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Forum Name Gameplay
Topic subjectAntipaladins intelligence
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=53717
53717, Antipaladins intelligence
Posted by KaguMaru on Wed 31-Dec-69 07:00 PM
I've seen some conflicting information on this.

What I know for sure - higher intelligence means longer durations on maledictions and more damage on damage spells.

What I don't know - does intelligence affect the likelihood of landing spells in the first place?
53737, RE: Antipaladins intelligence
Posted by Vilhazarog on Wed 31-Dec-69 07:00 PM
Basically, int and wis boost the AP's spell level. This can mean more damage, great chance of success, and more duration, if for that particular spell, level matters for those things.

53752, Thankyou for clarifying. Is this always a boost?
Posted by KaguMaru on Wed 31-Dec-69 07:00 PM
i.e. will a 36 fire a-p be casting 36 spells, and a human at greater than 36 or is the baseline at 20 int, with lower int races being penalised?

This may be asking too much but is a 1-point difference always going to affect spell level? i.e. will a half elf be casting at all better than a human or is the difference too small to show up?
53765, Good point
Posted by Vilhazarog on Wed 31-Dec-69 07:00 PM
No, it's not, if you're less than 19 it may drop your spell level.

In general, yes, 1 point will make a difference, but not always.
53731, As far as I know, yes.
Posted by Onewingedangel on Wed 31-Dec-69 07:00 PM
It's why it might seem easier to sleep the lower int races. Checks your int against theirs, then saves, I believe?

That's just how it's always worked in my experience. Giants used to always be bait to my Necros (Unless they were ragers, damn spellbane.)
53796, RE: As far as I know, yes.
Posted by Illanthos on Wed 31-Dec-69 07:00 PM
Mental stats provide a modifier to spell saves.