Subject: "New Berserk" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #57408
Show all folders

Perpetual_NoobMon 15-Dec-14 03:15 AM
Member since 28th Jul 2012
358 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57408, "New Berserk"


          

So with Recuperate and Berserk...

Berserk only works in combat now... and it still heals?... and now they get an out of combat heal now too? ...this recuperate?

It has been a while since I have played a character that berserks. It was a 10% heal correct? With Recuperate they have the potential to heal instantly now what...another 10% out of combat... for a total of 20%?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply RE: New Berserk, GrahamC, 21-Dec-14 08:07 AM, #38
Reply and bleeding. nt, Quixotic, 21-Dec-14 10:15 PM, #39
Reply This hurts low int races, TJHuron, 17-Dec-14 11:56 AM, #22
Reply weapons with str/dex, communes wis, fast healing con, Murphy, 17-Dec-14 12:17 PM, #24
Reply Yeah, it seems recuperate doesn't make up for it, Calion, 17-Dec-14 01:56 PM, #25
Reply If berserk has been tweaked to give some extra plusses...., TheProphet1, 19-Dec-14 08:00 AM, #36
Reply RE: This hurts low int races, Hutto, 21-Dec-14 01:53 AM, #37
Reply RE: New Berserk, dolt, 16-Dec-14 12:08 AM, #10
Reply Very good point, KaguMaru, 16-Dec-14 04:55 AM, #11
Reply RE: New Berserk, Valguarnera, 16-Dec-14 08:13 AM, #13
Reply Mostly good, but..., Calion, 15-Dec-14 03:08 PM, #3
Reply Please no MORE obligated edges., Murphy, 15-Dec-14 03:26 PM, #4
Reply Or just take out edges across the board since that seem..., Lhydia, 15-Dec-14 05:02 PM, #5
Reply Doesn't seem needed., Valguarnera, 15-Dec-14 08:02 PM, #6
     Reply So why are your changes historically to make things wea..., Lhydia, 15-Dec-14 09:15 PM, #7
     Reply If you don't have anything constructive to say... (nt), Bell, 15-Dec-14 09:38 PM, #8
     Reply 'help why', Valguarnera, 15-Dec-14 11:43 PM, #9
          Reply RE: 'help why', wood elf warrior (Anonymous), 17-Dec-14 12:57 AM, #18
               Reply Say it isn't so, Artificial, 17-Dec-14 09:07 AM, #19
                    Reply RE: Say it isn't so, wood elf warrior (Anonymous), 17-Dec-14 02:15 PM, #27
                         Reply Not exactly the same, but close, lasentia, 17-Dec-14 02:42 PM, #28
                              Reply It's slightly variable now. n/t, Calion, 17-Dec-14 02:55 PM, #29
     Reply Counterpoint., Sarien, 16-Dec-14 07:50 AM, #12
     Reply It's not even the damroll, KaguMaru, 16-Dec-14 11:23 AM, #15
          Reply by 'DR' I meant Damage Resistance...not Damroll...I see..., Sarien, 16-Dec-14 02:04 PM, #16
               Reply RE: by 'DR' I meant Damage Resistance...not Damroll...I..., KaguMaru, 16-Dec-14 02:23 PM, #17
     Reply RE: Doesn't seem needed., Calion, 16-Dec-14 11:03 AM, #14
          Reply Knockouts, Murphy, 17-Dec-14 10:38 AM, #20
          Reply RE: Knockouts, Verathi, 17-Dec-14 11:56 AM, #21
               Reply That's what I said... warming up on a low-level mob., Murphy, 17-Dec-14 12:14 PM, #23
               Reply RE: That's what I said... warming up on a low-level mob..., Verathi, 18-Dec-14 10:50 AM, #34
               Reply RE: Knockouts, Calion, 17-Dec-14 02:11 PM, #26
                    Reply It applies to the Sleep spell., Valguarnera, 17-Dec-14 07:41 PM, #30
                         Reply Yeah, but doesn't the (old) spell resist apply too? n/t, Calion, 18-Dec-14 05:20 AM, #32
                              Reply This change stacks with all prior functions., Valguarnera, 18-Dec-14 09:02 AM, #33
                                   Reply Power word despondence, incognito, 18-Dec-14 12:45 PM, #35
          Reply Some paladin abilities can only be "buffed" in combat. ..., Perpetual_Noob, 18-Dec-14 01:21 AM, #31
Reply From what I saw your numbers are way off. n/t, Lhydia, 15-Dec-14 07:07 AM, #2
Reply Except you cannot sleep while berserking., Murphy, 15-Dec-14 04:54 AM, #1

