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DallevianThu 05-Feb-15 04:07 PM
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#58309, "Overabundance of paladins?"


          

Does anyone else think that there are too many paladins in CF? To me, they should be rare beacons of knightliness, few and far between.

But because they're so versatile and easy to rank and pk with, paladins are the go-to class for all things good-aligned.

There's a couple things I have rattling around in my head about paladins as a class:
1- make them restricted similar to special races (minos/azure)
2- give them an exp penalty
3- stop handing out virtues like candy corn
4- seriously penalize paladins for being wusses or breaking the paladin code
5- further limit the special gear (only 1 defiance, shield of light, and bal'talon)
6- make PCs able to request from a paladin as if it was a mob (har)

I don't know, does anyone else feel like CF has too many paladins and not enough Paladins?

  

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Reply I would like no paladins and no hidden classes, both ar..., Kraken71, 09-Feb-15 01:54 AM, #19
Reply RE: Overabundance of paladins?, Valguarnera, 05-Feb-15 10:44 PM, #15
Reply RE: Overabundance of paladins?, Hutto, 06-Feb-15 09:35 AM, #17
Reply I tend to make builds with paladin killing in mind, so ..., Vonzamir, 05-Feb-15 07:27 PM, #6
Reply Co wrath dall, Perpetual_Noob, 05-Feb-15 05:57 PM, #5
Reply Play one. n/t, Lhydia, 05-Feb-15 05:25 PM, #3
Reply huh? i've played several, Dallevian, 05-Feb-15 05:46 PM, #4
     Reply i would be curious too see what is the current percenta..., Perpetual_Noob, 05-Feb-15 08:02 PM, #7
          Reply Something kind of like what you asked for, Destuvius, 05-Feb-15 08:31 PM, #8
               Reply Thanks Desty., Perpetual_Noob, 05-Feb-15 08:51 PM, #9
               Reply RE: Thanks Desty., Bemused, 05-Feb-15 09:09 PM, #11
               Reply % of hero though?, Dallevian, 05-Feb-15 09:07 PM, #10
                    Reply CF doesn't start at hero, 3/4 of the mud at any time is..., Anti-Hero, 05-Feb-15 09:10 PM, #12
                    Reply cf starts at hell bro. wink. nt, Dallevian, 05-Feb-15 09:20 PM, #13
                         Reply Why u gotta tease me? Le sigh. n/t, Anti-Hero, 06-Feb-15 03:31 AM, #16
                    Reply Not sure about hero paladins in particular, but..., Destuvius, 05-Feb-15 09:29 PM, #14
Reply I wouldn't call them easy to PK with, laxman, 05-Feb-15 05:04 PM, #1
     Reply RE: I wouldn't call them easy to PK with, incognito, 05-Feb-15 05:25 PM, #2
          Reply RE: I wouldn't call them easy to PK with, Onewingedangel, 06-Feb-15 11:33 PM, #18

Kraken71Mon 09-Feb-15 01:54 AM
Member since 04th Aug 2006
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#58347, "I would like no paladins and no hidden classes, both ar..."
In response to Reply #0


          

But without the fear and the occasional win over one of those, CF would be more boring, but also less stressful.

  

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ValguarneraThu 05-Feb-15 10:44 PM
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#58324, "RE: Overabundance of paladins?"
In response to Reply #0


          

To me, they should be rare beacons of knightliness, few and far between

Well, if you start with that assumption, you will probably end up at the conclusion that there are too many paladins.

However, the class was not designed to be a rarity, and they aren't especially abundant by any standard. I don't see any of your suggestions being implemented.

valguarnera@carrionfields.com

  

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HuttoFri 06-Feb-15 09:35 AM
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#58326, "RE: Overabundance of paladins?"
In response to Reply #15


          

It was explained to me that xp penalties represented how rare
that race or class was desired to be in game, and paladins,
having a 400 xp penalty--the largest--was designed to be
somewhat more rare than the other classes. But, obviously this
wasn't a strict preventative measure, or even followed by
later implementations (such as how minotaurs are limited).

The traditional classes were all 0 xp, with the rest being
more.

Warriors		[Standard Class] - 0 extra experience points
Thieves 		[Standard Class] - 0 extra experience points
Clerics 		[Standard Class] - 0 extra experience points
Transmuters 		[Specialized Mage] - 0 extra experience points
Invokers 		[Specialized Mage] - 0 extra experience points
Necromancers 		[Specialized Mage] - 0 extra experience points
Rangers 		[Forest Warrior] - 200 extra experience points
Bards 			[Musician] - 300 extra experience points
Assassins 		[Thief/Cleric] - 300 extra experience points
Anti-Paladins 		[Warrior/Mage] - 300 extra experience points
Paladins 		[Warrior/Cleric] - 400 extra experience points 

But it is a different game now, so, game on.

Hutto

  

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VonzamirThu 05-Feb-15 07:27 PM
Member since 07th Jun 2011
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#58315, "I tend to make builds with paladin killing in mind, so ..."
In response to Reply #0


          

nt

  

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Perpetual_NoobThu 05-Feb-15 05:57 PM
Member since 28th Jul 2012
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#58314, "Co wrath dall"
In response to Reply #0


          

Bite your tongue. You obviously have not played one. Try a monk/champion and see how deadly you are. Hahaha! Flee is Paladin's weakness.

