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Tesline | Tue 11-Mar-14 11:52 AM |
Member since 25th Jun 2010
582 posts
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#54507, "Arial intelligence for mages."
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Arials are obviously great for warrior builds but aren't great choices or really good choices for most mage classes. I wanted to suggest that arials get 23 int for mage classes.
My thoughts for this is because they seem to be the worst class for conjurers, the worst for shapeshifters, middle to low end for invokers, bad for necros, and one of the best for transmuters. I've got a single #### to give...and it's just for you.
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RE: Arial intelligence for mages.,
Daevryn,
14-Mar-14 07:08 AM, #16
Anti-paladins?,
KaguMaru,
14-Mar-14 07:20 AM, #17
RE: Anti-paladins?,
Daevryn,
14-Mar-14 08:42 AM, #18
This.,
TMNS,
14-Mar-14 12:57 PM, #22
Ehh, giant swords specs who've bashed my a-p's of late ...,
KaguMaru,
14-Mar-14 02:11 PM, #23
You have Evade,
Tsunami,
14-Mar-14 02:54 PM, #24
Yeah, at level 43..,
KaguMaru,
14-Mar-14 03:39 PM, #26
RE: Yeah, at level 43..,
Ekaerok (Anonymous),
14-Mar-14 04:10 PM, #27
Oh no I'm only talking about A-P's,
KaguMaru,
14-Mar-14 04:47 PM, #28
RE: Oh no I'm only talking about A-P's,
Ekaerok (Anonymous),
17-Mar-14 08:58 AM, #44
Arial is fine,
incognito,
15-Mar-14 04:42 AM, #31
what was lost in the int boost to aps?,
Dallevian,
17-Mar-14 09:29 AM, #45
RE: what was lost in the int boost to aps?,
Daevryn,
17-Mar-14 09:33 AM, #46
Question about Skykin and elemental edges.,
Tesline,
14-Mar-14 11:26 AM, #19
RE: Question about Skykin and elemental edges.,
Daevryn,
14-Mar-14 11:28 AM, #20
Interesting. Thanks. Nt,
Tesline,
14-Mar-14 11:39 AM, #21
Air elemental edge,
Artificial,
14-Mar-14 03:09 PM, #25
RE: Air elemental edge,
Daevryn,
14-Mar-14 08:33 PM, #29
Wait,,
Tsunami,
15-Mar-14 12:01 AM, #30
Theres a difference,
Artificial,
15-Mar-14 09:02 PM, #33
Conjurer,
Tsunami,
15-Mar-14 10:16 PM, #34
RE: Conjurer,
Artificial,
16-Mar-14 12:40 AM, #35
RE: Conjurer,
Daevryn,
16-Mar-14 08:59 AM, #37
Is there anything other than the basics?,
Artificial,
16-Mar-14 11:00 AM, #40
Welcome to RPG,
Tsunami,
16-Mar-14 10:14 AM, #39
Maethien, or make the circle adjacent to a mid-air room...,
Scrimbul,
15-Mar-14 09:17 AM, #32
Uh, throw arials a bone,
Newbie101,
16-Mar-14 09:01 AM, #36
Arial melee is STRONG already,
incognito,
16-Mar-14 11:12 AM, #41
Arial shapeshifter,
Zephon,
16-Mar-14 09:52 AM, #38
Bleh, I'll go with human invokers from now on,
Pendragon_Surtr,
17-Mar-14 06:48 AM, #42
RE: Bleh, I'll go with human invokers from now on,
Daevryn,
17-Mar-14 07:40 AM, #43
RE: Arial intelligence for mages.,
Akresius,
12-Mar-14 11:40 AM, #8
Some solid upsides to arial,
Destuvius,
11-Mar-14 06:27 PM, #3
My problem continued is.,
Tesline,
11-Mar-14 06:56 PM, #4
You're all discombobulated.,
vargal,
11-Mar-14 07:29 PM, #5
61%, which is the issue,
KaguMaru,
12-Mar-14 04:10 PM, #9
Heh.,
vargal,
12-Mar-14 04:46 PM, #10
For my part..,
KaguMaru,
12-Mar-14 06:15 PM, #11
How new?,
Tsunami,
12-Mar-14 07:29 PM, #12
Going on two years,
KaguMaru,
13-Mar-14 04:49 AM, #13
That long ago?,
Tsunami,
13-Mar-14 11:15 AM, #14
It was January 2013 when they made the change. nt,
DurNominator,
14-Mar-14 04:23 AM, #15
Sure, but go ahead and run some numbers,
Dallevian,
11-Mar-14 08:08 PM, #6
I think Arial is probably the 3rd or 4th BEST choice fo...,
TMNS,
11-Mar-14 08:11 PM, #7
I think that should apply to arial bards as well,
TJHuron,
11-Mar-14 12:10 PM, #2
that with some -dex would be fair.,
Dallevian,
11-Mar-14 11:55 AM, #1
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Daevryn | Fri 14-Mar-14 07:08 AM |
Member since 13th Feb 2007
11117 posts
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#54548, "RE: Arial intelligence for mages."
