
    },

  

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UmironSat 06-Jun-15 08:32 AM
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#59534, "Nope."
In response to Reply #31


          

The area author created three items with the same name for
three different wear slots.

  

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Kraken71Sat 06-Jun-15 08:38 AM
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#59535, "Now I have to key on slot too :-) (n/t)"
In response to Reply #33


          

.

  

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KstatidaFri 05-Jun-15 10:35 AM
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#59520, "Probably should be in bug forum but"
In response to Reply #0


          

a blood stained mining pick from Delar-tol is listed six times. I guess it's about area design.

  

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Kraken71Fri 05-Jun-15 04:03 AM
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#59515, "Would it be possible to include item keywords in the JS..."
In response to Reply #0


          

.

  

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KstatidaFri 05-Jun-15 10:03 AM
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#59519, "So that you could code an auto-looter? :) NT"
In response to Reply #22


          

NT

  

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Kraken71Sat 06-Jun-15 01:28 AM
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#59530, "That would be easy without -- it's not like I cannot gu..."
In response to Reply #25
Edited on Sat 06-Jun-15 01:38 AM

          

It's just that the spell identify, and even low percentage lore shows them (which is one of the few trustworthy things with lore), so why not put it into the database.

  

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MurphySat 06-Jun-15 01:51 AM
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#59533, "don't even need lore"
In response to Reply #30


          

keyword <item>

  

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OdrirgThu 04-Jun-15 09:02 PM
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#59508, "awesome. wow."
In response to Reply #0


          

I would offer to have your,babies, if I wasn't married...and a guy.....

One question, though....

I saw the (sharp) flag on some bladed weapons but not others. I am unaware of that flag, or it's effects....

And so, I ask, is there a possibility it includes flags players aren't meant to see? Would it be problematic to keep those off the results?

  

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UmironThu 04-Jun-15 09:18 PM
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#59510, "RE: awesome. wow."
In response to Reply #17


          

>I would offer to have your,babies, if I wasn't married...and
>a guy.....
>
>One question, though....
>
>I saw the (sharp) flag on some bladed weapons but not others.
>I am unaware of that flag, or it's effects....

There are a few weapon flags that are leftover artifacts of ROM that do absolutely nothing in CF. I'll rig the item search to no longer display them.

>
>And so, I ask, is there a possibility it includes flags
>players aren't meant to see? Would it be problematic to keep
>those off the results?

There are indeed flags that mortals aren't supposed to see, though most of them aren't really all that interesting. For example, one of them is what indicates that an item worn on hands can also be used on paws. I already made sure ITEM_UMIS_MORTALS_NEVER_MISS_CLEAVE remains hidden, so don't worry.

  

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TJHuronSat 06-Jun-15 12:03 AM
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#59528, "So, when do you make imp?"
In response to Reply #18


          

Just curious. you do a good job for the mud and seem to be very familiar with all the code. Like zulg 2.0

  

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KstatidaFri 05-Jun-15 02:31 AM
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#59513, "That's a legacy ROM flag I suppose"
In response to Reply #17


          

It doubled the damage output on occasion, pretty awesome.

  

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CalionFri 05-Jun-15 03:38 AM
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#59514, "Another general flag question"
In response to Reply #17


          

What is the IC/OOC implication of the dark flag? IIRC it says "Dark and cloaked in shadows", but as far as I know it doesn't actually DO anything. So is it just for flair, and not implying "evil" in any way?

  

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MurphyFri 05-Jun-15 06:25 AM
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#59516, "In ROM, enchant armor didn't work on such items."
In response to Reply #21


          

nt

  

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UmironFri 05-Jun-15 08:56 AM
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#59517, "RE: Another general flag question"
In response to Reply #21


          

"dark" was another such deprecated flag. It looks like now it does do a whopping one thing, which is factor into Valg's new(er) armor class stuff. Still, it's 99.99% meaningless. I'll leave it in for now, but you really can ignore it.

  

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JaegendarThu 04-Jun-15 08:41 PM
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#59507, "Way to use it in Cmud"
In response to Reply #0


          

I know I am asking for a lot of spoon...

But I can't help it.

Could one of my fellow players be able to post a step by step on how to upload/connect/automatize the new official item database with Cmud?.

