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Perpetual_Noob | Sat 31-Jan-15 10:30 PM |
Member since 28th Jul 2012
358 posts
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#58237, "Affinity Allocation"
Edited on Sat 31-Jan-15 10:35 PM
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Daev/Twist/Invoker Adepts
So is going 10 affinity in ANYTHING really worth it?
Can you explain what the added bonuses are other than less mana to cast, easier to learn, and a slightly improved chance of landing the bonus affects
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Touch Spells?,
Perpetual_Noob,
01-Feb-15 02:01 AM, #5
Yes. Noticeable damage increase when using the right t...,
Bemused,
01-Feb-15 02:56 AM, #6
RE: Affinity Allocation,
Umiron,
31-Jan-15 11:21 PM, #2
Thank you n/t,
Perpetual_Noob,
01-Feb-15 12:39 AM, #4
help affinity,
laxman,
31-Jan-15 11:20 PM, #1
Yes, I read that and found it vague. n/t,
Perpetual_Noob,
01-Feb-15 12:39 AM, #3
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Perpetual_Noob | Sun 01-Feb-15 01:59 AM |
Member since 28th Jul 2012
358 posts
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#58243, "Touch Spells?"
In response to Reply #0
Edited on Sun 01-Feb-15 02:01 AM
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Does having the aligned touch spells active actually affect the spell you want to cast? E.G. Frost Fingers and any ice spell, or Channel heat and a fire spell.
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Bemused | Sun 01-Feb-15 02:56 AM |
Member since 15th Oct 2013
665 posts
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#58244, "Yes. Noticeable damage increase when using the right t..."
In response to Reply #5
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Umiron | Sat 31-Jan-15 11:21 PM |
Member since 29th May 2017
1497 posts
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#58240, "RE: Affinity Allocation"
In response to Reply #0
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>Daev/Twist/Invoker Adepts
Disclaimer: I'm not Daev, Twist or an Invoker Adapt, but I'll try.
>So is going 10 affinity in ANYTHING really worth it?
That's up to you.
>Can you explain what the added bonuses are other than less >mana to cast, easier to learn, and a slightly improved chance >of landing the bonus affects
I took a quick look so this may be an incomplete list: mana cost, ease of dispelling shields, edges (some have a min affinity req), learning rates, and then very few invoker spells have some behaviors that are based on affinity.
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Perpetual_Noob | Sun 01-Feb-15 12:39 AM |
Member since 28th Jul 2012
358 posts
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#58242, "Thank you n/t"
In response to Reply #2
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laxman | Sat 31-Jan-15 11:20 PM |
Member since 18th Aug 2003
1867 posts
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#58239, "help affinity"
In response to Reply #0
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Time is a valuble commodity, tweaking your affinities can drastically impact how fast you get to different spells (or if you fully drop paths also how much total time you spend spamming).
For instance a 7 path default affinity invoker is looking to hit hero and have spells mastered around 160-200 hours.
A 4 path invoker can have all their spells mastered and be hero in 30-50 hours.
AFFINITY AFFINITIES 'INVOKER PATHS' (1355) Syntax: affinity affinity default
Upon character generation, you choose your character's affinities using this command. Your character begins with 35 points, to be allocated as you wish around the 7 known and studied elements:
Prime Elements: Air, Earth, Fire, and Water Para-Elements: Ice and Ooze Quasi-Element: Lightning
You may allot 0 to 10 points in each element, with 10 denoting an element your character manipulates with natural talent, and 0 being only possible with great effort. Affinity primarily affects the rate at which spells are learned, and the amount of mana required to cast them, but may have more subtle effects as well.
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Perpetual_Noob | Sun 01-Feb-15 12:39 AM |
Member since 28th Jul 2012
358 posts
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#58241, "Yes, I read that and found it vague. n/t"
In response to Reply #1
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