  

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LhydiaThu 05-Feb-15 05:25 PM
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#58312, "Play one. n/t"
In response to Reply #0


          

gr

  

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DallevianThu 05-Feb-15 05:46 PM
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#58313, "huh? i've played several"
In response to Reply #3


          

My comment was less about the pk side and more about how it doesn't fit the FANTASY to have a thousand paladins - they should be rare from a story side.

  

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Perpetual_NoobThu 05-Feb-15 08:01 PM
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#58316, "i would be curious too see what is the current percenta..."
In response to Reply #4
Edited on Thu 05-Feb-15 08:02 PM

          

I don't think Paladins are as numerous as you think.

Would the IMMs do a quick data pull?

Also, I do think the paladin code should be followed more strictly. Things that I don't see much is...

4. Never abandon your friends, allies or your beliefs. Fight with courage, and if you must you will die. Never betray your comrades or cower in fear.

This action should be highlighted/rewarded/lauded more. Because to a player it sucks when you are saving someone who did something stupid and you are forced by the code to protect/attempt to save them. Which usually get the paladin killed.

9. Respect the laws of the land and those who seek to enforce them.

I personally think this one is open to ethos interpretation. OG paladins follow the law to the letter, while NG Paladins see the law as a tool to protect the innocent. It is not a de-militarized zone where evil can run and thumb their noses at the paladin on the boarder of protected zones.

End ramble

  

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DestuviusThu 05-Feb-15 08:29 PM
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#58317, "Something kind of like what you asked for"
In response to Reply #7
Edited on Thu 05-Feb-15 08:31 PM

          

Currently, 4% of the active characters are Paladins.

There are 7 classes with a smaller %.

There are 7 classes with a larger %.

*Edit to add* There is also 1 class with the same 4% as paladins. I somehow missed that the first go through.

Paladins are the 2nd highest % for empowerment classes, behind shaman.

Alignment is still skewed in favor of Evil, which makes MOAR WRATH! a very viable way to play at the moment (although I would find no fun in it)

  

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Perpetual_NoobThu 05-Feb-15 08:44 PM
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#58318, "Thanks Desty."
In response to Reply #8
Edited on Thu 05-Feb-15 08:51 PM

          

So pallys are middle of the road. MOAR WRATH!

Why wouldn't you find it fun? Not a fan of pallys?

*edit to add* I would expect druid and healer to always be below pally and shamans.

  

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BemusedThu 05-Feb-15 09:09 PM
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#58320, "RE: Thanks Desty."
In response to Reply #9


          

Pretty sure Desty is an experimental theorycrafter as opposed to a one dimensional "com wrath" guy.

  

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DallevianThu 05-Feb-15 09:07 PM
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#58319, "% of hero though?"
In response to Reply #8


          

that's what i'm talking about. seems like it skews a lot at hero (because they're so versatile, easy to rank)

  

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Anti-HeroThu 05-Feb-15 09:10 PM
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#58321, "CF doesn't start at hero, 3/4 of the mud at any time is..."
In response to Reply #10


          

Stop trying to justify anything by what it is at hero.

  

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DallevianThu 05-Feb-15 09:20 PM
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#58322, "cf starts at hell bro. wink. nt"
In response to Reply #12


          

nt

  

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Anti-HeroFri 06-Feb-15 03:31 AM
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#58325, "Why u gotta tease me? Le sigh. n/t"
In response to Reply #13


          

poopies

  

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DestuviusThu 05-Feb-15 09:29 PM
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#58323, "Not sure about hero paladins in particular, but..."
In response to Reply #10


          

only 21% of the total characters are between lvl 41 and 51.

  

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laxmanThu 05-Feb-15 05:04 PM
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#58310, "I wouldn't call them easy to PK with"
In response to Reply #0


          

They are hard to kill and can deal solid damage against evils but actually landing kills without someone else to bash is a supreme exercise in frustration more often than not.

  

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incognitoThu 05-Feb-15 05:25 PM
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#58311, "RE: I wouldn't call them easy to PK with"
In response to Reply #1


          

Shield ded is too good at the moment as a result of the shield edges. Rest are ok bug I agree that paladins should be held to strict code adherence. As it stands it is so loose it might as well not exist, and even then paladins break it with no reprisal on a number of occasions.

I was thinking today that I like magner because she acts like a rager. I wish I saw more paladins act like paladins. No, that doesn't mean suicide to me; magner has killed me and I've not got her. But she makes the game better by living up to the standards she is meant to.

  

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OnewingedangelFri 06-Feb-15 11:33 PM
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#58327, "RE: I wouldn't call them easy to PK with"
In response to Reply #2


          

I honestly tried to follow the Paladin code as best I could with Zerliae (hard to balance evil and selfless).

It wasn't nearly as hard as I thought, so it shouldn't be that hard for goodies to follow it, too many people wanting to pad their leetz0r PK stats.

  

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