GrahamCSun 21-Dec-14 08:07 AM
Member since 19th Mar 2006
76 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via ICQ
#57452, "RE: New Berserk"
In response to Reply #0


          

A lot more warriors dead to plague and poison

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
QuixoticSun 21-Dec-14 10:15 PM
Member since 09th Feb 2006
837 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57456, "and bleeding. nt"
In response to Reply #38


          

nt

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

TJHuronWed 17-Dec-14 11:56 AM
Member since 28th Nov 2007
1132 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57431, "This hurts low int races"
In response to Reply #0


          

I use berserk to help with skill training. I will berserk to keep the skill % lower so the skills improve quicker and you get more "you learn from your mistakes" type improvements.

It isn't as vital with high int races as they get skill gains pretty quickly. It sure seems to help with low int races though. Now you can't do this as easily, mostly because you can't sleep between fights while berserked. You'd likely waste more time waiting off the berserk to sleep than you would trying for skill gains at normal skill % levels.

Personally, I think you should do away with int based skill gain rates, at least for martial abilities. I can see an argument for intelligence being a factor in learning a spell/commune because they are accomplished mostly with mental faculties. Martial based abilities are not so much. Getting good at a martial ability is a combination of strength, agility, hand-eye coordination and most importantly muscle memory. You don't need to be a genius to be a pro-athlete.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
MurphyWed 17-Dec-14 12:17 PM
Member since 30th Dec 2010
1639 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57433, "weapons with str/dex, communes wis, fast healing con"
In response to Reply #22


          

yeaaaah

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
CalionWed 17-Dec-14 01:56 PM
Member since 04th Mar 2003
367 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57434, "Yeah, it seems recuperate doesn't make up for it"
In response to Reply #22


          

I didn't do any exact analysis, but it sure felt like it that being berserk after a fight and healing without being able to sleep is now slower than before (on a non-high WIS char). Regaining hp by recuperating once every few hours seems clearly below what being able to sleep while berserk used to be. This leads to more down time between fights than previously, which certainly is no fun. Of course recuperate might get better as the skill % increases (both in effectiveness and failing less often), but IMHO hp regeneration by berserk+recuperate+resting should roughly equal the old berserk+sleeping even at low recuperate skill. So maybe tweak up recuperate a bit, please?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
TheProphet1Fri 19-Dec-14 08:00 AM
Member since 11th Jan 2012
175 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57446, "If berserk has been tweaked to give some extra plusses...."
In response to Reply #25


          

... wouldn't it make sense that there are some negatives as well, and that a small decrease to healing is one of them?

It seems that berserk is being tweaked to be a bit more tactical. We just have to adjust.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
HuttoSun 21-Dec-14 01:53 AM
Member since 04th Mar 2003
234 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57451, "RE: This hurts low int races"
In response to Reply #22


          

And added another skill to practice.

Hutto

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

doltTue 16-Dec-14 12:08 AM
Member since 27th Dec 2007
96 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57419, "RE: New Berserk"
In response to Reply #0


          

Is there a reason that orcs don't get recuperate? Seems to hurt an orc now more then help. Orcs don't get a healer at there recall point they can use and they lose slaves if they sleep. They get blood skins but they are a pain to collect and add significant weight.

