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Perpetual_NoobMon 02-Feb-15 01:34 PM
Member since 28th Jul 2012
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#58257, "Lag movies?"
Edited on Mon 02-Feb-15 01:40 PM

          

How many lag moves are out there?

Ability - lags enemy - lags self:

Bash - 1 to 4 rounds - 2 rounds?
Trip - 1.9 rounds - 2 rounds?
Cranial - 1.9 rounds - 2 rounds?
Savage blow - 1.9 rounds - 2 rounds?
Pebble to boulder - 2 rounds - 2 rounds?
Bear Charge - 2 rounds - 2 rounds?
Throw - 1.9 rounds - 2 rounds?
Pincer - 2 rounds - 3 rounds?
Charge - 2 rounds - 2 rounds?
Shield bash - 1.9 - 2 rounds?
Bat - 1 round (heat shot)? - .75 rounds?

What affects add to them?

Cheap shot - adds 1 round if successful to a knock down attack. Which ones?

Bear Charge - only lags on certain ranger builds? Mountaineer?

Bash - greeting the avalanche - Higher likely hood of over 2 rounds or just higher likely hood of landing it and greater damage?

Throw - ground control - Adds lag rounds?

That is about all I know. Please help me in accuracy. I know many new people need to learn this and understand it as much as I do.

  

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Reply RE: Lag moves, Umiron, 02-Feb-15 04:32 PM, #9
Reply Can't read tone..., Perpetual_Noob, 03-Feb-15 03:08 PM, #14
Reply RE: Lag moves?, Artificial, 02-Feb-15 01:51 PM, #1
     Reply Don't forget the assassin kicks, lasentia, 02-Feb-15 02:02 PM, #2
          Reply Break it down by class, laxman, 02-Feb-15 02:48 PM, #3
               Reply RE: Break it down by class, Destuvius, 02-Feb-15 03:07 PM, #4
               Reply nope, laxman, 02-Feb-15 03:55 PM, #5
                    Reply I'm siding with Destuvius on this one., Umiron, 02-Feb-15 04:18 PM, #6
                    Reply Nope, -flso, 02-Feb-15 04:19 PM, #7
                    Reply It's true, Tsunami, 02-Feb-15 04:17 PM, #8
                         Reply derp, laxman, 02-Feb-15 06:24 PM, #10
                         Reply You're human., Tsunami, 02-Feb-15 08:48 PM, #11
                         Reply You are partially incorrect..., Sarien, 03-Feb-15 08:02 AM, #12
                              Reply That's right, Tsunami, 03-Feb-15 08:47 AM, #13
               Reply Thanks, I"m going to try and get it all compiled and pu..., Perpetual_Noob, 03-Feb-15 06:11 PM, #15

UmironMon 02-Feb-15 04:32 PM
Member since 29th May 2017
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#58272, "RE: Lag moves"
In response to Reply #0


          

I really have no interest in digging around upwards of two dozen abilities across the codebase and spelling it out down to the decimal point.

Some of (much of?) this has been answered over the years and regardless, I'm fine with this being something that requires some experimentation to figure out.

  

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Perpetual_NoobTue 03-Feb-15 03:08 PM
Member since 28th Jul 2012
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#58277, "Can't read tone..."
In response to Reply #9


          

That sounded harsh and flippant... I was just looking for information from the community.

But thanks for letting me know I guess.

  

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ArtificialMon 02-Feb-15 01:51 PM
Member since 22nd Apr 2008
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#58258, "RE: Lag moves?"
In response to Reply #0


  

          

Misdirect, vibrato, that new shaman supp, headbutt, aimed shot I think?, crushing blow, roundhouse, swing, batter, vault, rake, pinch, telluric surge is what I can think of off hand.

  

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lasentiaMon 02-Feb-15 02:02 PM
Member since 27th Apr 2010
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#58259, "Don't forget the assassin kicks"
In response to Reply #1


          

There's just too many to really name.

