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Gameplay |
Topic subject | Antipaladins intelligence |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=53717 |
53717, Antipaladins intelligence
Posted by KaguMaru on Wed 31-Dec-69 07:00 PM
I've seen some conflicting information on this.
What I know for sure - higher intelligence means longer durations on maledictions and more damage on damage spells.
What I don't know - does intelligence affect the likelihood of landing spells in the first place?
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53737, RE: Antipaladins intelligence
Posted by Vilhazarog on Wed 31-Dec-69 07:00 PM
Basically, int and wis boost the AP's spell level. This can mean more damage, great chance of success, and more duration, if for that particular spell, level matters for those things.
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53752, Thankyou for clarifying. Is this always a boost?
Posted by KaguMaru on Wed 31-Dec-69 07:00 PM
i.e. will a 36 fire a-p be casting 36 spells, and a human at greater than 36 or is the baseline at 20 int, with lower int races being penalised?
This may be asking too much but is a 1-point difference always going to affect spell level? i.e. will a half elf be casting at all better than a human or is the difference too small to show up?
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53765, Good point
Posted by Vilhazarog on Wed 31-Dec-69 07:00 PM
No, it's not, if you're less than 19 it may drop your spell level.
In general, yes, 1 point will make a difference, but not always.
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53731, As far as I know, yes.
Posted by Onewingedangel on Wed 31-Dec-69 07:00 PM
It's why it might seem easier to sleep the lower int races. Checks your int against theirs, then saves, I believe?
That's just how it's always worked in my experience. Giants used to always be bait to my Necros (Unless they were ragers, damn spellbane.)
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53796, RE: As far as I know, yes.
Posted by Illanthos on Wed 31-Dec-69 07:00 PM
Mental stats provide a modifier to spell saves.
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