In response to Reply #0
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I think they're fine.
Conjurers: a niche choice, but there's something unique about them (best air elementals of anyone by far with Skykin)
Invokers: Still one of the best choices, unless you expect to have fly up near-permanently from your cabal choices. For a Scion invoker, for example, it would still be my frontrunner choice.
Necromancer: Trip kills me as a necromancer more than pretty much anything else. Arial would be in my consideration.
Shifters: Okay, this isn't great.
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KaguMaru | Fri 14-Mar-14 07:20 AM |
Member since 15th Sep 2012
805 posts
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#54550, "Anti-paladins?"
In response to Reply #16
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I feel like 22int/20wis isn't good enough to make up for 19 str, particularly when h-elf/h-drw is there.
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Daevryn | Fri 14-Mar-14 08:42 AM |
Member since 13th Feb 2007
11117 posts
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#54551, "RE: Anti-paladins?"
In response to Reply #17
Edited on Fri 14-Mar-14 08:42 AM
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25 dex is still good for some things, and permafly is no joke.
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TMNS | Fri 14-Mar-14 12:57 PM |
Member since 10th Jun 2009
2670 posts
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#54555, "This."
In response to Reply #18
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Especially due to perma-lag being a really scary thing as a non-giant AP.
Being able to keep from being dispelled/tripped or being lucky to evade a bash is a huge huge boost.
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KaguMaru | Fri 14-Mar-14 02:11 PM |
Member since 15th Sep 2012
805 posts
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#54556, "Ehh, giant swords specs who've bashed my a-p's of late ..."
In response to Reply #22
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Especially if I slip in an iceball between bashes.
I'm just not sold on arial. Compared to halfie you're sacrificing 3 strength for 4 dex, and you don't even have dodge. Throw on the 300 exp penalty and the choice is obvious.
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Tsunami | Fri 14-Mar-14 02:54 PM |
Member since 25th Mar 2008
1509 posts
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#54557, "You have Evade"
In response to Reply #23
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Evade and some other dex based skills.
AP always seemed more like str based to me, but if you are building around the dex based stuff...
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KaguMaru | Fri 14-Mar-14 03:38 PM |
Member since 15th Sep 2012
805 posts
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#54559, "Yeah, at level 43.."
In response to Reply #24
Edited on Fri 14-Mar-14 03:39 PM
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You also have lashes of the slave which seems to accelerate sharply in effectiveness as dex increases.
But how are you going to survive as a frail high exp race if you power up to 43 and therefore 51? Certainly not with a whip in the mainhand.
For a dex build drow seems the more attractive option - yes your strength and con is even worse than arial but at least you have sneak and 24 int going for you - without strength as an A-P you're not going to do much in the way of outmeleeing people so You'll be relying on sleep far more. Hence, halfie for the equivalent-to-arial sleep and better range (big deal in landing spells) or drow for the better sleep at level 51.
Heck, I might even go with felar rather than arial, they at least have edges to make up for their abysmal (for an a-p) stat block.
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#54560, "RE: Yeah, at level 43.."
In response to Reply #26
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You keep pointing out a few classes that arials aren't optimal for. Yet they are an incredibly popular race for many classes. The disconnect seems to be that you think they need to be at least decent for all classes. They were toned down on purpose so they stopped being such a popular/default choice for so many classes.
They seem to be where they need to be right now - great for some classes, decent for some, and bad for some.