  

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laxmanMon 02-Feb-15 02:48 PM
Member since 18th Aug 2003
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#58260, "Break it down by class"
In response to Reply #2


          

Assassin - side kick, sweep kick, scissor kick, throw, double spin kick, rising phoenix kick, mountain storm kick

Ranger - Waylay, bearcharge, savage blow, aimed shot, lash

Berserker - Bash, lash, headbutt, rush, womp, cheapshot*, pin*, savage feeding

Thief - trip, weapontrip, push (very minor)

Warrior - Bash, trip, cranial, drum, pincer, overhead with edge, drive with legacy, crushing blow, pummel, charge with edge and legacy, lash, legsweep, misdirect

transmuter - neurological disruption, lash

necromancer - ghoul touch, various special undead will bash, trip, headbutt, crushing blow, pummel, and MORE!

invoker - pebble to boulder, rain of stone, lash

shaman - lava fountain, lash

paladin - strike of faith (mace), bat (pole/staff), shield bash (shield), various Templar defense moves

druid - telluric surge, some call of the wild will bash/trip

Conjurer - lash, some demons and all angels will bash, edged nightgaunt can trip

bard - trip, roundhouse, vibrato

I ran out of steam but I am sure I missed plenty

  

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DestuviusMon 02-Feb-15 03:07 PM
Member since 08th Oct 2013
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#58261, "RE: Break it down by class"
In response to Reply #3


          

ranger waylay does NOT lag, being in a snare and getting attacked leads to you being lagged, not waylay by itself

  

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laxmanMon 02-Feb-15 03:55 PM
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#58264, "nope"
In response to Reply #4


          

This has been hotly debated but logs show waylay then command without snare.

  

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UmironMon 02-Feb-15 04:14 PM
Member since 29th May 2017
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#58267, "I'm siding with Destuvius on this one."
In response to Reply #5
Edited on Mon 02-Feb-15 04:18 PM

          

I took an admittedly quick look, but I don't see any lag coming from waylay. In the context of waylay, ambush can result in no lag <1> for the ranger which would make it very likely they would get a command in immediately, but that's different than lag.

EDIT: <1> This depends on wilderness time.

  

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-flsoMon 02-Feb-15 04:16 PM
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#58269, "Nope"
In response to Reply #5
Edited on Mon 02-Feb-15 04:19 PM

          

As destuvius said, waylay does *not* lag victim in any way.
People wimpy out of it all the time, which is *GREAT* counter
for victims expecting ambushes (set up wimpy as high as it will go)
assuming there's no trap room to snare, sometimes it's better
to take the ambush and stay and fight

What you probably saw on the logs was victim being surprised
and not prepared to react fast.

If you set up waylay *in advance* then it doesn't lag you either,
so you can be waiting with the next command already typed,
and once you see the ambush land *BAM* you hit <ENTER>.

Now, go play a ranger ;p

  

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TsunamiMon 02-Feb-15 04:17 PM
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#58271, "It's true"
In response to Reply #5


          

Waylay does not lag the opponent that I know of. The ranger can get an immediate command in because there is no lag on waylay being triggered. There is only lag on setting up the waylay. If you use waylay while the target is in the room you will get lagged like normal ambush. If you use it and then sit still, you will have 0 lag when it triggers.

  

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laxmanMon 02-Feb-15 06:24 PM
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#58273, "derp"
In response to Reply #8


          

Why did I confuse that with causing lag? It's been a long day.

  

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TsunamiMon 02-Feb-15 08:48 PM
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#58274, "You're human."
In response to Reply #10


          

It's inevitable you will make mistakes, get confused, and forget things.

That's why you keep gnomes like me around.

  

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SarienTue 03-Feb-15 08:02 AM
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#58275, "You are partially incorrect..."
In response to Reply #8


          

This part: "If you use waylay while the target is in the room you will get lagged like normal ambush." is wrong.


If you use normal ambush while enemy is in a snare, you DO NOT get the next command (normal ambush lags you 2 rounds)

If you use waylay on an enemy in the same room in a snare, you ALWAYS get the next command. Snare is like 2 rounds of lag, and waylay is 1.5/1.9 or so as compared to full-on ambush which is also 2.

  

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TsunamiTue 03-Feb-15 08:47 AM
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#58276, "That's right"
In response to Reply #12


          

I should have been more clear on that. *salute

Have no fear, your gnome is still infallible. I was just testing you.

  

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Perpetual_NoobTue 03-Feb-15 06:11 PM
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#58279, "Thanks, I"m going to try and get it all compiled and pu..."
In response to Reply #3


          

n/t

  

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