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laxman | Wed 05-Nov-14 04:28 PM |
Member since 18th Aug 2003
1867 posts
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#57049, "Set the world on fire: Coming of the Grand Djini"
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So just thinking of an idea to re-invigorate the playerbase to get more folks online and more action happening. Over the years there has been a lot of conversations around rewards, folks getting them, folks not getting them. A number of people have played this game for 10-15 years without ever having a quest form or game changing mechanical enhancement.
So enter the Grand Djinni. This mystical mega force has entered Thera and is granting wishes!
Setup a time frame of maybe 2 or 3 days where any character level 30+ can make a wish and it will be granted.
Wish ideas For anyone +100 max HP +2 max to a stat (max of 25) 6000 imm exp
For Necromancers garunteed lich quest at 47 Garunteed success of mummy conversion +4 random greater undead
For Shaman Extra random path Get to explicitly pick your 2 paths (align/ethos restrictions still in place but not imm restictions)
Shapeshifter random quest form Random third final form (player picks focus) Get to pick your final forms (within your shapefocus)
Warrior third legacy picked by player Sacrifice 1 legacy for a third spec Executioners grace
Thief +20 thief points warrior legacy camo skill
Assassin two extra matrial trance edges warrior legacy executioners grace
Paladin give up virtues but get second dedication extra random virtue get to explicitly pick your first 2 virtues
this is just a list off the top of my head but the general idea is everyone has access to 1 significant reward, they know what their choices are in advance so they can plan out their char, try and keep it to 1 char per player. This would be one hell of an event to be remembered, it will rope in folks and juicing up participation for a while should have a rolling affect to get people invested again.
You could also make a wish a thing moving forward to give people a reward and give them some control over its direction. Might even stick something on people like Nethlaaric or tiamat to add more value to people taking them down (and arguments over loot splitting after).
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If everyone gets it, then its not a reward,
Destuvius,
05-Nov-14 08:06 PM, #2
Custom title, custom short desc, etc etc,
KaguMaru,
07-Nov-14 07:01 AM, #3
The purpose of this is not a reward system change,
laxman,
14-Nov-14 09:55 AM, #4
That entirely takes the point out of the reward.,
Zephon,
14-Nov-14 07:07 PM, #5
I think you're missing his point,
incognito,
15-Nov-14 04:27 AM, #6
At what cost?,
Zephon,
15-Nov-14 10:48 AM, #8
Not saying I agree it should be done,
incognito,
15-Nov-14 11:59 AM, #9
Creating a fresh crop of long lived chars is the goal,
laxman,
16-Nov-14 02:07 AM, #12
Whether intentional or not, your idea is very much a ch...,
Destuvius,
15-Nov-14 07:00 AM, #7
Yeah, this is Monty Haul syndrome.,
Murphy,
15-Nov-14 01:06 PM, #10
I assumed he was talking a temporary change,
incognito,
15-Nov-14 01:35 PM, #11
I think you are aiming way too high.,
Zephon,
05-Nov-14 05:02 PM, #1
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KaguMaru | Fri 07-Nov-14 07:01 AM |
Member since 15th Sep 2012
805 posts
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#57067, "Custom title, custom short desc, etc etc"
In response to Reply #2
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Honestly CF doesn't need mechanical rewards. The OP here is goofy but is anyone worthy of a quest form going to be put out if they don't get a quest form? Or only the ones who aren't and probably shouldn't be getting quest forms?
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laxman | Fri 14-Nov-14 09:55 AM |
Member since 18th Aug 2003
1867 posts
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#57103, "The purpose of this is not a reward system change"
In response to Reply #2
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I started playing CF because while walking through the commons in high school some people were talking about a staff of striking and it caught my interest. I then got hooked to the game because it was a common interest amongst many people and we both played and socialized around it (this was in the time before xbox live and steam).
There are a number of vets on the fringe that could be enticed into throwing their hat in the arena again if given a concrete chance to play out one of the CF fantasies they had dreamed about for years but maybe never got.
