Go back to previous topic
Forum Name Gameplay
Topic subjectAffinity Allocation
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=58237
58237, Affinity Allocation
Posted by Perpetual_Noob on Wed 31-Dec-69 07:00 PM
Daev/Twist/Invoker Adepts

So is going 10 affinity in ANYTHING really worth it?

Can you explain what the added bonuses are other than less mana to cast, easier to learn, and a slightly improved chance of landing the bonus affects
58243, Touch Spells?
Posted by Perpetual_Noob on Wed 31-Dec-69 07:00 PM
Does having the aligned touch spells active actually affect the spell you want to cast? E.G. Frost Fingers and any ice spell, or Channel heat and a fire spell.
58244, Yes. Noticeable damage increase when using the right touch (nt)
Posted by Bemused on Wed 31-Dec-69 07:00 PM
nt
58240, RE: Affinity Allocation
Posted by Umiron on Wed 31-Dec-69 07:00 PM
>Daev/Twist/Invoker Adepts

Disclaimer: I'm not Daev, Twist or an Invoker Adapt, but I'll try.

>So is going 10 affinity in ANYTHING really worth it?

That's up to you.

>Can you explain what the added bonuses are other than less
>mana to cast, easier to learn, and a slightly improved chance
>of landing the bonus affects

I took a quick look so this may be an incomplete list: mana cost, ease of dispelling shields, edges (some have a min affinity req), learning rates, and then very few invoker spells have some behaviors that are based on affinity.

58242, Thank you n/t
Posted by Perpetual_Noob on Wed 31-Dec-69 07:00 PM
n/t
58239, help affinity
Posted by laxman on Wed 31-Dec-69 07:00 PM

Time is a valuble commodity, tweaking your affinities can drastically impact how fast you get to different spells (or if you fully drop paths also how much total time you spend spamming).

For instance a 7 path default affinity invoker is looking to hit hero and have spells mastered around 160-200 hours.

A 4 path invoker can have all their spells mastered and be hero in 30-50 hours.


AFFINITY AFFINITIES 'INVOKER PATHS' (1355)
Syntax: affinity
affinity default

Upon character generation, you choose your character's affinities using
this command. Your character begins with 35 points, to be allocated as
you wish around the 7 known and studied elements:

Prime Elements: Air, Earth, Fire, and Water
Para-Elements: Ice and Ooze
Quasi-Element: Lightning

You may allot 0 to 10 points in each element, with 10 denoting an
element your character manipulates with natural talent, and 0 being
only possible with great effort. Affinity primarily affects the rate
at which spells are learned, and the amount of mana required to cast
them, but may have more subtle effects as well.
58241, Yes, I read that and found it vague. n/t
Posted by Perpetual_Noob on Wed 31-Dec-69 07:00 PM
n/t