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Forum Name Gameplay
Topic subjectIdea: Allow a skill/command that lets Traps/Snares to ...
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=54255
54255, Idea: Allow a skill/command that lets Traps/Snares to ...
Posted by Hwill on Wed 31-Dec-69 07:00 PM
be disarmed by the person that set them. This is coming up from something that occurred in game, but I can see instances (selfishly), where my character would want to disarm the trap that they just laid out.
Somewhat akin to antidote for the poisoner thief, but specifically for those abilities like deadfall, snare, and traps.

Note: Probably would ruin the trap to the point of not getting the ingredients back (unless you had the ConserveIngredients edge perhaps?) and would not reset any timers, but would just inactivate the trap. Might even set it off the way that it sometimes happens during setting the trap.

Not sure if this was ever thought of before, or if it's that way for game balance issues.
54261, RE: Idea: Allow a skill/command that lets Traps/Snares to ...
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I can't promise that I or anyone will code this soon, but I think the idea is very reasonable and would give trappers especially a little "quality of life" help.
54263, Funny that you speak of "quality of life" for trappers
Posted by Murphy on Wed 31-Dec-69 07:00 PM
because trappers severely reduce the "quality of life" for everyone else around.