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StraklawFri 13-Aug-04 01:34 PM
Member since 10th Mar 2003
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#5435, "Pass of Gol'Galath"
Edited on Fri 13-Aug-04 01:40 PM

          

Any chance this pass's movement rates could be knocked down just a touch? Considering it's ~30 rooms of mountain movement (12mv a room), and that it's the most-used path into and out of an area which consists of one hometown, a relatively low-level area, and two more that are generally used by characters levels 20-30.

Admittedly, it may be the area author's design to force younger characters to have to sleep a few times through this massive mountainous pass, but I thought I would mention it, considering it's one of the longer sections of mountain I know of, and it seems to be really more of a trail sort of pass, rather than uncharter territory.

  

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QaledusFri 13-Aug-04 10:13 PM
Member since 09th May 2004
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#5445, "FNCR"
In response to Reply #0


          

The terrain has been altered to give you a slightly easier time
getting through the pass and is more in line with the original
intent considering the room descriptions.

Sorry about that, wood-elves.

  

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QaledusFri 13-Aug-04 03:19 PM
Member since 09th May 2004
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#5437, "Oops"
In response to Reply #0


          

>Admittedly, it may be the area author's design to force
>younger characters to have to sleep a few times through this
>massive mountainous pass,

Actually, I think it was really not supposed to be as
challenging as it is. There's a decent chance the
terrains you're hoping for didn't exist when the area
was put together, or nobody really questioned mountainous
terrain in these particular mountains. I know I didn't
and I put the <top secret stuff> in that area.

It's on my list and your feet should expect relief in
the near future.

Qaledus

  

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Drag0nSt0rmFri 13-Aug-04 02:12 PM
Member since 04th Mar 2003
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#5436, "RE: Pass of Gol'Galath"
In response to Reply #0


          

Heh I agree that pass needs in upwards of 400 mvs to get through and that is unpleasant even at hero.

  

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