Go
back to previous topic |
Forum Name |
Gameplay |
Topic subject | Harmentia aspect and demon path aspects in general |
Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=58247 |
58247, Harmentia aspect and demon path aspects in general
Posted by HarmentiaShaman on Wed 31-Dec-69 07:00 PM
For a general question, do aspects get better as the % goes up or you go up in level?
For Harmentia aspect, could it be broken? It says in the helpfile...
Harmentia Aspect: This aspect will alter the shaman physically, granting them an immunity to poison and some toxic spittle of their own, as well as enhanced fighting capabilities.
... but mors-gravis is better for fighting it seems. I was kind of expecting an extra hit, haste, more damage or something but it only seems to have the spittle.
Thanks
|
58270, RE: Harmentia Aspect Update
Posted by Umiron on Wed 31-Dec-69 07:00 PM
It turns out the helpfile incorrectly stated that Harmentia Aspect provided immunity to poison, when in fact it provides 90% resistance. I've corrected the helpfile.
|
58248, RE: Harmentia aspect and demon path aspects in general
Posted by Umiron on Wed 31-Dec-69 07:00 PM
>For a general question, do aspects get better as the % goes >up or you go up in level?
As with most spells/communes, level tends to be a factor in some way. This is typically the case for things like durations, stat modifiers, etc.
>For Harmentia aspect, could it be broken? It says in the >helpfile...
It does not look obviously broken.
>Harmentia Aspect: This aspect will alter the shaman >physically, granting them an >immunity to poison and some toxic spittle of their own, as >well as enhanced >fighting capabilities.
Maybe that's referencing the dex? I'm not sure. I did not write the code for these abilities or the helpfiles.
>... but mors-gravis is better for fighting it seems. I was >kind of expecting an extra hit, haste, more damage or >something but it only seems to have the spittle.
I don't see any particularly subtle features in harmentia, so what I assume you're seeing is what you get.
>Thanks >
Welcome.
|
58252, Thanks
Posted by HarmentiaShaman on Wed 31-Dec-69 07:00 PM
Just seems odd. I don't really see using harmentia for much of anything. Mors-gravis is better in almost every way. You could maybe say it'd be worthwhile against a venom path shaman but dispel = poof. A poisoner thief maybe but an Immortal said it also doesn't help against knock-out poison.... and that's like saying you have use against a binder thief - once in a blue moon.
Just kind of lackluster and the wording sounded like more would aid combat. Maybe the spittle was meant to be more like vitriolic stream? A very random poison that can be saved against seems off compared to the other aspects.
Oh and the question about % - I guess I was really asking if the "perks" would fire more later or with increased %.
|
58253, I found it to be a very niche supp...
Posted by Akresius on Wed 31-Dec-69 07:00 PM
.. but I'm not very imaginative when it comes to discovering new tactics with existing skills. I found it useful because I was fighting a Nightreaver shaman with Venoms and two poisoner thieves in Empire. Also good for mobs/enemies using weapons with poison attack.
|
58254, I thought...
Posted by HarmentiaShaman on Wed 31-Dec-69 07:00 PM
....that it'd be useful for venom shamans - then they just dispel your 100 mana supplication easily. I wish these aspects were harder to dispel or even skills - when dispel removes the majority of your path it's not exactly worthwhile to even use them in shaman fights. Demonspawn path is hit by this more than any other.
|
58262, I'm personally surprised they are dispellable.
Posted by Tac on Wed 31-Dec-69 07:00 PM
Seem more like transformations like a shapeshift or iron grip than just "affects" that can be dispelled.
|
58263, It'd make shaman fights a lot more interesting
Posted by Torak on Wed 31-Dec-69 07:00 PM
As Soviatos, it just revolved into dispelling and who would cave first via energy drain. A lot of paths lose their critical aspect with a 30 mana spell.
edit: Particularly odd was the venom on venom fights. Why should you be able to dispel the aspect to make you vulnerable to poison? It was down to whoever got the dispel first and then blast them hoping to land neuro poison. They should know that both are fairly immune to poison so you have to rely on your other path.
|
58265, Iron grip is dispellable
Posted by incognito on Wed 31-Dec-69 07:00 PM
Once you get 15 charges it is supposed to be undispellable but some things can still dispel it.
|
58308, RE: I thought...
Posted by Akresius on Wed 31-Dec-69 07:00 PM
>when dispel removes the >majority of your path it's not exactly worthwhile to even use >them in shaman fights.
I found that using demon aspects in shaman fights was a waste of mana as well. Like I said, a niche supp.
As for the "enhanced fighting capabilities," I never really noticed those either.
The fact that demonic aspects are able to be dispelled would in no way make me forsake the path. I LOVE some of the other things it does.
|