Something like a button or an alias that would allow it to automatically do an id of an item?

like : Identify practice dagger

and I get an in text window display of all practice daggers or some such?. Or even a side window with the info, that would be so bad ass.

I don't know if its possible?, anyone knows how to do this?

Jae

  

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crsweeneyFri 05-Jun-15 09:10 PM
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#59527, "use it with an item search alias - spoon inside"
In response to Reply #16
Edited on Fri 05-Jun-15 09:17 PM

          

This is not terrible pretty but it works for me in Zmud:

Make an alias with this text:

#file 2 "c:\zmud\carritems.txt"
#var tmp_list %grep( 2, %1)
#loop 0,%numitems( @tmp_list) {#echo %item( @tmp_list, %i)}
#unvar tmp_list
#close 2
#GAG Opened "C:\zmud\carritems.txt" as file 2
#GAG Closed "C:\zmud\carritems.txt" on file 2
#GAG Variable tmp_list removed.

Save this file in your zmud folder, it contains a text version of the item search.

https://www.dropbox.com/s/lumkfin2dov530s/carritems.txt?dl=0

Search for items by typing

item name/stat/flag/etc

ie
item onyx
returns:

Name: black robes trimmed with onyx Area: The Consortium Item Type: clothing Wear: body Material: cloth Level: 30 Weight: 5 lb 8 ozFlags: magic Modifies mana by 20 Modifies save vs breath by -5
Name: a shard of onyx Area: The Seaport of Hamsah Mu'tazz Item Type: weapon Wear: wield Material: onyx Level: 30 Weight: 5 lb 15 ozFlags: magic Weapon Class: dagger Weapon Damage: average 18 (slash) Modifies damage roll by 3 Modifies strength by 3
Name: the shield of turning Area: Grinning Skull Village Item Type: armor Wear: shield Material: onyx Level: 30 Weight: 22 lb 7 ozFlags: dark evil anti_good orc_only Armor Class ierce: 10 Bash: 10 Slash: 10 Magic: 2 Element: 14 Modifies save vs breath by -7 Modifies save vs paralysis by -5 Modifies save vs spell by -5
Name: small sleeves with onyx plates Area: Upper Cragstone Item Type: armor Wear: arms Material: onyx Level: 25 Weight: 16 lb 15 ozFlags: gnome_only Armor Class ierce: 9 Bash: 9 Slash: 9 Magic: 0 Element: 0 Modifies dexterity by 1 Modifies hp by 10 Modifies movement regeneration by 3 Modifies moves by 12
Name: an elaborate beaded onyx belt Area: The Galadon Sewers Item Type: treasure Wear: waist Material: leather Level: 20 Weight: 2 lb 6 ozFlags: dark Modifies armor class by -2 Modifies charisma by -3 Modifies damage roll by 1 Modifies dexterity by 2 Modifies hp by 15 Modifies intelligence by -1 Modifies strength by 1
Name: a studded onyx flail Area: Galadonian Settlement Item Type: weapon Wear: wield Material: onyx Level: 16 Weight: 3 lb 15 oz Weapon Class: flail Weapon Damage: average 13 (smash)
Name: a plain band of gleaming onyx Area: The Seaport of Hamsah Mu'tazz Item Type: treasure Wear: finger Material: onyx Level: 5 Weight: 0 lb 3 oz Modifies intelligence by 1
Name: a black belt beaded with onyx and jade Area: The Seaport of Hamsah Mu'tazz Item Type: clothing Wear: waist Material: cloth Level: 5 Weight: 2 lb 6 oz Modifies strength by 1


item "a black belt"
returns:
Name: a black belt beaded with onyx and jade Area: The Seaport of Hamsah Mu'tazz Item Type: clothing Wear: waist Material: cloth Level: 5 Weight: 2 lb 6 oz Modifies strength by 1

  

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JaegendarSat 06-Jun-15 12:45 AM
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#59529, "YUUM"
In response to Reply #27


          

Thank you very much for the help, that is pretty bad ass.

