Subject: "Affinity Allocation" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #58237
Show all folders

Perpetual_NoobSat 31-Jan-15 10:30 PM
Member since 28th Jul 2012
358 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#58237, "Affinity Allocation"
Edited on Sat 31-Jan-15 10:35 PM

          

Daev/Twist/Invoker Adepts

So is going 10 affinity in ANYTHING really worth it?

Can you explain what the added bonuses are other than less mana to cast, easier to learn, and a slightly improved chance of landing the bonus affects

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply Touch Spells?, Perpetual_Noob, 01-Feb-15 02:01 AM, #5
Reply Yes. Noticeable damage increase when using the right t..., Bemused, 01-Feb-15 02:56 AM, #6
Reply RE: Affinity Allocation, Umiron, 31-Jan-15 11:21 PM, #2
Reply Thank you n/t, Perpetual_Noob, 01-Feb-15 12:39 AM, #4
Reply help affinity, laxman, 31-Jan-15 11:20 PM, #1
     Reply Yes, I read that and found it vague. n/t, Perpetual_Noob, 01-Feb-15 12:39 AM, #3

Perpetual_NoobSun 01-Feb-15 01:59 AM
Member since 28th Jul 2012
358 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#58243, "Touch Spells?"
In response to Reply #0
Edited on Sun 01-Feb-15 02:01 AM

          

Does having the aligned touch spells active actually affect the spell you want to cast? E.G. Frost Fingers and any ice spell, or Channel heat and a fire spell.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
BemusedSun 01-Feb-15 02:56 AM
Member since 15th Oct 2013
665 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#58244, "Yes. Noticeable damage increase when using the right t..."
In response to Reply #5


          

nt

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

UmironSat 31-Jan-15 11:21 PM
Member since 29th May 2017
1497 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#58240, "RE: Affinity Allocation"
In response to Reply #0


          

>Daev/Twist/Invoker Adepts

Disclaimer: I'm not Daev, Twist or an Invoker Adapt, but I'll try.

>So is going 10 affinity in ANYTHING really worth it?

That's up to you.

>Can you explain what the added bonuses are other than less
>mana to cast, easier to learn, and a slightly improved chance
>of landing the bonus affects

I took a quick look so this may be an incomplete list: mana cost, ease of dispelling shields, edges (some have a min affinity req), learning rates, and then very few invoker spells have some behaviors that are based on affinity.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
Perpetual_NoobSun 01-Feb-15 12:39 AM
Member since 28th Jul 2012
358 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#58242, "Thank you n/t"
In response to Reply #2


          

n/t

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

laxmanSat 31-Jan-15 11:20 PM
Member since 18th Aug 2003
1867 posts
Click to send private message to this author Click to add this author to your buddy list Click to send message via AOL IM
#58239, "help affinity"
In response to Reply #0


          


Time is a valuble commodity, tweaking your affinities can drastically impact how fast you get to different spells (or if you fully drop paths also how much total time you spend spamming).

For instance a 7 path default affinity invoker is looking to hit hero and have spells mastered around 160-200 hours.

A 4 path invoker can have all their spells mastered and be hero in 30-50 hours.


AFFINITY AFFINITIES 'INVOKER PATHS' (1355)
Syntax: affinity
affinity default

Upon character generation, you choose your character's affinities using
this command. Your character begins with 35 points, to be allocated as
you wish around the 7 known and studied elements:

Prime Elements: Air, Earth, Fire, and Water
Para-Elements: Ice and Ooze
Quasi-Element: Lightning

You may allot 0 to 10 points in each element, with 10 denoting an
element your character manipulates with natural talent, and 0 being
only possible with great effort. Affinity primarily affects the rate
at which spells are learned, and the amount of mana required to cast
them, but may have more subtle effects as well.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
Perpetual_NoobSun 01-Feb-15 12:39 AM
Member since 28th Jul 2012
358 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#58241, "Yes, I read that and found it vague. n/t"
In response to Reply #1


          

n/t

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #58237 Previous topic | Next topic