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#58247, "Harmentia aspect and demon path aspects in general"
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For a general question, do aspects get better as the % goes up or you go up in level?
For Harmentia aspect, could it be broken? It says in the helpfile...
Harmentia Aspect: This aspect will alter the shaman physically, granting them an immunity to poison and some toxic spittle of their own, as well as enhanced fighting capabilities.
... but mors-gravis is better for fighting it seems. I was kind of expecting an extra hit, haste, more damage or something but it only seems to have the spittle.
Thanks
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RE: Harmentia Aspect Update,
Umiron,
02-Feb-15 04:17 PM, #8
RE: Harmentia aspect and demon path aspects in general,
Umiron,
01-Feb-15 06:50 PM, #1
Thanks,
HarmentiaShaman (Anonymous),
01-Feb-15 10:25 PM, #2
I found it to be a very niche supp...,
Akresius,
01-Feb-15 11:08 PM, #3
I thought...,
HarmentiaShaman (Anonymous),
02-Feb-15 02:07 AM, #4
I'm personally surprised they are dispellable.,
Tac,
02-Feb-15 03:40 PM, #5
It'd make shaman fights a lot more interesting,
Torak,
02-Feb-15 04:04 PM, #6
Iron grip is dispellable,
incognito,
02-Feb-15 04:10 PM, #7
RE: I thought...,
Akresius,
05-Feb-15 12:15 PM, #9
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Umiron | Mon 02-Feb-15 04:17 PM |
Member since 29th May 2017
1497 posts
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#58270, "RE: Harmentia Aspect Update"
In response to Reply #0
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It turns out the helpfile incorrectly stated that Harmentia Aspect provided immunity to poison, when in fact it provides 90% resistance. I've corrected the helpfile.
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Umiron | Sun 01-Feb-15 06:50 PM |
Member since 29th May 2017
1497 posts
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#58248, "RE: Harmentia aspect and demon path aspects in general"
In response to Reply #0
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>For a general question, do aspects get better as the % goes >up or you go up in level?
As with most spells/communes, level tends to be a factor in some way. This is typically the case for things like durations, stat modifiers, etc.
>For Harmentia aspect, could it be broken? It says in the >helpfile...
It does not look obviously broken.
>Harmentia Aspect: This aspect will alter the shaman >physically, granting them an >immunity to poison and some toxic spittle of their own, as >well as enhanced >fighting capabilities.
Maybe that's referencing the dex? I'm not sure. I did not write the code for these abilities or the helpfiles.
>... but mors-gravis is better for fighting it seems. I was >kind of expecting an extra hit, haste, more damage or >something but it only seems to have the spittle.
I don't see any particularly subtle features in harmentia, so what I assume you're seeing is what you get.
>Thanks >
Welcome.
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#58252, "Thanks"
In response to Reply #1
Edited on Sun 01-Feb-15 10:25 PM
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Just seems odd. I don't really see using harmentia for much of anything. Mors-gravis is better in almost every way. You could maybe say it'd be worthwhile against a venom path shaman but dispel = poof. A poisoner thief maybe but an Immortal said it also doesn't help against knock-out poison.... and that's like saying you have use against a binder thief - once in a blue moon.
Just kind of lackluster and the wording sounded like more would aid combat. Maybe the spittle was meant to be more like vitriolic stream? A very random poison that can be saved against seems off compared to the other aspects.
Oh and the question about % - I guess I was really asking if the "perks" would fire more later or with increased %.
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Akresius | Sun 01-Feb-15 11:08 PM |
Member since 15th Nov 2011
280 posts
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#58253, "I found it to be a very niche supp..."
In response to Reply #2
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.. but I'm not very imaginative when it comes to discovering new tactics with existing skills. I found it useful because I was fighting a Nightreaver shaman with Venoms and two poisoner thieves in Empire. Also good for mobs/enemies using weapons with poison attack.
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#58254, "I thought..."
In response to Reply #3
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....that it'd be useful for venom shamans - then they just dispel your 100 mana supplication easily. I wish these aspects were harder to dispel or even skills - when dispel removes the majority of your path it's not exactly worthwhile to even use them in shaman fights. Demonspawn path is hit by this more than any other.
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Tac | Mon 02-Feb-15 03:40 PM |
Member since 15th Nov 2005
2050 posts
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#58262, "I'm personally surprised they are dispellable."
In response to Reply #4
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Seem more like transformations like a shapeshift or iron grip than just "affects" that can be dispelled.
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Torak | Mon 02-Feb-15 03:55 PM |
Member since 15th Feb 2007
1216 posts
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#58263, "It'd make shaman fights a lot more interesting"
In response to Reply #5
Edited on Mon 02-Feb-15 04:04 PM
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As Soviatos, it just revolved into dispelling and who would cave first via energy drain. A lot of paths lose their critical aspect with a 30 mana spell.
edit: Particularly odd was the venom on venom fights. Why should you be able to dispel the aspect to make you vulnerable to poison? It was down to whoever got the dispel first and then blast them hoping to land neuro poison. They should know that both are fairly immune to poison so you have to rely on your other path.
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incognito | Mon 02-Feb-15 04:10 PM |
Member since 04th Mar 2003
4495 posts
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#58265, "Iron grip is dispellable"
In response to Reply #5
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Once you get 15 charges it is supposed to be undispellable but some things can still dispel it.
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Akresius | Thu 05-Feb-15 12:15 PM |
Member since 15th Nov 2011
280 posts
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#58308, "RE: I thought..."
In response to Reply #4
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>when dispel removes the >majority of your path it's not exactly worthwhile to even use >them in shaman fights.
I found that using demon aspects in shaman fights was a waste of mana as well. Like I said, a niche supp.
As for the "enhanced fighting capabilities," I never really noticed those either.
The fact that demonic aspects are able to be dispelled would in no way make me forsake the path. I LOVE some of the other things it does.
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