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KaguMaru | Fri 14-Mar-14 04:47 PM |
Member since 15th Sep 2012
805 posts
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#54561, "Oh no I'm only talking about A-P's"
In response to Reply #27
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Since that's where my experience lies.
I'm just saying that I, personally wouldn't play an arial A-P, but I would have done had before the change.
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#54586, "RE: Oh no I'm only talking about A-P's"
In response to Reply #28
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"I'm just saying that I, personally wouldn't play an arial A-P, but I would have done had before the change." - That is a good indication the change is doing its intended job - making arials less optimal.
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incognito | Sat 15-Mar-14 04:42 AM |
Member since 04th Mar 2003
4495 posts
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#54567, "Arial is fine"
In response to Reply #26
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Many people have played Arial ap successfully, including those not really known for pk.
Don't forget spin will also work better, and the clubs are arguably not as dangerous because only a gang should be perms lagging you whilst hitting with water or lightning, or one of a few weapons. Mithraism is plentiful.
I like Drow but Arial isn't worse, just different.
Also Arial gear is easy to get and great for a vaulting ap.
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Dallevian | Mon 17-Mar-14 09:29 AM |
Member since 04th Mar 2003
1646 posts
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#54587, "what was lost in the int boost to aps?"
In response to Reply #18
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how much better were the spells from 23 int compared to 22? negligible?
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Daevryn | Mon 17-Mar-14 09:33 AM |
Member since 13th Feb 2007
11117 posts
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#54588, "RE: what was lost in the int boost to aps?"
In response to Reply #45
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It's pretty negligible. Not nothing, but almost nothing.
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Tesline | Fri 14-Mar-14 11:26 AM |
Member since 25th Jun 2010
582 posts
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#54552, "Question about Skykin and elemental edges."
In response to Reply #16
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With Skykin will the air elemental edge and adept of inner planes and student of inner planes still boost it? I've got a single #### to give...and it's just for you.
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Daevryn | Fri 14-Mar-14 11:28 AM |
Member since 13th Feb 2007
11117 posts
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#54553, "RE: Question about Skykin and elemental edges."
In response to Reply #19
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Yes, that all adds up, though Skykin makes the biggest difference by far.
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Tesline | Fri 14-Mar-14 11:39 AM |
Member since 25th Jun 2010
582 posts
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#54554, "Interesting. Thanks. Nt"
In response to Reply #20
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denjsd I've got a single #### to give...and it's just for you.
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Daevryn | Fri 14-Mar-14 08:33 PM |
Member since 13th Feb 2007
11117 posts
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#54563, "RE: Air elemental edge"
In response to Reply #25
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I can't think of a good way to not take a risk there.
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Tsunami | Sat 15-Mar-14 12:01 AM |
Member since 25th Mar 2008
1509 posts
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#54564, "Wait,"
In response to Reply #29
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Are you telling me there is a risk for trying for great power? How does that even fit the conjurer concept?
Are you telling me that I should expect to die playing my own class?
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Tsunami | Sat 15-Mar-14 10:16 PM |
Member since 25th Mar 2008
1509 posts
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#54575, "Conjurer"
In response to Reply #33
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Yes, I understand you want to be able to do whatever you want with your "skill," but this is the conjurer class. Conjurers make deals with devils and attempt to control beings through sheer force of will. You can go for broke and get the baddest mofo to serve you, but you take the risk of dying. That's the exact concept behind the class.
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Daevryn | Sun 16-Mar-14 08:59 AM |
Member since 13th Feb 2007
11117 posts
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#54578, "RE: Conjurer"
In response to Reply #35
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There are definitely ways to manage that risk - but I'm not aware of a real "trick" to it. Does that make sense?
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Tsunami | Sun 16-Mar-14 10:14 AM |
Member since 25th Mar 2008
1509 posts
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#54580, "Welcome to RPG"
In response to Reply #35
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Where dice rolls being hard is what makes something difficult.
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Scrimbul | Sat 15-Mar-14 09:17 AM |
Member since 22nd Apr 2003
884 posts
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#54571, "Maethien, or make the circle adjacent to a mid-air room..."
