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KaguMaru | Sun 19-Jan-14 12:12 PM |
Member since 15th Sep 2012
805 posts
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#53717, "Antipaladins intelligence"
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I've seen some conflicting information on this.
What I know for sure - higher intelligence means longer durations on maledictions and more damage on damage spells.
What I don't know - does intelligence affect the likelihood of landing spells in the first place?
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KaguMaru | Wed 22-Jan-14 04:11 AM |
Member since 15th Sep 2012
805 posts
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#53752, "Thankyou for clarifying. Is this always a boost?"
In response to Reply #2
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i.e. will a 36 fire a-p be casting 36 spells, and a human at greater than 36 or is the baseline at 20 int, with lower int races being penalised?
This may be asking too much but is a 1-point difference always going to affect spell level? i.e. will a half elf be casting at all better than a human or is the difference too small to show up?
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Onewingedangel | Mon 20-Jan-14 08:32 PM |
Member since 22nd Jul 2009
447 posts
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#53731, "As far as I know, yes."
In response to Reply #0
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It's why it might seem easier to sleep the lower int races. Checks your int against theirs, then saves, I believe?
That's just how it's always worked in my experience. Giants used to always be bait to my Necros (Unless they were ragers, damn spellbane.)
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Illanthos | Sat 25-Jan-14 02:13 AM |
Member since 14th Oct 2011
274 posts
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#53796, "RE: As far as I know, yes."
In response to Reply #1
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Mental stats provide a modifier to spell saves.
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