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Gameplay |
Topic subject | Languages |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=56020 |
56020, Languages
Posted by Moligant on Wed 31-Dec-69 07:00 PM
I've always wondered why the Imm staff hasn't created languages for each race. I've played muds in the past where each race could speak its own language plus have a seperate 'common' language which every race knows. Always thought that was a nice option for RP as it solidifies the connection as well as opening up other ideas/mechanics that could be tied into the institution of languages. I'd have it so there were major 'language families' such as Dwarvish (dwarves and duergar), Elvish (elves, dark-elves, wood-elves) Gnomish (gnomes and svirfs), Giant (fire, storm, cloud, frost) and Trollkin (orcs and goblins)that members of that family can understand.
Is it because of a coding issue? Too hard to code? OR just not seeing the benefits?
If its the latter here are some ideas that tie into each race having its own language:
* Quests that require the participant to know the language.
* Languages as a learnable skill for bards allowing them to speak/understand multiple languages. Giving bards a boost to their usefulness outisde of combat for intepreting mobs that only speak a certain language.
I'm sure lots of cool ideas can come out of the mechanical feature of languages besides this.
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56032, RE: Languages
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I've seen it implemented elsewhere, and in my opinion the few cool situations where it's relevant and makes a difference for the better are dwarfed by the situations where it's an excuse to not interact meaningfully with other players.
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56034, cool situations...?
Posted by Moligant on Wed 31-Dec-69 07:00 PM
Can you give an example(s) of the cool implementations of language?
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56035, CF sorta already has a model in place...
Posted by Lhydia on Wed 31-Dec-69 07:00 PM
Thief cant was a neat addition to the thief class that allows thieves to talk to teach other and communicate in the same room as others who don't know the skill.
Shapeshifters of the same form race do it too.
I just don't think you've got the amount of people playing different races big enough for this to be a neat change.
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56036, Tell that to a thief who tries repeatedly to use it
Posted by Murphy on Wed 31-Dec-69 07:00 PM
only to find that all other thieves are powergaming ####tards and haven't practiced it.
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56042, Languages would be great for quests & racial areas.
Posted by Quixotic on Wed 31-Dec-69 07:00 PM
Just as you need special passwords for entering Organia and Thar-Acacia, it would make sense to me if the guards at the entrances to Delar Tol, Eil Sharei, Arangird, and Teth Azleth would challenge someone in racial languages. Similarly, ancient languages could be implemented for quests.
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56029, iirc
Posted by incognito on Wed 31-Dec-69 07:00 PM
They didn't want fewer players being involved in conversations, or something like that?
I think it could be a cool idea ESPECIALLY if you could use edge points to learn a language.
That way, a couple of duergar might be talking about how to kill you, without realising you know their language.
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56030, Sure, but...
Posted by Homard on Wed 31-Dec-69 07:00 PM
Conversations like that almost exclusively happen via "tell."
Which is really the whole problem with languages and all the cool reasons to implement them.
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56031, I liked the idea of a Seantryn Finishing School edge that allowed you to see minospeak as normalspeak
Posted by KaguMaru on Wed 31-Dec-69 07:00 PM
nt
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