In response to Reply #29
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Newbie101 | Sun 16-Mar-14 08:55 AM |
Member since 14th Jan 2014
26 posts
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#54577, "Uh, throw arials a bone"
In response to Reply #16
Edited on Sun 16-Mar-14 09:01 AM
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Keep the base stats. But how about +1str/-1int (20str/21int) for melee types, -1str/+1int (18str/23int) for mages?
And bring back +300exp penalty if you wish.
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incognito | Sun 16-Mar-14 11:12 AM |
Member since 04th Mar 2003
4495 posts
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#54582, "Arial melee is STRONG already"
In response to Reply #36
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Last char I played was an arial warrior, if I haven't forgotten anything.
Imperial sword whip with calming the tempest and gates of the forge. Wouldn't chose gates again, but sword spec + calming the tempest made for a build that could face almost anyone without too much to fear.
Only build I had major issues with was elf/wood-elf with striking the shadows' footfall. In the case of the elf he was dagger mace for huge maladiction. In the case of the wood-elf he was sword / whip like me. I should have beaten the wood-elf only I botched my tactics. The elf I came out well against but only because of luck (either the war master turning up and bashing just in time to save me, or with the craziest parry all success rate that I'd ever seen).
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Zephon | Sun 16-Mar-14 09:52 AM |
Member since 21st Mar 2007
488 posts
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#54579, "Arial shapeshifter"
In response to Reply #16
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You could add like a +1 dex bonus to arials in form to counter balance dex maldiction. They are more adept at staying dodgy. Just a thought.
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#54584, "Bleh, I'll go with human invokers from now on"
In response to Reply #16
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It was hard enough to perfect all your spells, all 7 paths, starting with 71%, but 61%? I think it would be alot less painful to just carry around fly potions. Yes, you could waste 2 practices for each spell, but then you lose out on the hp gains. Just not worth it for me. Arials lost 1 point of intelligence, but did they get compensated elsewhere? Maybe add a point of con to offset having to use 2 practices/spell?
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Daevryn | Mon 17-Mar-14 07:40 AM |
Member since 13th Feb 2007
11117 posts
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#54585, "RE: Bleh, I'll go with human invokers from now on"
In response to Reply #42
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Fly potions can be easily dispelled, and can't save you when someone gets the drop on you.
Which is maybe a devil's bargain you're willing to make.
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Akresius | Wed 12-Mar-14 11:40 AM |
Member since 15th Nov 2011
280 posts
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#54533, "RE: Arial intelligence for mages."
In response to Reply #0
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I think arials are one of the better choices for invokers. Maybe if you insist on going 7-path, it's not, but for 5-6 paths, it's very doable.
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Tesline | Tue 11-Mar-14 06:56 PM |
Member since 25th Jun 2010
582 posts
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#54514, "My problem continued is."
In response to Reply #3
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The cons versus pros in my eyes heavily lands toward the cons.
Cons Vulns to lightning and water. Higher Exp penalty 350 I believe. Second/third lowest int depending on the mage. 2 practices per skill. <- This is my issue Low charisma for conjurers Low con Hydrophobia low strength (low carry weight) <-not a major issue Can't use certain gear due to wings/beak
Pros High dex <- only useful for transmuters/edged conjurer Perma flight arial only edges Better with Air forms/better air affinity Arial only gear Any ethos/align
Svirf one of the worst or the worst mage race for comparison.
Cons Vuln blunt Middle row Exp penalty Always neutral 17 int low charisma
Pros stone skin svirf only edges including svirf/dark elf only forms unbashable by giant villagers high wisdom 4 practices per level 2 per skill. infravision Better earth elementals/earth affinity better con higher strength Svirf/gnome only gear including one that allows perma flight
One of the best options Half-elf
cons half vuln iron nothing extra no edges
Pro 24 int/23 charisma depending on mage. moderate other stats no exp penalty Any ethos/align 1 practice per skill
Arial in my eyes is the worst pick for any mage class besides transmuter. I've got a single #### to give...and it's just for you.
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vargal | Tue 11-Mar-14 07:28 PM |
Member since 07th Apr 2004
384 posts
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#54515, "You're all discombobulated."
In response to Reply #4
Edited on Tue 11-Mar-14 07:29 PM
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If there is any single trait which would make me hesitate to pick Arial as a race, it would be Hydrophobia. Every wand under water becomes a massive chore and huge risk to get.
