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incognito | Tue 10-Aug-04 07:07 AM |
Member since 04th Mar 2003
4495 posts
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#5390, "should treants be imm blunt vs mobs?"
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Just looking at a log where groups of storm giants were all targetted at a treant, which they couldn't hurt.
Is this balanced? I can understand treants being imm blunt vs players, but against mobs it seems a bit much, even if it makes for easier coding.
Maybe others consider it fine though, hence my asking, but a tank that's immune to a wide variety of mobs seems a little strong. I'd argue my case like this:
Mobs don't get lagged by players because mobs lag other abilities, like the ability to run away. Similarly, a player would run away if he was unable to do anything against someone. These mobs just stand there until they die, despite the fact that it is clear that they can do nothing. Therefore, I would enable mobs to treat imm blunt as res_blunt.
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another possible fix?,
permanewbie,
10-Aug-04 03:47 PM, #6
It does this..,
Grurk Muouk,
11-Aug-04 07:06 AM, #8
Yeah,,
permanewbie,
11-Aug-04 11:08 AM, #9
RE: should treants be imm blunt vs mobs?,
ORB,
10-Aug-04 08:06 AM, #1
Known issue.,
Grurk Muouk,
10-Aug-04 10:46 AM, #2
RE: should treants be imm blunt vs mobs?,
(NOT Graatch),
10-Aug-04 11:11 AM, #3
Also, paladins are not exactly imm wrath,
incognito,
10-Aug-04 11:23 AM, #4
Yup. Perpetual vs. pay-as-you-go.,
Valguarnera,
10-Aug-04 01:04 PM, #5
RE: should treants be imm blunt vs mobs?,
ORB,
10-Aug-04 05:35 PM, #7
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Grurk Muouk | Wed 11-Aug-04 07:06 AM |
Member since 15th Mar 2004
538 posts
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#5406, "It does this.."
In response to Reply #6
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It does this now, for Druids and Treants. But if the Storms Giants can't see the Druid (Outlander Camo), Then the giants can't see what to redirect to.
Grurk
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Grurk Muouk | Tue 10-Aug-04 10:46 AM |
Member since 15th Mar 2004
538 posts
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#5393, "Known issue."
In response to Reply #1
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This was brought up internally some time ago. It was determined it needs to be fixed. Just a matter of when at this point.
Grurk
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#5394, "RE: should treants be imm blunt vs mobs?"
In response to Reply #1
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You wrote:
"There are plenty of classes that can make themselves immune to certain attacks. Ala paladins vs wrath wielders, certain demons against acid attacks, elementals vs their element, etc. You would have to change all of these to be fair then."
Uh, no. You are comparing apples and oranges. First, a paladin is a pc, not a mob. Second, there would be no sense in a fire elemental being hurt by fire. That's just obvious. And it makes perfect sense that a holy warrior would be able to protect himself from holy attacks. These are logical and reasonable and they do not unbalance anything. Conversely a treant is a tree (to my understanding). A tree would be plenty hurt if I went at it with a big ole mace. (Not as quickly as it would if I were using a sharp instrument, to be sure, but that argues for a resist_blunt, not an immune_blunt.) Removing the immunity to blunt objects does not implicate any other class or mob, and makes perfect sense.
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incognito | Tue 10-Aug-04 11:23 AM |
Member since 04th Mar 2003
4495 posts
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#5395, "Also, paladins are not exactly imm wrath"
In response to Reply #3
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Paladins lose mana each time they are spared from some wrath damage, iirc, and their inability to switch it off (it being a fairly long duration effect) can be used against them.
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Valguarnera | Tue 10-Aug-04 01:04 PM |
Member since 04th Mar 2003
6904 posts
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#5396, "Yup. Perpetual vs. pay-as-you-go."
In response to Reply #4
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Invoker shields on other people work the same way. You take a small ding on your mana each time they're on someone else, and stressed. They also have durations, etc. that can complicate using them, and we're reasonably careful about not making too many ranking mobs which can only deal elemental or holy damage.
Blunt is a little different- it's probably the most common "base" attack damage (ask a gnome), and a lot of common skills that show up on ranking NPCs (Kick, Bash, etc.) use it as well. I'd argue it's the best of the commonly seen immunities.
Treants vs. blunt was discussed internally recently, but sort of fell off the table while we were upgrading our servers and communication got sparse. I think my inclination was to put them somewhere in between a "normal" resistance and total immunity. This way, it's still pointless to beat on one with a mace in a PK situation, but you can't use one to perpetually tank 12 storm giants.
valguarnera@carrionfields.com
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ORB | Tue 10-Aug-04 05:35 PM |
Member since 04th Mar 2003
993 posts
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#5403, "RE: should treants be imm blunt vs mobs?"
In response to Reply #3
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Yeah ok. Go find the biggest oak tree you can and go take a sledge hammer to it and tell me how many days it takes to fell it. That which does not kill us, makes us stronger.
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