-Jae

  

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Perpetual_NoobThu 04-Jun-15 06:24 PM
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#59503, "reset button doesn't seem to be reseting the fields."
In response to Reply #0


          

N/t

  

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Perpetual_NoobThu 04-Jun-15 11:00 PM
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#59512, "Actually it does reset the "FLAGS" but nothing else. n..."
In response to Reply #15


          

n/t

  

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UmironThu 04-Jun-15 03:28 PM
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#59501, "The "database"."
In response to Reply #0
Edited on Thu 04-Jun-15 03:29 PM

          

Our item search will hopefully have value by being up-to-date and accurate, but we also want this information to be useful to everyone in as many ways as possible.

So, if you'd like to access the information in the item search in a more computer digestible format, I've made it available here: http://www.carrionfields.net/itemsearch/equipment.json

The JSON file contains every item that the item search indexes and should be updated as often as the item search itself. Feel free to use it in your MUD client, mirror it, etc.

  

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Kraken71Thu 04-Jun-15 03:57 PM
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#59502, "JSON FTW!"
In response to Reply #13


          

Got my own web item database based on mongodb, it fits right in with minor transformations.

  

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incognitoThu 04-Jun-15 03:21 PM
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#59500, "RE: Website Item Search Follow Up"
In response to Reply #0
Edited on Thu 04-Jun-15 03:24 PM

          

Looks really good.

Can you put something into the academy to steer newbies towards it too?

Also, not sure how people feel about this but if someone filters for str, say, or wis, maybe just show the beneficial ones? It's pretty unlikely that someone is searching for detrimental stuff for a stat. Damroll being a possible exception, or even hitroll.

  

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TheDudeThu 04-Jun-15 02:56 PM
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#59497, "Great work. This will be a big help for all, thank you...."
In response to Reply #0


          

.

  

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FalstaffThu 04-Jun-15 02:46 PM
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#59496, "Would have killed for this in the 90's, am still pretty..."
In response to Reply #0


          

.

  

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FalstaffThu 04-Jun-15 03:03 PM
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#59498, "Minor possible item correction"
In response to Reply #8


          

This item also works on felar forepaws I believe:


Name: some cloth wrappings Area: Udgaardian Plains
Item Type: armor Wear: hands Material: cloth
Level: 15 Weight: 1 lb 5 oz
Amor Class: Pierce: 3 Bash: 6 Slash: 4 Magic: 1 Element: 4
•Modifies damage roll by 1

•Modifies hit roll by 1


  

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UmironThu 04-Jun-15 03:06 PM
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#59499, "Yeah, sorta."
In response to Reply #10


          

It's wear slot is just hands, but it has a flag that let's you wear it on paws too. If you were to identify it you would see "It would fit paws, too.".

I may try to find a way to make the item search clever enough to take some of those special flags into consideration, but it's not a huge priority.

Good catch though.

  

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CalionThu 04-Jun-15 02:10 PM
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#59495, "This is very nice, thanks. n/t"
In response to Reply #0


          

.

  

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glerwynThu 04-Jun-15 01:57 PM
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#59494, "RE: Website Item Search Follow Up"
In response to Reply #0


          

Awesome!!!

Cant even begin to express how usefull something like this is for me.

Big thumbs up!!

Many thanks!

  

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JhyrbianThu 04-Jun-15 12:59 PM
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#59493, "RE: Website Item Search Follow Up"
In response to Reply #0


          

thanks! this is great.

  

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crsweeneyThu 04-Jun-15 12:50 PM
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#59492, "great idea!"
In response to Reply #0


          

Love it.

Hope you continue to build on the idea and allow additional items to be searchable.

  

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DallevianThu 04-Jun-15 12:48 PM
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#59491, "wowow"
In response to Reply #0


          

so much decent lowbie gear that i had no idea about! i love this addition, great stuff again Umiron and imms!

  

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amazingdonnieThu 04-Jun-15 12:38 PM
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#59490, "Awesome change, you guys are on the right track."
In response to Reply #0


          

Though i doubt i'd use this extensively myself, for new players this is excellent.

  

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VitriolicStreamThu 04-Jun-15 11:52 AM
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#59489, "RE: Website Item Search Follow Up"
In response to Reply #0


          

It loads up quick, but when I was just pulling it up it brings up the whole list of everything. Maybe have it just load when you click search?

Awesome though

  

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