I've been thinking about this for a few days,
Destuvius,
05-Oct-14 02:02 PM, #8
Cool n/t,
Moligant,
05-Oct-14 08:15 PM, #9
i'd like to see more zelda-like quests in areas,
Dallevian,
01-Oct-14 08:49 PM, #5
This is possible.,
Mendos,
02-Oct-14 09:25 AM, #6
OP wrote down a great new idea,
-flso,
04-Oct-14 08:06 AM, #7
RE: The Realm of War - Tower Defense in CF - Is this po...,
Ekaerok (Anonymous),
01-Oct-14 05:14 PM, #2
RE: The Realm of War - Tower Defense in CF - Is this po...,
Moligant,
01-Oct-14 07:22 PM, #3
RE: The Realm of War - Tower Defense in CF - Is this po...,
Moligant,
01-Oct-14 07:22 PM, #4
RE: The Realm of War - Tower Defense in CF - Is this po...,
Umiron,
01-Oct-14 04:42 PM, #1
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Moligant | Sun 05-Oct-14 08:15 PM |
Member since 30th Dec 2010
327 posts
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#56886, "Cool n/t"
In response to Reply #8
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Dallevian | Wed 01-Oct-14 08:49 PM |
Member since 04th Mar 2003
1646 posts
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#56842, "i'd like to see more zelda-like quests in areas"
In response to Reply #0
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small puzzles centered around 'use'-ing things or puttings things in other objects
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-flso | Sat 04-Oct-14 08:06 AM |
Member since 02nd Oct 2007
296 posts
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#56852, "OP wrote down a great new idea"
In response to Reply #6
Edited on Sat 04-Oct-14 08:06 AM
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New race/class/edge doesn't really improve a lot, it's still the same underlying mechanics pretty much. New ideas that introduce new gameplay are a breath of fresh air and can revitalize the mud. These are the things that I would be focusing on if I was on staff.
Some areas (*cough* Hell) are so well-written and contain enough items that affect gameplay in novel ways that they can serve as a good example of what I mentioned.
TLDR; focus on new gameplay mechanics, overhaul cabalwars if possible
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#56839, "RE: The Realm of War - Tower Defense in CF - Is this po..."
In response to Reply #0
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I think this could be done more by an area writer than requiring a lot of heavy coding, if you were willing to accept some changes. (No, I'm not volunteering to do it).
An area that releases ever increasing difficulty sets of mobs for two level ranges (20-35, 36-51). This puts the work on the area writer to write two areas for both ranges, and a bunch of mobs that increase in difficulty. The coder would still have to work on something to release it, which may not be easy, but at least it is putting the work where someone could try by hero imming (also assuming the final idea is approved).
This would axe jewels and powered defenses, though you could potentially try to convince a coder to put some minor defenses in that would help with the weaker mobs but not do much against the tougher ones.
All in all, why not try to become a hero imm and do it yourself instead of spending time typing up so many random ideas?
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Moligant | Wed 01-Oct-14 07:22 PM |
Member since 30th Dec 2010
327 posts
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#56840, "RE: The Realm of War - Tower Defense in CF - Is this po..."
In response to Reply #2
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1. I don't know a thing about coding.
2. I was a heroimm once. They wanted at the time a 100 room area. I heroimmed so I could write 'the Gapverdi Inn' which really I just wanted to rewrite the Copeham...a area the size of about what...30 rooms? I gave up after having written I think the entire 100 rooms due to school and just plain wasn't feeling what you had to go through just to make a minor (to me ) change.
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Moligant | Wed 01-Oct-14 07:22 PM |
Member since 30th Dec 2010
327 posts
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#56841, "RE: The Realm of War - Tower Defense in CF - Is this po..."
In response to Reply #2
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1. I don't know a thing about coding.
2. I was a heroimm once. They wanted at the time a 100 room area. I heroimmed so I could write 'the Gapverdi Inn' which really I just wanted to rewrite the Copeham...a area the size of about what...30 rooms? I gave up after having written I think the entire 100 rooms due to school and just plain wasn't feeling what you had to go through just to make a minor (to me ) change.
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Umiron | Wed 01-Oct-14 04:42 PM |
Member since 29th May 2017
1497 posts
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#56838, "RE: The Realm of War - Tower Defense in CF - Is this po..."
In response to Reply #0
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Off the cuff, I'd say this definitely sounds like a lot of work. That in and of itself isn't a deal-breaker, but it's also not something that gets me excited enough about to work on. So having said that, while I have no immediate objections to something like this, it lands toward the bottom of my list of things to worry about.
That's my personal two cents. I believe someone constructively criticized us recently for not participating in forum discussion and/or responding to player submitted ideas, so instead of ignoring this idea for the reason above, I'm offering my honest opinion even though I personally do not intend to work on this or otherwise champion the idea. Nonetheless, thanks for making the effort and doing so on this venue.
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