Subject: "Idea: Edge points for PK loss?" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #54374
Show all folders

SarienThu 27-Feb-14 02:32 PM
Member since 14th Feb 2009
740 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#54374, "Idea: Edge points for PK loss?"


          

How about tossing people who 'arent afraid to mix it up' but...end up on the wrong side of the PK dime frequently a bone, and giving edge points for PK losses. Obviously this would be less than edge points for PK wins.

I don't really think it would be abused, or could be (seems to me losing con is a bigger deal than edge points).

This would (maybe) encourage people to take more risk when it came to PK?

I look at it like this...

I can go explore a dragon lair solo, and will most likely die. However, I may be able to flee around enough (depending on class) to glimpse everything/get some explore points. Even though I've just died exploring, it isn't a total loss because I got some edge goodness for it.

Rewarding people for PK loss would maybe make me take that fight that is 75% likely to end up in my demise..rather than just avoid it.

Just an idea.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

vargalThu 27-Feb-14 04:44 PM
Member since 07th Apr 2004
384 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#54379, "Good luck."
In response to Reply #0


          

Seems like we're eliminating avenues/strategies to avoid risk rather than simply changing the risk model.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #54374 Previous topic | Next topic