Are they different bonuses added for orc than what was already there before the change?

Part of being an orc that is lost is that the berserk provided an auto attack to catch sneaky elves. Now have to actually have been in combat prior in order for the berserk to be active.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
KaguMaruTue 16-Dec-14 04:55 AM
Member since 15th Sep 2012
805 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57420, "Very good point"
In response to Reply #10


          

Shig-ru especially will often want to be zerking before a fight starts.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
ValguarneraTue 16-Dec-14 08:13 AM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57422, "RE: New Berserk"
In response to Reply #10


          

Is there a reason that orcs don't get recuperate?

It doesn't fit the class RP/design at all.

All berserkers got enhancements to the base skill, which works significantly better than it would for warriors.

I don't think the class (including the Shig-Ru adaptation) needs more than that-- we're seeing plenty of PK-successful orcs.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

CalionMon 15-Dec-14 03:08 PM
Member since 04th Mar 2003
367 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57412, "Mostly good, but..."
In response to Reply #0


          

The changes seem mostly good and berserk makes much more sense now. What I don't like that you cannot prep with berserk before fighting any more, so would Valg & co. perhaps consider a small further tweak? Sort of in the vein of the old orcish version, where you gain more benefit if you do it in combat: so my wish and proposal would be that out of combat you just don't get the hp bonus.

Or maybe alternatively an edge that allows you to enter berserk state at will.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
MurphyMon 15-Dec-14 03:26 PM
Member since 30th Dec 2010
1639 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57413, "Please no MORE obligated edges."
In response to Reply #3


          

nt

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
LhydiaMon 15-Dec-14 05:02 PM
Member since 04th Mar 2003
2391 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57414, "Or just take out edges across the board since that seem..."
In response to Reply #4


          

gr

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
ValguarneraMon 15-Dec-14 08:02 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57415, "Doesn't seem needed."
In response to Reply #3


          

The skill got several significant upgrades, in addition to the drawbacks related to voluntary sleep and the requirement for in-combat use.

The design goal wasn't to make the skill much more powerful.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
LhydiaMon 15-Dec-14 09:15 PM
Member since 04th Mar 2003
2391 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57416, "So why are your changes historically to make things wea..."
In response to Reply #6


          

gr

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
BellMon 15-Dec-14 09:38 PM
Member since 18th Aug 2005
100 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#57417, "If you don't have anything constructive to say... (nt)"
In response to Reply #7


          

nt

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
ValguarneraMon 15-Dec-14 11:43 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57418, "'help why'"
In response to Reply #7


          

I don't agree that the skill is weaker in its current incarnation, especially considering the addition of Recuperate. It's moved into a combat role, and even a low level of knockout resistance is a potential lifesaver.

If you have anything useful to add on this point, feel free to post it.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
wood elf warrior (Anonymous)Wed 17-Dec-14 12:57 AM
Charter member
#57427, "RE: 'help why'"
In response to Reply #9


          

just for me and mine this is my thinking about the new berserk.

The 100ish hp heal and the 100hp maxhp is much worse than being able to sleep afterwards, I know it has some other affects as you have said but in a normal fighting situation it is almost useless. In my pk fights since it has arrived I have seen no one use it, neither have I. My reasoning behind it is in the few tick I can rest and heal (sometimes with slow sometimes without) it is still a huge gain in hp being able to sleep for 5 of the 8 ticks you cannot with berserk, plus the lesser chance to flee. Especially with all the skills that cause bleeding now, having to rest for the 8 ticks even with recup (which is 28hp heal) being able to sleep much outweighs the benefits new berserk offers. Maybe in a ranking situation where you can fight the entire 8 ticks it could be useful, but honestly at hero I never see myself using it in a pk situation, the risks don't outweigh the benefits.