As for Int... I think you're too afraid to spend a few hours on abilities before going off to use them in PK. 22 Int lands you with 66% in one practice IIRC, which is still higher than giants get with 2. Those first 20% will come no problem, skill or spell. It just takes a small amount of effort to make up for that 1 Int point that was dropped.
You can also carry way more stuff than anyone except a Centaur, and you don't really need to carry flight preps at all (so you're saving inv slots + carried weight). Just need enlarge/reduce, and an understanding of which is going to benefit you most and when.
Also... I wouldn't say svirf is the worst mage race. That would be felar IMO, as they have pitiful Int, Wis and Str (so no carry capacity) on top of the crippling effects of Hydrophobia.
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KaguMaru | Wed 12-Mar-14 04:10 PM |
Member since 15th Sep 2012
805 posts
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#54535, "61%, which is the issue"
In response to Reply #5
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CF gives you a virtual +1 int for int values 23 and above for the purposes of practices compared to other muds
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vargal | Wed 12-Mar-14 04:46 PM |
Member since 07th Apr 2004
384 posts
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#54536, "Heh."
In response to Reply #9
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I really can't continue to take this thread seriously. It wasn't all that long ago that many players were pushing for the Arial nerfs and I was arguing against it. Now that it has been done, I think it's fine as is. Arial is hands down the best race for a warrior that doesn't care about explore areas.
Nerf hydrophobia please.
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KaguMaru | Wed 12-Mar-14 06:15 PM |
Member since 15th Sep 2012
805 posts
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#54537, "For my part.."
In response to Reply #10
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I'd have done arial A-P by now if they had 23 int. 22 just doesn't cut it.
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Tsunami | Wed 12-Mar-14 07:29 PM |
Member since 25th Mar 2008
1509 posts
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#54539, "How new?"
In response to Reply #11
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Are you? Seems like they got busted down to 22 int fairly recently...
Hell, I think QHCF still shows arial at 23 int. Not that anyone updates that cess pit more than once every decade.
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KaguMaru | Thu 13-Mar-14 04:49 AM |
Member since 15th Sep 2012
805 posts
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#54541, "Going on two years"
In response to Reply #12
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But I was much newer when the change was put into place
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DurNominator | Fri 14-Mar-14 04:23 AM |
Member since 08th Nov 2004
2018 posts
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#54547, "It was January 2013 when they made the change. nt"
In response to Reply #14
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Dallevian | Tue 11-Mar-14 08:08 PM |
Member since 04th Mar 2003
1646 posts
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#54516, "Sure, but go ahead and run some numbers"
In response to Reply #3
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and see how no one wants to play arial mages any longer
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TMNS | Tue 11-Mar-14 08:11 PM |
Member since 10th Jun 2009
2670 posts
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#54517, "I think Arial is probably the 3rd or 4th BEST choice fo..."
In response to Reply #3
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Like you said, you get the extra air boost, you can cover both of your vulns with class abilities, and teh perma-fly.
Arial Conjurer is pretty terrible, but so is Gnome.
Arial Transmuter is meh...not terrible, but I really don't ever see a reason to be an arial transmuter.
Arial Anti-Paladin is relatively awesome.
Arial Druid is...does anyone ever roll an Arial Druid? Heh.
Arial Bard is meh.
Arial Shapeshifter is interesting...not a terrible amount of difference between Arial/Human/Half-Drow to be honest (short of different gearing choices).
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TJHuron | Tue 11-Mar-14 12:10 PM |
Member since 28th Nov 2007
1132 posts
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#54509, "I think that should apply to arial bards as well"
In response to Reply #0
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Mechanically, I don't know exactly how big the difference is on a bard for 22 int v 23 int but it seems to me that for a bard with an 18 charisma it could be significant.
Can you even take psychological insight with a 22 int?
All I know is the 23 intelligence felt like a nice bonus to offset the low charisma when I played Jastyna. You get higher mana, better saves, more practices and its effect on the edge.
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Dallevian | Tue 11-Mar-14 11:55 AM |
Member since 04th Mar 2003
1646 posts
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#54508, "that with some -dex would be fair."
In response to Reply #0
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24 or maybe even 23 dex to get that 23 int. I know it was suggested at some point but don't think anyone responded.
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