You get a surge in people you get momentum, CF is getting better, but the major complaint these days is simply player count, this will bring in a surge. Additionally this becomes part of the history of CF, just like the Entropy Lich FAQ, the spell plaque, that vampire mob Scarab has been using to interact with, etc. More buzz is a good thing.
Seriously if I wasn't playing right now and someone said, dude if you are level 30 by next Friday you can have a third legacy, I would roll up just for a chance to recognize that dream I have been thinking about the last 16 years.
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Zephon | Fri 14-Nov-14 07:05 PM |
Member since 21st Mar 2007
488 posts
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#57105, "That entirely takes the point out of the reward."
In response to Reply #4
Edited on Fri 14-Nov-14 07:07 PM
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Shouldn't the guy who waited 16 years realize his dream because he put the effort forth and roleplayed it? I think you have it entirely backwards. Just handing out rewards will not fix whatever you think is broken with this game.
Have you ever played a game with cheat codes to make it faster and get past what you see as an obstacle? Doesn't it feel like a hollow win? Do you know how long I play a game like Starcraft with cheat codes? Maybe a half an hour. While, I will keep coming back to other games where I cannot or even want to cheat like CF. It is one of those games where you need to give it your all and play for you. Try to enrich the environment with your roleplay.
If you believe just giving away rewards is a selling point, I think you just want to have cheatcodes. A hollow win, my friend. It just encourages hollow, lame characters. If you do not realize that, I do not know what to tell you. Now, if you said something like "I think players that deserve rewards should get them earlier", then maybe I might agree with you on some level. That is a disagreement about who deserves rewarding and when. As of right now, I completely disagree with your entire thought process.
I think if you put half the effort you are putting into these ideas into recruiting new players, we would probably have a plethora of new blood.
Edit: Spelling is hard.
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incognito | Sat 15-Nov-14 04:27 AM |
Member since 04th Mar 2003
4495 posts
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#57106, "I think you're missing his point"
In response to Reply #5
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Which is that vets would be keen to try that 3 legacy warrior even if every other warrior also has 3 legacies and all vokers have extra affinities etc.
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Zephon | Sat 15-Nov-14 10:48 AM |
Member since 21st Mar 2007
488 posts
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#57111, "At what cost?"
In response to Reply #6
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And, yes, I completely got his point. I'm not trying to be mean, it is just completely unrealistic.
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incognito | Sat 15-Nov-14 11:59 AM |
Member since 04th Mar 2003
4495 posts
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#57112, "Not saying I agree it should be done"
In response to Reply #8
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But I think it's a valid suggestion and point. My issue with it would be the impact on existing chars or the impact the longer lived "bonus chars" have after bonuses stop.
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laxman | Sun 16-Nov-14 02:07 AM |
Member since 18th Aug 2003
1867 posts
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#57117, "Creating a fresh crop of long lived chars is the goal"
In response to Reply #8
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Some people will play them out. Others will get their jollies from interacting with them.
This is nothing but an idea to get a temporary surge in head count that hopefully has a snowball effect.
It is without a doubt extreme, but that is maybe what it takes to push those forum peekers back into the game and get the hook reset in them. Cf is like Pringles, once you pop you can't stop. Just need more folks to nibble on that first chip again.
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Murphy | Sat 15-Nov-14 01:06 PM |
Member since 30th Dec 2010
1639 posts
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#57113, "Yeah, this is Monty Haul syndrome."
In response to Reply #7
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incognito | Sat 15-Nov-14 01:35 PM |
Member since 04th Mar 2003
4495 posts
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#57114, "I assumed he was talking a temporary change"
In response to Reply #7
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To lure people back. Not a new baseline.
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Zephon | Wed 05-Nov-14 05:02 PM |
Member since 21st Mar 2007
488 posts
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#57050, "I think you are aiming way too high."
In response to Reply #0
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I think you would be more successful asking the imms to be more liberal with these types of rewards than to hand them out to every NoRpNecro or GrumpyPaladin (aka Grumpadin).
Or even suggesting lesser rewards than what you mentioned.
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