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MoligantFri 18-Jul-14 12:56 PM
Member since 30th Dec 2010
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#56020, "Languages"


          

I've always wondered why the Imm staff hasn't created languages for each race. I've played muds in the past where each race could speak its own language plus have a seperate 'common' language which every race knows. Always thought that was a nice option for RP as it solidifies the connection as well as opening up other ideas/mechanics that could be tied into the institution of languages. I'd have it so there were major 'language families' such as Dwarvish (dwarves and duergar), Elvish (elves, dark-elves, wood-elves) Gnomish (gnomes and svirfs), Giant (fire, storm, cloud, frost) and Trollkin (orcs and goblins)that members of that family can understand.

Is it because of a coding issue? Too hard to code? OR just not seeing the benefits?

If its the latter here are some ideas that tie into each race having its own language:

* Quests that require the participant to know the language.

* Languages as a learnable skill for bards allowing them to speak/understand multiple languages. Giving bards a boost to their usefulness outisde of combat for intepreting mobs that only speak a certain language.

I'm sure lots of cool ideas can come out of the mechanical feature of languages besides this.

  

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Reply RE: Languages, Daevryn, 18-Jul-14 05:04 PM, #4
Reply cool situations...?, Moligant, 18-Jul-14 05:59 PM, #5
Reply CF sorta already has a model in place..., Lhydia, 18-Jul-14 06:02 PM, #6
     Reply Tell that to a thief who tries repeatedly to use it, Murphy, 18-Jul-14 09:47 PM, #7
Reply Languages would be great for quests & racial areas., Quixotic, 19-Jul-14 11:06 AM, #8
Reply iirc, incognito, 18-Jul-14 04:30 PM, #1
     Reply Sure, but..., Homard, 18-Jul-14 04:39 PM, #2
     Reply I liked the idea of a Seantryn Finishing School edge th..., KaguMaru, 18-Jul-14 04:39 PM, #3

DaevrynFri 18-Jul-14 05:04 PM
Member since 13th Feb 2007
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#56032, "RE: Languages"
In response to Reply #0


          

I've seen it implemented elsewhere, and in my opinion the few cool situations where it's relevant and makes a difference for the better are dwarfed by the situations where it's an excuse to not interact meaningfully with other players.

  

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MoligantFri 18-Jul-14 05:59 PM
Member since 30th Dec 2010
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#56034, "cool situations...?"
In response to Reply #4


          

Can you give an example(s) of the cool implementations of language?

  

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LhydiaFri 18-Jul-14 06:02 PM
Member since 04th Mar 2003
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#56035, "CF sorta already has a model in place..."
In response to Reply #5


          

Thief cant was a neat addition to the thief class that allows thieves to talk to teach other and communicate in the same room as others who don't know the skill.

Shapeshifters of the same form race do it too.

I just don't think you've got the amount of people playing different races big enough for this to be a neat change.

  

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MurphyFri 18-Jul-14 09:47 PM
Member since 30th Dec 2010
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#56036, "Tell that to a thief who tries repeatedly to use it"
In response to Reply #6


          

only to find that all other thieves are powergaming ####tards and haven't practiced it.

  

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QuixoticSat 19-Jul-14 11:06 AM
Member since 09th Feb 2006
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#56042, "Languages would be great for quests & racial areas."
In response to Reply #4


          

Just as you need special passwords for entering Organia and Thar-Acacia, it would make sense to me if the guards at the entrances to Delar Tol, Eil Sharei, Arangird, and Teth Azleth would challenge someone in racial languages. Similarly, ancient languages could be implemented for quests.

  

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incognitoFri 18-Jul-14 04:30 PM
Member since 04th Mar 2003
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#56029, "iirc"
In response to Reply #0


          

They didn't want fewer players being involved in conversations, or something like that?

I think it could be a cool idea ESPECIALLY if you could use edge points to learn a language.

That way, a couple of duergar might be talking about how to kill you, without realising you know their language.

  

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HomardFri 18-Jul-14 04:39 PM
Member since 10th Apr 2010
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#56030, "Sure, but..."
In response to Reply #1


          

Conversations like that almost exclusively happen via "tell."

Which is really the whole problem with languages and all the cool reasons to implement them.

  

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KaguMaruFri 18-Jul-14 04:39 PM
Member since 15th Sep 2012
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#56031, "I liked the idea of a Seantryn Finishing School edge th..."
In response to Reply #1


          

nt

  

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