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Forum Name Gameplay
Topic subjectLag movies?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=58257
58257, Lag movies?
Posted by Perpetual_Noob on Wed 31-Dec-69 07:00 PM
How many lag moves are out there?

Ability - lags enemy - lags self:

Bash - 1 to 4 rounds - 2 rounds?
Trip - 1.9 rounds - 2 rounds?
Cranial - 1.9 rounds - 2 rounds?
Savage blow - 1.9 rounds - 2 rounds?
Pebble to boulder - 2 rounds - 2 rounds?
Bear Charge - 2 rounds - 2 rounds?
Throw - 1.9 rounds - 2 rounds?
Pincer - 2 rounds - 3 rounds?
Charge - 2 rounds - 2 rounds?
Shield bash - 1.9 - 2 rounds?
Bat - 1 round (heat shot)? - .75 rounds?

What affects add to them?

Cheap shot - adds 1 round if successful to a knock down attack. Which ones?

Bear Charge - only lags on certain ranger builds? Mountaineer?

Bash - greeting the avalanche - Higher likely hood of over 2 rounds or just higher likely hood of landing it and greater damage?

Throw - ground control - Adds lag rounds?

That is about all I know. Please help me in accuracy. I know many new people need to learn this and understand it as much as I do.
58272, RE: Lag moves
Posted by Umiron on Wed 31-Dec-69 07:00 PM
I really have no interest in digging around upwards of two dozen abilities across the codebase and spelling it out down to the decimal point.

Some of (much of?) this has been answered over the years and regardless, I'm fine with this being something that requires some experimentation to figure out.
58277, Can't read tone...
Posted by Perpetual_Noob on Wed 31-Dec-69 07:00 PM
That sounded harsh and flippant... I was just looking for information from the community.

But thanks for letting me know I guess.

58258, RE: Lag moves?
Posted by Artificial on Wed 31-Dec-69 07:00 PM
Misdirect, vibrato, that new shaman supp, headbutt, aimed shot I think?, crushing blow, roundhouse, swing, batter, vault, rake, pinch, telluric surge is what I can think of off hand.
58259, Don't forget the assassin kicks
Posted by lasentia on Wed 31-Dec-69 07:00 PM
There's just too many to really name.
58260, Break it down by class
Posted by laxman on Wed 31-Dec-69 07:00 PM
Assassin - side kick, sweep kick, scissor kick, throw, double spin kick, rising phoenix kick, mountain storm kick

Ranger - Waylay, bearcharge, savage blow, aimed shot, lash

Berserker - Bash, lash, headbutt, rush, womp, cheapshot*, pin*, savage feeding

Thief - trip, weapontrip, push (very minor)

Warrior - Bash, trip, cranial, drum, pincer, overhead with edge, drive with legacy, crushing blow, pummel, charge with edge and legacy, lash, legsweep, misdirect

transmuter - neurological disruption, lash

necromancer - ghoul touch, various special undead will bash, trip, headbutt, crushing blow, pummel, and MORE!

invoker - pebble to boulder, rain of stone, lash

shaman - lava fountain, lash

paladin - strike of faith (mace), bat (pole/staff), shield bash (shield), various Templar defense moves

druid - telluric surge, some call of the wild will bash/trip

Conjurer - lash, some demons and all angels will bash, edged nightgaunt can trip

bard - trip, roundhouse, vibrato

I ran out of steam but I am sure I missed plenty
58261, RE: Break it down by class
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
ranger waylay does NOT lag, being in a snare and getting attacked leads to you being lagged, not waylay by itself
58264, nope
Posted by laxman on Wed 31-Dec-69 07:00 PM
This has been hotly debated but logs show waylay then command without snare.
58267, I'm siding with Destuvius on this one.
Posted by Umiron on Wed 31-Dec-69 07:00 PM
I took an admittedly quick look, but I don't see any lag coming from waylay. In the context of waylay, ambush can result in no lag <1> for the ranger which would make it very likely they would get a command in immediately, but that's different than lag.

EDIT: <1> This depends on wilderness time.

58269, Nope
Posted by -flso on Wed 31-Dec-69 07:00 PM
As destuvius said, waylay does *not* lag victim in any way.
People wimpy out of it all the time, which is *GREAT* counter
for victims expecting ambushes (set up wimpy as high as it will go)
assuming there's no trap room to snare, sometimes it's better
to take the ambush and stay and fight :-)

What you probably saw on the logs was victim being surprised
and not prepared to react fast.

If you set up waylay *in advance* then it doesn't lag you either,
so you can be waiting with the next command already typed,
and once you see the ambush land *BAM* you hit <ENTER>.

Now, go play a ranger ;p

58271, It's true
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Waylay does not lag the opponent that I know of. The ranger can get an immediate command in because there is no lag on waylay being triggered. There is only lag on setting up the waylay. If you use waylay while the target is in the room you will get lagged like normal ambush. If you use it and then sit still, you will have 0 lag when it triggers.
58273, derp
Posted by laxman on Wed 31-Dec-69 07:00 PM
Why did I confuse that with causing lag? It's been a long day.
58274, You're human.
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
It's inevitable you will make mistakes, get confused, and forget things.

That's why you keep gnomes like me around.
58275, You are partially incorrect...
Posted by Sarien on Wed 31-Dec-69 07:00 PM
This part: "If you use waylay while the target is in the room you will get lagged like normal ambush." is wrong.


If you use normal ambush while enemy is in a snare, you DO NOT get the next command (normal ambush lags you 2 rounds)

If you use waylay on an enemy in the same room in a snare, you ALWAYS get the next command. Snare is like 2 rounds of lag, and waylay is 1.5/1.9 or so as compared to full-on ambush which is also 2.

58276, That's right
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
I should have been more clear on that. *salute

Have no fear, your gnome is still infallible. I was just testing you. :P
58279, Thanks, I"m going to try and get it all compiled and put it up on DIKU. n/t
Posted by Perpetual_Noob on Wed 31-Dec-69 07:00 PM
n/t