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be disarmed by the person that set them. This is coming up from something that occurred in game, but I can see instances (selfishly), where my character would want to disarm the trap that they just laid out. Somewhat akin to antidote for the poisoner thief, but specifically for those abilities like deadfall, snare, and traps.
Note: Probably would ruin the trap to the point of not getting the ingredients back (unless you had the ConserveIngredients edge perhaps?) and would not reset any timers, but would just inactivate the trap. Might even set it off the way that it sometimes happens during setting the trap.
Not sure if this was ever thought of before, or if it's that way for game balance issues.
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