I also understand it helps with getting knocked out, but I have not had that come into play.

so the short list of why I won't use it in pk, no pk last 8 ticks and most fights are hit and run instead of stand there and slug it out. So better to be able to sleep than to have a small bonus.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
ArtificialWed 17-Dec-14 09:07 AM
Member since 22nd Apr 2008
1180 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57428, "Say it isn't so"
In response to Reply #18


  

          

A skill became more niche, and better in that niche, since you heal in combat better much like bloodlost, than something you use constantly out of combat...hm...

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                        
wood elf warrior (Anonymous)Wed 17-Dec-14 02:12 PM
Charter member
#57436, "RE: Say it isn't so"
In response to Reply #19
Edited on Wed 17-Dec-14 02:15 PM

          

Its not better its worse, and you dont heal better in combat you heal exactly the same as before(if there is a change it is in the single percentile range and not noticable), there has been no change to the amomunt you get from berserk or the ammount you heal while fighting per tick... so not sure what niche your are talking about.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                            
lasentiaWed 17-Dec-14 02:42 PM
Member since 27th Apr 2010
987 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57437, "Not exactly the same, but close"
In response to Reply #27


          

From a log posted, this guy is a hero at the time I am assuming.
wilderness <666/842hp 631m 897mv 26000tnl (-24.40%) 4 PM> Your pulse races as you are consumed by rage!
A massive giant is gushing blood.

wilderness <778/954hp 601m 847mv 26000tnl (-24.40%) 4 PM>
A black rhinoceros has fled!
He goes up 112.
I think it was 2 per level before, so 102.
Not that an extra 10 hps is a lot.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                                
CalionWed 17-Dec-14 02:55 PM
Member since 04th Mar 2003
367 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57438, "It's slightly variable now. n/t"
In response to Reply #28


          

.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
SarienTue 16-Dec-14 07:50 AM
Member since 14th Feb 2009
740 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57421, "Counterpoint."
In response to Reply #6


          

This is a very small counter-point in that it only affects 1 very specific build. That build is the Shig-ru Orc.

there are often times as a Shig-Ru that you want to be berserking before combat, for the DR benefit - which is pretty sizable.

Would you consider separating the DR benefit from berserk with Shig-Ru and maybe giving them some DR command that can be used pre-combat?

Or, maybe because Shig-Ru are "so good" at being pissed off they are the only build that can berserk out of combat?

While I think your change is good, you inadvertently changed the dynamic of one of the more popular Orc builds.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
KaguMaruTue 16-Dec-14 11:23 AM
Member since 15th Sep 2012
805 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57424, "It's not even the damroll"
In response to Reply #12


          

The lag protection from masochism is what makes it possible to even try to engage things like greeting giant/paladin teams.

On the other hand it's quite possible to just attack whatever's nearby and then start zerking, it would be an inconvenience but if you must be zerking before the fight you can make it happen.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
SarienTue 16-Dec-14 02:04 PM
Member since 14th Feb 2009
740 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57425, "by 'DR' I meant Damage Resistance...not Damroll...I see..."
In response to Reply #15


          

And my bad, but I'm talking about the resist physical properties of Shig-Ru berserk.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
KaguMaruTue 16-Dec-14 02:23 PM
Member since 15th Sep 2012
805 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57426, "RE: by 'DR' I meant Damage Resistance...not Damroll...I..."
In response to Reply #16


          

Bigger deal than damroll, but still less so than masochism.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
CalionTue 16-Dec-14 11:03 AM
Member since 04th Mar 2003
367 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57423, "RE: Doesn't seem needed."
In response to Reply #6


          

As I understand it now the positives and negatives of berserk (for a warrior) are (with the changes in bold):

+ hp
+ hp also added to max health temporarily
+ dam/hit
+ some resistance to spells
+ some resistance to being knocked out/slept
+ increased rate of healing during combat (I assume this is new)

- penalties to most skills/spells/powers %
- minor AC penalty
- vulnerability to mental attacks (removable with an edge)
- only usable in combat
- no voluntary sleep
- slightly harder to flee

+/- skill success impacted by morale (I assume this is new)

I agree that the upgrades are good, but my concern is that warrior (+berserker) has turned pretty much into the only class that has to do its class-based buffs in combat, when others get to prep beforehand and focus on other things during combat (warcry used to be in or out of combat too, and you could argue their "realistic" use either way).

So that is why I suggested a less beneficial out of combat use; actually I would be happy without even the knock out resistance besides the +hp, so out of combat berserk would be pretty similar to how it was before (when taking recuperate into account). I know my warriors will rather sorely miss the ability prep with some +dam/+hit/spell resistance.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
MurphyWed 17-Dec-14 10:38 AM
Member since 30th Dec 2010
1639 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57429, "Knockouts"
In response to Reply #14


          

typically happen before combat.
I.e. before you'll get a chance to berserk, unless you can be arsed to warm yourself up on a low-level mob.

This will only help with flee/knockout tactics.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
VerathiWed 17-Dec-14 11:56 AM
Member since 10th Dec 2014
92 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57430, "RE: Knockouts"
In response to Reply #20


          

You are both discounting cranial/choke/stun as well as ignoring the fact that you can go fight an easy mob, berserk, then head into a raid situation with some protection now. Let me know if I am missing something, but the skill has gained some interesting utility.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
MurphyWed 17-Dec-14 12:14 PM
Member since 30th Dec 2010
1639 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57432, "That's what I said... warming up on a low-level mob."
In response to Reply #21


          

nt

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                        
VerathiThu 18-Dec-14 10:50 AM
Member since 10th Dec 2014
92 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57443, "RE: That's what I said... warming up on a low-level mob..."
In response to Reply #23


          

Yeah, noticed that second time around. My bad .

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
CalionWed 17-Dec-14 02:11 PM
Member since 04th Mar 2003
367 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57435, "RE: Knockouts"
In response to Reply #21


          

Using a low level mob just to berserk has always seemed sort of bleh in an exploiting-mechanics kinda way, but I guess I'll have to just look to do that more.

As for the physical knockout resistance, it's certainly a nice addition to the skill, but in general the (sleep) spell resistance is more important, as getting slept by a necro/ap tends to lead to a much uglier result.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                        
ValguarneraWed 17-Dec-14 07:41 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57439, "It applies to the Sleep spell."
In response to Reply #26


          

As for the physical knockout resistance, it's certainly a nice addition to the skill, but in general the (sleep) spell resistance is more important, as getting slept by a necro/ap tends to lead to a much uglier result.

From the helpfile: "Berserk fighters also have some degree of resistance to being knocked unconscious by physical or magical means."

It applies to most/all ways of being rendered asleep or unconscious.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                            
CalionThu 18-Dec-14 05:20 AM
Member since 04th Mar 2003
367 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57441, "Yeah, but doesn't the (old) spell resist apply too? n/t"
In response to Reply #30


          

.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                                
ValguarneraThu 18-Dec-14 09:02 AM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#57442, "This change stacks with all prior functions."
In response to Reply #32


          

So, whatever chance a Berserk character had of being slept by a necromancer or AP before, they have less chance of being slept now.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                                    
incognitoThu 18-Dec-14 12:45 PM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#57445, "Power word despondence"
In response to Reply #33


          

...prevented berserk. Does it also prevent recuperate?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
Perpetual_NoobThu 18-Dec-14 01:21 AM
Member since 28th Jul 2012
358 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57440, "Some paladin abilities can only be "buffed" in combat. ..."
In response to Reply #14


          

n/t

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

LhydiaMon 15-Dec-14 07:07 AM
Member since 04th Mar 2003
2391 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57411, "From what I saw your numbers are way off. n/t"
In response to Reply #0


          

gr

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

MurphyMon 15-Dec-14 04:54 AM
Member since 30th Dec 2010
1639 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#57410, "Except you cannot sleep while berserking."
In response to Reply #0


          

Which called for a healing skill to compensate.
And berserk was 2x level in hp.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #57408 Previous topic | Next topic